Compare commits
1 Commits
7fcac021a5
...
26ba2a4855
Author | SHA1 | Date | |
---|---|---|---|
26ba2a4855 |
@ -17,7 +17,7 @@ import { getDefaultUpgrades } from "@/src/services/itemDataService";
|
||||
import { modularWeaponTypes } from "@/src/helpers/modularWeaponHelper";
|
||||
import { IEquipmentDatabase } from "@/src/types/inventoryTypes/commonInventoryTypes";
|
||||
import { getRandomInt } from "@/src/services/rngService";
|
||||
import { ExportSentinels, ExportWeapons, IDefaultUpgrade } from "warframe-public-export-plus";
|
||||
import { ExportSentinels, IDefaultUpgrade } from "warframe-public-export-plus";
|
||||
import { Status } from "@/src/types/inventoryTypes/inventoryTypes";
|
||||
|
||||
interface IModularCraftRequest {
|
||||
@ -138,18 +138,6 @@ export const modularWeaponCraftingController: RequestHandler = async (req, res)
|
||||
} else {
|
||||
defaultUpgrades = getDefaultUpgrades(data.Parts);
|
||||
}
|
||||
|
||||
if (category == "MoaPets") {
|
||||
const weapon = ExportSentinels[data.WeaponType].defaultWeapon;
|
||||
if (weapon) {
|
||||
const category = ExportWeapons[weapon].productCategory;
|
||||
addEquipment(inventory, category, weapon, undefined, inventoryChanges);
|
||||
combineInventoryChanges(
|
||||
inventoryChanges,
|
||||
occupySlot(inventory, productCategoryToInventoryBin(category)!, !!data.isWebUi)
|
||||
);
|
||||
}
|
||||
}
|
||||
defaultOverwrites.Configs = applyDefaultUpgrades(inventory, defaultUpgrades);
|
||||
addEquipment(inventory, category, data.WeaponType, data.Parts, inventoryChanges, defaultOverwrites);
|
||||
combineInventoryChanges(
|
||||
|
@ -45,7 +45,7 @@ export const sellController: RequestHandler = async (req, res) => {
|
||||
if (payload.Items.SpaceGuns || payload.Items.SpaceMelee) {
|
||||
requiredFields.add(InventorySlot.SPACEWEAPONS);
|
||||
}
|
||||
if (payload.Items.Sentinels || payload.Items.SentinelWeapons || payload.Items.MoaPets) {
|
||||
if (payload.Items.Sentinels || payload.Items.SentinelWeapons) {
|
||||
requiredFields.add(InventorySlot.SENTINELS);
|
||||
}
|
||||
if (payload.Items.OperatorAmps) {
|
||||
@ -148,12 +148,6 @@ export const sellController: RequestHandler = async (req, res) => {
|
||||
freeUpSlot(inventory, InventorySlot.SENTINELS);
|
||||
});
|
||||
}
|
||||
if (payload.Items.MoaPets) {
|
||||
payload.Items.MoaPets.forEach(sellItem => {
|
||||
inventory.MoaPets.pull({ _id: sellItem.String });
|
||||
freeUpSlot(inventory, InventorySlot.SENTINELS);
|
||||
});
|
||||
}
|
||||
if (payload.Items.OperatorAmps) {
|
||||
payload.Items.OperatorAmps.forEach(sellItem => {
|
||||
inventory.OperatorAmps.pull({ _id: sellItem.String });
|
||||
@ -287,7 +281,6 @@ interface ISellRequest {
|
||||
SpaceMelee?: ISellItem[];
|
||||
Sentinels?: ISellItem[];
|
||||
SentinelWeapons?: ISellItem[];
|
||||
MoaPets?: ISellItem[];
|
||||
OperatorAmps?: ISellItem[];
|
||||
Hoverboards?: ISellItem[];
|
||||
Drones?: ISellItem[];
|
||||
|
@ -6,9 +6,6 @@ import { handleStoreItemAcquisition } from "@/src/services/purchaseService";
|
||||
import { addMiscItems, combineInventoryChanges, getInventory, updateCurrency } from "@/src/services/inventoryService";
|
||||
import { IInventoryChanges } from "@/src/types/purchaseTypes";
|
||||
import { isStoreItem, toStoreItem } from "@/src/services/itemDataService";
|
||||
import { logger } from "@/src/utils/logger";
|
||||
|
||||
const nightwaveCredsItemType = ExportNightwave.rewards[ExportNightwave.rewards.length - 1].uniqueName;
|
||||
|
||||
export const syndicateSacrificeController: RequestHandler = async (request, response) => {
|
||||
const accountId = await getAccountIdForRequest(request);
|
||||
@ -77,14 +74,10 @@ export const syndicateSacrificeController: RequestHandler = async (request, resp
|
||||
if (!isStoreItem(rewardType)) {
|
||||
rewardType = toStoreItem(rewardType);
|
||||
}
|
||||
const rewardInventoryChanges = (await handleStoreItemAcquisition(rewardType, inventory, reward.itemCount))
|
||||
.InventoryChanges;
|
||||
if (Object.keys(rewardInventoryChanges).length == 0) {
|
||||
logger.debug(`nightwave rank up reward did not seem to get added, giving 50 creds instead`);
|
||||
rewardInventoryChanges.MiscItems = [{ ItemType: nightwaveCredsItemType, ItemCount: 50 }];
|
||||
addMiscItems(inventory, rewardInventoryChanges.MiscItems);
|
||||
}
|
||||
combineInventoryChanges(res.InventoryChanges, rewardInventoryChanges);
|
||||
combineInventoryChanges(
|
||||
res.InventoryChanges,
|
||||
(await handleStoreItemAcquisition(rewardType, inventory, reward.itemCount)).InventoryChanges
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -33,29 +33,6 @@ interface ListedItem {
|
||||
parazon?: boolean;
|
||||
}
|
||||
|
||||
interface ItemLists {
|
||||
archonCrystalUpgrades: Record<string, string>;
|
||||
uniqueLevelCaps: Record<string, number>;
|
||||
Suits: ListedItem[];
|
||||
LongGuns: ListedItem[];
|
||||
Melee: ListedItem[];
|
||||
ModularParts: ListedItem[];
|
||||
Pistols: ListedItem[];
|
||||
Sentinels: ListedItem[];
|
||||
SentinelWeapons: ListedItem[];
|
||||
SpaceGuns: ListedItem[];
|
||||
SpaceMelee: ListedItem[];
|
||||
SpaceSuits: ListedItem[];
|
||||
MechSuits: ListedItem[];
|
||||
miscitems: ListedItem[];
|
||||
Syndicates: ListedItem[];
|
||||
OperatorAmps: ListedItem[];
|
||||
QuestKeys: ListedItem[];
|
||||
KubrowPets: ListedItem[];
|
||||
EvolutionProgress: ListedItem[];
|
||||
mods: ListedItem[];
|
||||
}
|
||||
|
||||
const relicQualitySuffixes: Record<TRelicQuality, string> = {
|
||||
VPQ_BRONZE: "",
|
||||
VPQ_SILVER: " [Flawless]",
|
||||
@ -65,28 +42,24 @@ const relicQualitySuffixes: Record<TRelicQuality, string> = {
|
||||
|
||||
const getItemListsController: RequestHandler = (req, response) => {
|
||||
const lang = getDict(typeof req.query.lang == "string" ? req.query.lang : "en");
|
||||
const res: ItemLists = {
|
||||
archonCrystalUpgrades,
|
||||
uniqueLevelCaps: ExportMisc.uniqueLevelCaps,
|
||||
Suits: [],
|
||||
LongGuns: [],
|
||||
Melee: [],
|
||||
ModularParts: [],
|
||||
Pistols: [],
|
||||
Sentinels: [],
|
||||
SentinelWeapons: [],
|
||||
SpaceGuns: [],
|
||||
SpaceMelee: [],
|
||||
SpaceSuits: [],
|
||||
MechSuits: [],
|
||||
miscitems: [],
|
||||
Syndicates: [],
|
||||
OperatorAmps: [],
|
||||
QuestKeys: [],
|
||||
KubrowPets: [],
|
||||
EvolutionProgress: [],
|
||||
mods: []
|
||||
};
|
||||
const res: Record<string, ListedItem[]> = {};
|
||||
res.Suits = [];
|
||||
res.LongGuns = [];
|
||||
res.Melee = [];
|
||||
res.ModularParts = [];
|
||||
res.Pistols = [];
|
||||
res.Sentinels = [];
|
||||
res.SentinelWeapons = [];
|
||||
res.SpaceGuns = [];
|
||||
res.SpaceMelee = [];
|
||||
res.SpaceSuits = [];
|
||||
res.MechSuits = [];
|
||||
res.miscitems = [];
|
||||
res.Syndicates = [];
|
||||
res.OperatorAmps = [];
|
||||
res.QuestKeys = [];
|
||||
res.KubrowPets = [];
|
||||
res.EvolutionProgress = [];
|
||||
for (const [uniqueName, item] of Object.entries(ExportWarframes)) {
|
||||
res[item.productCategory].push({
|
||||
uniqueName,
|
||||
@ -95,7 +68,7 @@ const getItemListsController: RequestHandler = (req, response) => {
|
||||
});
|
||||
}
|
||||
for (const [uniqueName, item] of Object.entries(ExportSentinels)) {
|
||||
if (item.productCategory == "Sentinels" || item.productCategory == "KubrowPets") {
|
||||
if (item.productCategory != "SpecialItems") {
|
||||
res[item.productCategory].push({
|
||||
uniqueName,
|
||||
name: getString(item.name, lang),
|
||||
@ -229,6 +202,7 @@ const getItemListsController: RequestHandler = (req, response) => {
|
||||
});
|
||||
}
|
||||
|
||||
res.mods = [];
|
||||
for (const [uniqueName, upgrade] of Object.entries(ExportUpgrades)) {
|
||||
const mod: ListedItem = {
|
||||
uniqueName,
|
||||
@ -293,7 +267,11 @@ const getItemListsController: RequestHandler = (req, response) => {
|
||||
});
|
||||
}
|
||||
|
||||
response.json(res);
|
||||
response.json({
|
||||
archonCrystalUpgrades,
|
||||
uniqueLevelCaps: ExportMisc.uniqueLevelCaps,
|
||||
...res
|
||||
});
|
||||
};
|
||||
|
||||
export { getItemListsController };
|
||||
|
@ -105,7 +105,6 @@ export const getGuildClient = async (guild: TGuildDatabaseDocument, accountId: s
|
||||
Members: members,
|
||||
Ranks: guild.Ranks,
|
||||
Tier: guild.Tier,
|
||||
Emblem: guild.Emblem,
|
||||
Vault: getGuildVault(guild),
|
||||
ActiveDojoColorResearch: guild.ActiveDojoColorResearch,
|
||||
Class: guild.Class,
|
||||
|
@ -1236,16 +1236,12 @@ export const addSkin = (
|
||||
typeName: string,
|
||||
inventoryChanges: IInventoryChanges = {}
|
||||
): IInventoryChanges => {
|
||||
if (inventory.WeaponSkins.find(x => x.ItemType == typeName)) {
|
||||
logger.debug(`refusing to add WeaponSkin ${typeName} because account already owns it`);
|
||||
} else {
|
||||
const index = inventory.WeaponSkins.push({ ItemType: typeName, IsNew: true }) - 1;
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
inventoryChanges.WeaponSkins ??= [];
|
||||
(inventoryChanges.WeaponSkins as IWeaponSkinClient[]).push(
|
||||
inventory.WeaponSkins[index].toJSON<IWeaponSkinClient>()
|
||||
);
|
||||
}
|
||||
const index = inventory.WeaponSkins.push({ ItemType: typeName, IsNew: true }) - 1;
|
||||
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
|
||||
inventoryChanges.WeaponSkins ??= [];
|
||||
(inventoryChanges.WeaponSkins as IWeaponSkinClient[]).push(
|
||||
inventory.WeaponSkins[index].toJSON<IWeaponSkinClient>()
|
||||
);
|
||||
return inventoryChanges;
|
||||
};
|
||||
|
||||
|
@ -225,8 +225,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
|
||||
return;
|
||||
}
|
||||
|
||||
const seed = new CRng(day).randomInt(0, 0xffff);
|
||||
const rng = new CRng(seed);
|
||||
const rng = new CRng(day);
|
||||
|
||||
const boss = rng.randomElement(sortieBosses);
|
||||
|
||||
@ -355,7 +354,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
|
||||
Activation: { $date: { $numberLong: dayStart.toString() } },
|
||||
Expiry: { $date: { $numberLong: dayEnd.toString() } },
|
||||
Reward: "/Lotus/Types/Game/MissionDecks/SortieRewards",
|
||||
Seed: seed,
|
||||
Seed: day,
|
||||
Boss: boss,
|
||||
Variants: selectedNodes
|
||||
});
|
||||
@ -375,7 +374,7 @@ const dailyChallenges = Object.keys(ExportNightwave.challenges).filter(x =>
|
||||
const getSeasonDailyChallenge = (day: number): ISeasonChallenge => {
|
||||
const dayStart = EPOCH + day * 86400000;
|
||||
const dayEnd = EPOCH + (day + 3) * 86400000;
|
||||
const rng = new CRng(new CRng(day).randomInt(0, 0xffff));
|
||||
const rng = new CRng(day);
|
||||
return {
|
||||
_id: { $oid: "67e1b5ca9d00cb47" + day.toString().padStart(8, "0") },
|
||||
Daily: true,
|
||||
@ -395,7 +394,7 @@ const getSeasonWeeklyChallenge = (week: number, id: number): ISeasonChallenge =>
|
||||
const weekStart = EPOCH + week * 604800000;
|
||||
const weekEnd = weekStart + 604800000;
|
||||
const challengeId = week * 7 + id;
|
||||
const rng = new CRng(new CRng(challengeId).randomInt(0, 0xffff));
|
||||
const rng = new CRng(challengeId);
|
||||
return {
|
||||
_id: { $oid: "67e1bb2d9d00cb47" + challengeId.toString().padStart(8, "0") },
|
||||
Activation: { $date: { $numberLong: weekStart.toString() } },
|
||||
@ -412,7 +411,7 @@ const getSeasonWeeklyHardChallenge = (week: number, id: number): ISeasonChalleng
|
||||
const weekStart = EPOCH + week * 604800000;
|
||||
const weekEnd = weekStart + 604800000;
|
||||
const challengeId = week * 7 + id;
|
||||
const rng = new CRng(new CRng(challengeId).randomInt(0, 0xffff));
|
||||
const rng = new CRng(challengeId);
|
||||
return {
|
||||
_id: { $oid: "67e1bb2d9d00cb47" + challengeId.toString().padStart(8, "0") },
|
||||
Activation: { $date: { $numberLong: weekStart.toString() } },
|
||||
@ -477,7 +476,7 @@ const getCalendarSeason = (week: number): ICalendarSeason => {
|
||||
//logger.debug(`birthday on day ${day}`);
|
||||
eventDays.push({ day, events: [] }); // This is how CET_PLOT looks in worldState as of around 38.5.0
|
||||
}
|
||||
const rng = new CRng(new CRng(week).randomInt(0, 0xffff));
|
||||
const rng = new CRng(week);
|
||||
const challenges = [
|
||||
"/Lotus/Types/Challenges/Calendar1999/CalendarKillEnemiesEasy",
|
||||
"/Lotus/Types/Challenges/Calendar1999/CalendarKillEnemiesMedium",
|
||||
@ -711,7 +710,7 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
|
||||
}
|
||||
|
||||
// Elite Sanctuary Onslaught cycling every week
|
||||
worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = new CRng(week).randomInt(0, 0xffff);
|
||||
worldState.NodeOverrides.find(x => x.Node == "SolNode802")!.Seed = week; // unfaithful
|
||||
|
||||
// Holdfast, Cavia, & Hex bounties cycling every 2.5 hours; unfaithful implementation
|
||||
let bountyCycle = Math.trunc(Date.now() / 9000000);
|
||||
@ -750,16 +749,14 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
|
||||
|
||||
// TODO: xpAmounts need to be calculated based on the jobType somehow?
|
||||
|
||||
const seed = new CRng(bountyCycle).randomInt(0, 0xffff);
|
||||
|
||||
{
|
||||
const rng = new CRng(seed);
|
||||
const rng = new CRng(bountyCycle);
|
||||
worldState.SyndicateMissions.push({
|
||||
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000008" },
|
||||
Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
|
||||
Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
|
||||
Tag: "CetusSyndicate",
|
||||
Seed: seed,
|
||||
Seed: bountyCycle,
|
||||
Nodes: [],
|
||||
Jobs: [
|
||||
{
|
||||
@ -823,13 +820,13 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
|
||||
}
|
||||
|
||||
{
|
||||
const rng = new CRng(seed);
|
||||
const rng = new CRng(bountyCycle);
|
||||
worldState.SyndicateMissions.push({
|
||||
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000025" },
|
||||
Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
|
||||
Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
|
||||
Tag: "SolarisSyndicate",
|
||||
Seed: seed,
|
||||
Seed: bountyCycle,
|
||||
Nodes: [],
|
||||
Jobs: [
|
||||
{
|
||||
@ -893,13 +890,13 @@ export const getWorldState = (buildLabel?: string): IWorldState => {
|
||||
}
|
||||
|
||||
{
|
||||
const rng = new CRng(seed);
|
||||
const rng = new CRng(bountyCycle);
|
||||
worldState.SyndicateMissions.push({
|
||||
_id: { $oid: Math.trunc(bountyCycleStart / 1000).toString(16) + "0000000000000002" },
|
||||
Activation: { $date: { $numberLong: bountyCycleStart.toString(10) } },
|
||||
Expiry: { $date: { $numberLong: bountyCycleEnd.toString(10) } },
|
||||
Tag: "EntratiSyndicate",
|
||||
Seed: seed,
|
||||
Seed: bountyCycle,
|
||||
Nodes: [],
|
||||
Jobs: [
|
||||
{
|
||||
@ -1122,8 +1119,7 @@ export const getLiteSortie = (week: number): ILiteSortie => {
|
||||
}
|
||||
}
|
||||
|
||||
const seed = new CRng(week).randomInt(0, 0xffff);
|
||||
const rng = new CRng(seed);
|
||||
const rng = new CRng(week);
|
||||
const firstNodeIndex = rng.randomInt(0, nodes.length - 1);
|
||||
const firstNode = nodes[firstNodeIndex];
|
||||
nodes.splice(firstNodeIndex, 1);
|
||||
@ -1137,7 +1133,7 @@ export const getLiteSortie = (week: number): ILiteSortie => {
|
||||
Activation: { $date: { $numberLong: weekStart.toString() } },
|
||||
Expiry: { $date: { $numberLong: weekEnd.toString() } },
|
||||
Reward: "/Lotus/Types/Game/MissionDecks/ArchonSortieRewards",
|
||||
Seed: seed,
|
||||
Seed: week,
|
||||
Boss: boss,
|
||||
Missions: [
|
||||
{
|
||||
|
@ -11,7 +11,6 @@ export interface IGuildClient {
|
||||
Members: IGuildMemberClient[];
|
||||
Ranks: IGuildRank[];
|
||||
Tier: number;
|
||||
Emblem?: boolean;
|
||||
Vault: IGuildVault;
|
||||
ActiveDojoColorResearch: string;
|
||||
Class: number;
|
||||
|
Loading…
x
Reference in New Issue
Block a user