d5feec2c37
chore: track inventory changes when cracking relic via addMissionRewards ( #1131 )
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Closes #1120
Reviewed-on: #1131
2025-03-09 07:43:30 -07:00
f3f1bfc890
chore: simplify rngService ( #1073 )
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getRandomWeightedReward now takes any object with lowercase 'rarity', and the only alternative to it is the 'uc' variant which takes any object with uppercase 'Rarity'
usage of IRngResult is now also optional
Reviewed-on: #1073
Co-authored-by: Sainan <sainan@calamity.inc>
Co-committed-by: Sainan <sainan@calamity.inc>
2025-03-03 12:48:46 -08:00
08f4137d71
fix: propagate relic reward's itemCount ( #1030 )
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Preemptive fix for a visual bug after completing a non-endless fissure.
Reviewed-on: #1030
2025-02-26 15:42:13 -08:00
39f0f7de9a
feat: cracking relics in non-endless missions ( #1010 )
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Closes #415
Reviewed-on: #1010
Co-authored-by: Sainan <sainan@calamity.inc>
Co-committed-by: Sainan <sainan@calamity.inc>
2025-02-25 04:38:47 -08:00