fix: some problems with 1999 calendar rotation (#1829)
Some checks failed
Build Docker image / docker (push) Has been cancelled
Build / build (push) Has been cancelled

- First day was incorrect for summer & autumn
- Only 1 reward was shown, now is a choice of 2
- Only 1 upgrade was shown, now is a choice of 3
- First 2 challenges in the season are now guaranteed to be "easy"

Reviewed-on: #1829
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-04-25 11:53:04 -07:00 committed by Sainan
parent 6b3f524574
commit fa6fac494b

View File

@ -7,6 +7,7 @@ import { CRng } from "@/src/services/rngService";
import { eMissionType, ExportNightwave, ExportRegions, IRegion } from "warframe-public-export-plus"; import { eMissionType, ExportNightwave, ExportRegions, IRegion } from "warframe-public-export-plus";
import { import {
ICalendarDay, ICalendarDay,
ICalendarEvent,
ICalendarSeason, ICalendarSeason,
ILiteSortie, ILiteSortie,
ISeasonChallenge, ISeasonChallenge,
@ -466,8 +467,8 @@ const birthdays: number[] = [
const getCalendarSeason = (week: number): ICalendarSeason => { const getCalendarSeason = (week: number): ICalendarSeason => {
const seasonIndex = week % 4; const seasonIndex = week % 4;
const seasonDay1 = seasonIndex * 90 + 1; const seasonDay1 = [1, 91, 182, 274][seasonIndex];
const seasonDay91 = seasonIndex * 90 + 91; const seasonDay91 = seasonDay1 + 90;
const eventDays: ICalendarDay[] = []; const eventDays: ICalendarDay[] = [];
for (const day of birthdays) { for (const day of birthdays) {
if (day < seasonDay1) { if (day < seasonDay1) {
@ -526,8 +527,12 @@ const getCalendarSeason = (week: number): ICalendarSeason => {
challengeDay = rng.randomInt(chunkDay1, chunkDay13); challengeDay = rng.randomInt(chunkDay1, chunkDay13);
} while (birthdays.indexOf(challengeDay) != -1); } while (birthdays.indexOf(challengeDay) != -1);
const challengeIndex = rng.randomInt(0, challenges.length - 1); let challengeIndex;
const challenge = challenges[challengeIndex]; let challenge;
do {
challengeIndex = rng.randomInt(0, challenges.length - 1);
challenge = challenges[challengeIndex];
} while (i < 2 && !challenge.endsWith("Easy")); // First 2 challenges should be easy
challenges.splice(challengeIndex, 1); challenges.splice(challengeIndex, 1);
//logger.debug(`challenge on day ${challengeDay}`); //logger.debug(`challenge on day ${challengeDay}`);
@ -574,69 +579,100 @@ const getCalendarSeason = (week: number): ICalendarSeason => {
"/Lotus/StoreItems/Types/Gameplay/NarmerSorties/ArchonCrystalViolet" "/Lotus/StoreItems/Types/Gameplay/NarmerSorties/ArchonCrystalViolet"
]; ];
for (let i = 0; i != rewardRanges.length - 1; ++i) { for (let i = 0; i != rewardRanges.length - 1; ++i) {
const events: ICalendarEvent[] = [];
for (let j = 0; j != 2; ++j) {
const rewardIndex = rng.randomInt(0, rewards.length - 1); const rewardIndex = rng.randomInt(0, rewards.length - 1);
const reward = rewards[rewardIndex]; events.push({ type: "CET_REWARD", reward: rewards[rewardIndex] });
rewards.splice(rewardIndex, 1); rewards.splice(rewardIndex, 1);
}
//logger.debug(`trying to fit a reward between day ${rewardRanges[i]} and ${rewardRanges[i + 1]}`); //logger.debug(`trying to fit rewards between day ${rewardRanges[i]} and ${rewardRanges[i + 1]}`);
let day: number; let day: number;
do { do {
day = rng.randomInt(rewardRanges[i] + 1, rewardRanges[i + 1] - 1); day = rng.randomInt(rewardRanges[i] + 1, rewardRanges[i + 1] - 1);
} while (eventDays.find(x => x.day == day)); } while (eventDays.find(x => x.day == day));
eventDays.push({ day, events: [{ type: "CET_REWARD", reward }] }); eventDays.push({ day, events });
} }
const upgrades = [ const upgradesByHexMember = [
"/Lotus/Upgrades/Calendar/MeleeCritChance", [
"/Lotus/Upgrades/Calendar/MeleeAttackSpeed", "/Lotus/Upgrades/Calendar/AttackAndMovementSpeedOnCritMelee",
"/Lotus/Upgrades/Calendar/EnergyOrbToAbilityRange", "/Lotus/Upgrades/Calendar/ElectricalDamageOnBulletJump",
"/Lotus/Upgrades/Calendar/ElectricDamagePerDistance",
"/Lotus/Upgrades/Calendar/ElectricStatusDamageAndChance",
"/Lotus/Upgrades/Calendar/OvershieldCap",
"/Lotus/Upgrades/Calendar/SpeedBuffsWhenAirborne"
],
[
"/Lotus/Upgrades/Calendar/AbilityStrength", "/Lotus/Upgrades/Calendar/AbilityStrength",
"/Lotus/Upgrades/Calendar/EnergyOrbToAbilityRange",
"/Lotus/Upgrades/Calendar/MagnetStatusPull",
"/Lotus/Upgrades/Calendar/MagnitizeWithinRangeEveryXCasts",
"/Lotus/Upgrades/Calendar/PowerStrengthAndEfficiencyPerEnergySpent",
"/Lotus/Upgrades/Calendar/SharedFreeAbilityEveryXCasts"
],
[
"/Lotus/Upgrades/Calendar/EnergyWavesOnCombo",
"/Lotus/Upgrades/Calendar/FinisherChancePerComboMultiplier",
"/Lotus/Upgrades/Calendar/MeleeAttackSpeed",
"/Lotus/Upgrades/Calendar/MeleeCritChance",
"/Lotus/Upgrades/Calendar/MeleeSlideFowardMomentumOnEnemyHit",
"/Lotus/Upgrades/Calendar/RadialJavelinOnHeavy"
],
[
"/Lotus/Upgrades/Calendar/Armor", "/Lotus/Upgrades/Calendar/Armor",
"/Lotus/Upgrades/Calendar/RadiationProcOnTakeDamage", "/Lotus/Upgrades/Calendar/CloneActiveCompanionForEnergySpent",
"/Lotus/Upgrades/Calendar/CompanionDamage", "/Lotus/Upgrades/Calendar/CompanionDamage",
"/Lotus/Upgrades/Calendar/CompanionsBuffNearbyPlayer",
"/Lotus/Upgrades/Calendar/CompanionsRadiationChance",
"/Lotus/Upgrades/Calendar/RadiationProcOnTakeDamage",
"/Lotus/Upgrades/Calendar/ReviveEnemyAsSpectreOnKill"
],
[
"/Lotus/Upgrades/Calendar/EnergyOrbsGrantShield",
"/Lotus/Upgrades/Calendar/EnergyRestoration",
"/Lotus/Upgrades/Calendar/ExplodingHealthOrbs",
"/Lotus/Upgrades/Calendar/GenerateOmniOrbsOnWeakKill",
"/Lotus/Upgrades/Calendar/HealingEffects",
"/Lotus/Upgrades/Calendar/OrbsDuplicateOnPickup"
],
[
"/Lotus/Upgrades/Calendar/BlastEveryXShots",
"/Lotus/Upgrades/Calendar/GasChanceToPrimaryAndSecondary", "/Lotus/Upgrades/Calendar/GasChanceToPrimaryAndSecondary",
"/Lotus/Upgrades/Calendar/GuidingMissilesChance",
"/Lotus/Upgrades/Calendar/MagazineCapacity", "/Lotus/Upgrades/Calendar/MagazineCapacity",
"/Lotus/Upgrades/Calendar/PunchToPrimary", "/Lotus/Upgrades/Calendar/PunchToPrimary",
"/Lotus/Upgrades/Calendar/HealingEffects",
"/Lotus/Upgrades/Calendar/EnergyRestoration",
"/Lotus/Upgrades/Calendar/OvershieldCap",
"/Lotus/Upgrades/Calendar/ElectricStatusDamageAndChance",
"/Lotus/Upgrades/Calendar/FinisherChancePerComboMultiplier",
"/Lotus/Upgrades/Calendar/MagnetStatusPull",
"/Lotus/Upgrades/Calendar/CompanionsBuffNearbyPlayer",
"/Lotus/Upgrades/Calendar/StatusChancePerAmmoSpent",
"/Lotus/Upgrades/Calendar/OrbsDuplicateOnPickup",
"/Lotus/Upgrades/Calendar/AttackAndMovementSpeedOnCritMelee",
"/Lotus/Upgrades/Calendar/RadialJavelinOnHeavy",
"/Lotus/Upgrades/Calendar/MagnitizeWithinRangeEveryXCasts",
"/Lotus/Upgrades/Calendar/CompanionsRadiationChance",
"/Lotus/Upgrades/Calendar/BlastEveryXShots",
"/Lotus/Upgrades/Calendar/GenerateOmniOrbsOnWeakKill",
"/Lotus/Upgrades/Calendar/ElectricDamagePerDistance",
"/Lotus/Upgrades/Calendar/MeleeSlideFowardMomentumOnEnemyHit",
"/Lotus/Upgrades/Calendar/SharedFreeAbilityEveryXCasts",
"/Lotus/Upgrades/Calendar/ReviveEnemyAsSpectreOnKill",
"/Lotus/Upgrades/Calendar/RefundBulletOnStatusProc", "/Lotus/Upgrades/Calendar/RefundBulletOnStatusProc",
"/Lotus/Upgrades/Calendar/ExplodingHealthOrbs", "/Lotus/Upgrades/Calendar/StatusChancePerAmmoSpent"
"/Lotus/Upgrades/Calendar/SpeedBuffsWhenAirborne", ]
"/Lotus/Upgrades/Calendar/EnergyWavesOnCombo",
"/Lotus/Upgrades/Calendar/PowerStrengthAndEfficiencyPerEnergySpent",
"/Lotus/Upgrades/Calendar/CloneActiveCompanionForEnergySpent",
"/Lotus/Upgrades/Calendar/GuidingMissilesChance",
"/Lotus/Upgrades/Calendar/EnergyOrbsGrantShield",
"/Lotus/Upgrades/Calendar/ElectricalDamageOnBulletJump"
]; ];
for (let i = 0; i != upgradeRanges.length - 1; ++i) { for (let i = 0; i != upgradeRanges.length - 1; ++i) {
const upgradeIndex = rng.randomInt(0, upgrades.length - 1); // Pick 3 unique hex members
const upgrade = upgrades[upgradeIndex]; const hexMembersPickedForThisDay: number[] = [];
upgrades.splice(upgradeIndex, 1); for (let j = 0; j != 3; ++j) {
let hexMemberIndex: number;
do {
hexMemberIndex = rng.randomInt(0, upgradesByHexMember.length - 1);
} while (hexMembersPickedForThisDay.indexOf(hexMemberIndex) != -1);
hexMembersPickedForThisDay.push(hexMemberIndex);
}
hexMembersPickedForThisDay.sort(); // Always present them in the same order
//logger.debug(`trying to fit an upgrade between day ${upgradeRanges[i]} and ${upgradeRanges[i + 1]}`); // For each hex member, pick an upgrade that was not yet picked this season.
const events: ICalendarEvent[] = [];
for (const hexMemberIndex of hexMembersPickedForThisDay) {
const upgrades = upgradesByHexMember[hexMemberIndex];
const upgradeIndex = rng.randomInt(0, upgrades.length - 1);
events.push({ type: "CET_UPGRADE", upgrade: upgrades[upgradeIndex] });
upgrades.splice(upgradeIndex, 1);
}
//logger.debug(`trying to fit upgrades between day ${upgradeRanges[i]} and ${upgradeRanges[i + 1]}`);
let day: number; let day: number;
do { do {
day = rng.randomInt(upgradeRanges[i] + 1, upgradeRanges[i + 1] - 1); day = rng.randomInt(upgradeRanges[i] + 1, upgradeRanges[i + 1] - 1);
} while (eventDays.find(x => x.day == day)); } while (eventDays.find(x => x.day == day));
eventDays.push({ day, events: [{ type: "CET_UPGRADE", upgrade }] }); eventDays.push({ day, events });
} }
eventDays.sort((a, b) => a.day - b.day); eventDays.sort((a, b) => a.day - b.day);