11 Commits

Author SHA1 Message Date
9e99d0370c fix: align dojo component DestructionTime to full seconds (#1394)
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not doing this causes the client to spam requests and have some UI bugs

Reviewed-on: #1394
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
2025-03-30 13:50:36 -07:00
0facdd1af9 chore: check permissions for various clan requests (#1175)
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Reviewed-on: #1175
2025-03-14 07:09:28 -07:00
77aa1caa8f feat: dojo room destruction stage (#1089)
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Closes #1074

Based on what I could find, apparently only rooms need 2 hours to destroy and decos are removed instantly.

Reviewed-on: #1089
2025-03-06 07:19:01 -08:00
c4ab496aa3 feat: dojo decorations (#1079)
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Closes #525

Reviewed-on: #1079
2025-03-05 23:54:47 -08:00
36d12e08c7 chore: turn guild DojoComponents into a DocumentArray (#1070)
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and use .id for setDojoComponentMessage

Reviewed-on: #1070
2025-03-03 05:46:16 -08:00
cf50738d34 feat: setDojoComponentMessage (#948)
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Closes #946

Reviewed-on: #948
2025-02-11 20:11:31 -08:00
a4c44e8bb0
chore: get rid of some unecessary conditionals (#835) 2025-01-20 12:21:39 +01:00
7fdb59f6c9
feat: dojo room energy & capacity costs & gains (#633) 2024-12-23 23:12:21 +01:00
987b05a334
chore: update express to v5 (#599) 2024-12-22 15:42:24 +01:00
c1f5a2b464 Apply prettier changes 2024-06-07 14:02:00 +00:00
a43237a8aa
feat: implement queueDojoComponentDestructionController to remove room in Dojo (#284) 2024-06-07 16:01:38 +02:00