static/webui/translations/es.js aktualisiert
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@ -3,6 +3,7 @@ dict = {
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general_inventoryUpdateNote: `Para ver los cambios en el juego, necesitas volver a sincronizar tu inventario, por ejemplo, usando el comando /sync del bootstrapper, visitando un dojo o repetidor, o volviendo a iniciar sesión.`,
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general_addButton: `Agregar`,
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general_setButton: `Establecer`,
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general_none: `Ninguno`,
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general_bulkActions: `Acciones masivas`,
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general_loading: `Cargando...`,
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@ -62,7 +63,7 @@ dict = {
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code_mature: `Listo para el combate`,
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code_unmature: `Regresar el envejecimiento genético`,
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code_succChange: `Cambiado correctamente`,
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code_requiredInvigorationUpgrade: `[UNTRANSLATED] You must select both an offensive and a defensive upgrade.`,
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code_requiredInvigorationUpgrade: `[UNTRANSLATED] You must select both an offensive & defensive upgrade.`,
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login_description: `Inicia sesión con las credenciales de tu cuenta OpenWF (las mismas que usas en el juego al conectarte a este servidor).`,
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login_emailLabel: `Dirección de correo electrónico`,
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login_passwordLabel: `Contraseña`,
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@ -126,36 +127,33 @@ dict = {
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detailedView_valenceBonusLabel: `Bônus de Valência`,
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detailedView_valenceBonusDescription: `Puedes establecer o quitar el bono de valencia de tu arma.`,
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detailedView_modularPartsLabel: `Cambiar partes modulares`,
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detailedView_editSuitInvigoration: `[UNTRANSLATED] Edit Suit Invigoration`,
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detailedView_suitInvigorationLabel: `[UNTRANSLATED] Warframe Invigoration`,
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invigorations_offensive_PowerStrength: `[UNTRANSLATED] Power Strength`,
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invigorations_offensive_PowerRange: `[UNTRANSLATED] Power Range`,
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invigorations_offensive_PowerDuration: `[UNTRANSLATED] Power Duration`,
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invigorations_offensive_MeleeDamage: `[UNTRANSLATED] Melee Damage`,
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invigorations_offensive_PrimaryDamage: `[UNTRANSLATED] Primary Damage`,
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invigorations_offensive_SecondaryDamage: `[UNTRANSLATED] Secondary Damage`,
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invigorations_offensive_PrimaryCritChance: `[UNTRANSLATED] Primary Critical Chance`,
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invigorations_offensive_SecondaryCritChance: `[UNTRANSLATED] Secondary Critical Chance`,
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invigorations_offensive_MeleeCritChance: `[UNTRANSLATED] Melee Critical Chance`,
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invigorations_offensive_AbilityStrength: `[UNTRANSLATED] +200% Ability Strength`,
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invigorations_offensive_AbilityRange: `[UNTRANSLATED] +100% Ability Range`,
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invigorations_offensive_AbilityDuration: `[UNTRANSLATED] +100% Ability Duration`,
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invigorations_offensive_MeleeDamage: `[UNTRANSLATED] +250% Melee Damage`,
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invigorations_offensive_PrimaryDamage: `[UNTRANSLATED] +250% Primary Damage`,
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invigorations_offensive_SecondaryDamage: `[UNTRANSLATED] +250% Secondary Damage`,
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invigorations_offensive_PrimaryCritChance: `[UNTRANSLATED] +200% Primary Critical Chance`,
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invigorations_offensive_SecondaryCritChance: `[UNTRANSLATED] +200% Secondary Critical Chance`,
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invigorations_offensive_MeleeCritChance: `[UNTRANSLATED] +200% Melee Critical Chance`,
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invigorations_utility_PowerEfficiency: `[UNTRANSLATED] Power Efficiency`,
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invigorations_utility_MovementSpeed: `[UNTRANSLATED] Movement Speed`,
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invigorations_utility_ParkourSpeed: `[UNTRANSLATED] Parkour Speed`,
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invigorations_utility_Health: `[UNTRANSLATED] Health`,
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invigorations_utility_Energy: `[UNTRANSLATED] Energy`,
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invigorations_utility_StatusResistance: `[UNTRANSLATED] Status Resistance`,
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invigorations_utility_ReloadSpeed: `[UNTRANSLATED] Reload Speed`,
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invigorations_utility_HealthRegen: `[UNTRANSLATED] Health Regen`,
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invigorations_utility_Armor: `[UNTRANSLATED] Armor`,
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invigorations_utility_Jumps: `[UNTRANSLATED] Jumps`,
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invigorations_utility_EnergyRegen: `[UNTRANSLATED] Energy Regen`,
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invigorations_utility_AbilityEfficiency: `[UNTRANSLATED] +75% Ability Efficiency`,
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invigorations_utility_SprintSpeed: `[UNTRANSLATED] +75% Sprint Speed`,
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invigorations_utility_ParkourVelocity: `[UNTRANSLATED] +75% Parkour Velocity`,
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invigorations_utility_HealthMax: `[UNTRANSLATED] +1000 Health`,
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invigorations_utility_EnergyMax: `[UNTRANSLATED] +200% Energy Max`,
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invigorations_utility_StatusImmune: `[UNTRANSLATED] Immune to Status Effects`,
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invigorations_utility_ReloadSpeed: `[UNTRANSLATED] +75% Reload Speed`,
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invigorations_utility_HealthRegen: `[UNTRANSLATED] +25 Health Regen/s`,
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invigorations_utility_ArmorMax: `[UNTRANSLATED] +1000 Armor`,
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invigorations_utility_Jumps: `[UNTRANSLATED] +5 Jump Resets`,
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invigorations_utility_EnergyRegen: `[UNTRANSLATED] +2 Energy Regen/s`,
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invigorations_offensiveLabel: `[UNTRANSLATED] Offensive Upgrade`,
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invigorations_defensiveLabel: `[UNTRANSLATED] Defensive Upgrade`,
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invigorations_expiryLabel: `[UNTRANSLATED] Upgrades Expiry (optional)`,
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invigorations_applyButton: `[UNTRANSLATED] Apply Upgrades`,
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invigorations_clearButton: `[UNTRANSLATED] Clear Upgrades`,
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invigorations_noneOption: `[UNTRANSLATED] None`,
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mods_addRiven: `Agregar Agrietado`,
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mods_fingerprint: `Huella digital`,
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@ -234,7 +232,6 @@ dict = {
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cheats_intrinsicsUnlockAll: `Maximizar todos los intrínsecos`,
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cheats_changeSupportedSyndicate: `Sindicatos disponibles`,
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cheats_changeButton: `Cambiar`,
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cheats_none: `Ninguno`,
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cheats_markAllAsRead: `Marcar bandeja de entrada como leída`,
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worldState: `Estado del mundo`,
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@ -296,7 +293,7 @@ dict = {
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upgrade_SecondaryCritChance: `+|VAL|% de probabilidad crítica en armas secundarias`,
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upgrade_WarframeAbilityDuration: `+|VAL|% de duración de habilidades`,
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upgrade_WarframeAbilityStrength: `+|VAL|% de fuerza de habilidades`,
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upgrade_WarframeArmourMax: `+|VAL| de armadura`,
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upgrade_WarframeArmorMax: `+|VAL| de armadura`,
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upgrade_WarframeBlastProc: `+|VAL| de escudos al matar con daño de explosión`,
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upgrade_WarframeCastingSpeed: `+|VAL|% de velocidad de lanzamiento de habilidades`,
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upgrade_WarframeCorrosiveDamageBoost: `+|VAL|% de daño de habilidades a enemigos con estado corrosivo`,
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@ -311,7 +308,7 @@ dict = {
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upgrade_WarframeHPBoostFromImpact: `+|VAL1| de salud al eliminar con daño explosivo (máx. |VAL2| de salud)`,
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upgrade_WarframeParkourVelocity: `+|VAL|% de velocidad de parkour`,
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upgrade_WarframeRadiationDamageBoost: `+|VAL|% de daño de habilidades a enemigos con estado radiactivo`,
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upgrade_WarframeRegen: `+|VAL| de regeneración de salud por segundo`,
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upgrade_WarframeHealthRegen: `+|VAL| de regeneración de salud por segundo`,
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upgrade_WarframeShieldMax: `+|VAL| de escudo`,
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upgrade_WarframeStartingEnergy: `+|VAL|% de energía al reaparecer`,
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upgrade_WarframeToxinDamage: `+|VAL|% de daño por efecto de estado tóxico`,
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