give the blueprint when creating a guild
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				@ -3,6 +3,7 @@ import { getAccountIdForRequest } from "@/src/services/loginService";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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					import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { Inventory } from "@/src/models/inventoryModels/inventoryModel";
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					import { Inventory } from "@/src/models/inventoryModels/inventoryModel";
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import { Guild, GuildMember } from "@/src/models/guildModel";
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					import { Guild, GuildMember } from "@/src/models/guildModel";
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					import { addRecipes } from "@/src/services/inventoryService";
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export const createGuildController: RequestHandler = async (req, res) => {
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					export const createGuildController: RequestHandler = async (req, res) => {
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    const accountId = await getAccountIdForRequest(req);
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					    const accountId = await getAccountIdForRequest(req);
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@ -28,11 +29,13 @@ export const createGuildController: RequestHandler = async (req, res) => {
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        // Set GuildId
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					        // Set GuildId
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        inventory.GuildId = guild._id;
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					        inventory.GuildId = guild._id;
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        // Give clan key (TODO: This should only be a blueprint)
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					        // Give clan key blueprint
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        inventory.LevelKeys.push({
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					        addRecipes(inventory, [
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            ItemType: "/Lotus/Types/Keys/DojoKey",
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					            {
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            ItemCount: 1
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					                ItemType: "/Lotus/Types/Keys/DojoKeyBlueprint",
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        });
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					                ItemCount: 1
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					            }
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					        ]);
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        await inventory.save();
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					        await inventory.save();
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    }
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					    }
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