9e99d0370c
fix: align dojo component DestructionTime to full seconds ( #1394 )
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not doing this causes the client to spam requests and have some UI bugs
Reviewed-on: #1394
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-03-30 13:50:36 -07:00
0facdd1af9
chore: check permissions for various clan requests ( #1175 )
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Reviewed-on: #1175
2025-03-14 07:09:28 -07:00
77aa1caa8f
feat: dojo room destruction stage ( #1089 )
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Closes #1074
Based on what I could find, apparently only rooms need 2 hours to destroy and decos are removed instantly.
Reviewed-on: #1089
2025-03-06 07:19:01 -08:00
c4ab496aa3
feat: dojo decorations ( #1079 )
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Closes #525
Reviewed-on: #1079
2025-03-05 23:54:47 -08:00
36d12e08c7
chore: turn guild DojoComponents into a DocumentArray ( #1070 )
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and use .id for setDojoComponentMessage
Reviewed-on: #1070
2025-03-03 05:46:16 -08:00
cf50738d34
feat: setDojoComponentMessage ( #948 )
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Closes #946
Reviewed-on: #948
2025-02-11 20:11:31 -08:00
a4c44e8bb0
chore: get rid of some unecessary conditionals ( #835 )
2025-01-20 12:21:39 +01:00
7fdb59f6c9
feat: dojo room energy & capacity costs & gains ( #633 )
2024-12-23 23:12:21 +01:00
987b05a334
chore: update express to v5 ( #599 )
2024-12-22 15:42:24 +01:00
c1f5a2b464
Apply prettier changes
2024-06-07 14:02:00 +00:00
a43237a8aa
feat: implement queueDojoComponentDestructionController to remove room in Dojo ( #284 )
2024-06-07 16:01:38 +02:00