Add InventorySlot enum
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				@ -2,6 +2,7 @@ import { getAccountIdForRequest } from "@/src/services/loginService";
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import { updateCurrency } from "@/src/services/inventoryService";
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					import { updateCurrency } from "@/src/services/inventoryService";
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import { RequestHandler } from "express";
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					import { RequestHandler } from "express";
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import { updateSlots } from "@/src/services/inventoryService";
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					import { updateSlots } from "@/src/services/inventoryService";
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					import { InventorySlot } from "@/src/types/inventoryTypes/inventoryTypes";
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/*
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					/*
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    loadout slots are additionally purchased slots only
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					    loadout slots are additionally purchased slots only
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@ -27,7 +28,7 @@ export const inventorySlotsController: RequestHandler = async (req, res) => {
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    //TODO: check which slot was purchased because pvpBonus is also possible
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					    //TODO: check which slot was purchased because pvpBonus is also possible
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    const currencyChanges = await updateCurrency(20, true, accountId);
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					    const currencyChanges = await updateCurrency(20, true, accountId);
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    await updateSlots(accountId, "PveBonusLoadoutBin", 1, 1);
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					    await updateSlots(accountId, InventorySlot.PVE_LOADOUTS, 1, 1);
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    //console.log({ InventoryChanges: currencyChanges }, " added loadout changes:");
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					    //console.log({ InventoryChanges: currencyChanges }, " added loadout changes:");
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@ -14,7 +14,8 @@ import {
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    IMission,
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					    IMission,
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    IRawUpgrade,
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					    IRawUpgrade,
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    ISeasonChallengeHistory,
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					    ISeasonChallengeHistory,
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    ITypeCount
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					    ITypeCount,
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					    InventorySlot
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} from "@/src/types/inventoryTypes/inventoryTypes";
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					} from "@/src/types/inventoryTypes/inventoryTypes";
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import { IGenericUpdate } from "../types/genericUpdate";
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					import { IGenericUpdate } from "../types/genericUpdate";
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import {
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					import {
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@ -74,7 +75,7 @@ export const addItem = async (
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        case "Powersuits":
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					        case "Powersuits":
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            if (typeName.includes("EntratiMech")) {
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					            if (typeName.includes("EntratiMech")) {
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                const mechSuit = await addMechSuit(typeName, accountId);
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					                const mechSuit = await addMechSuit(typeName, accountId);
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                await updateSlots(accountId, "MechBin", 0, 1);
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					                await updateSlots(accountId, InventorySlot.MECHSUITS, 0, 1);
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                logger.debug("mech suit", mechSuit);
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					                logger.debug("mech suit", mechSuit);
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                return {
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					                return {
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                    InventoryChanges: {
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					                    InventoryChanges: {
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@ -88,7 +89,7 @@ export const addItem = async (
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                };
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					                };
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            }
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					            }
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            const suit = await addPowerSuit(typeName, accountId);
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					            const suit = await addPowerSuit(typeName, accountId);
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            await updateSlots(accountId, "SuitBin", 0, 1);
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					            await updateSlots(accountId, InventorySlot.SUITS, 0, 1);
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            return {
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					            return {
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                InventoryChanges: {
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					                InventoryChanges: {
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                    SuitBin: {
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					                    SuitBin: {
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@ -102,7 +103,7 @@ export const addItem = async (
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        case "Weapons":
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					        case "Weapons":
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            const weaponType = getWeaponType(typeName);
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					            const weaponType = getWeaponType(typeName);
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            const weapon = await addWeapon(weaponType, typeName, accountId);
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					            const weapon = await addWeapon(weaponType, typeName, accountId);
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            await updateSlots(accountId, "WeaponBin", 0, 1);
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					            await updateSlots(accountId, InventorySlot.WEAPONS, 0, 1);
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            return {
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					            return {
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                InventoryChanges: {
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					                InventoryChanges: {
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                    WeaponBin: { count: 1, platinum: 0, Slots: -1 },
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					                    WeaponBin: { count: 1, platinum: 0, Slots: -1 },
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@ -127,7 +128,7 @@ export const addItem = async (
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                case "Sentinels":
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					                case "Sentinels":
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                    // TOOD: Sentinels should also grant their DefaultUpgrades & SentinelWeapon.
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					                    // TOOD: Sentinels should also grant their DefaultUpgrades & SentinelWeapon.
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                    const sentinel = await addSentinel(typeName, accountId);
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					                    const sentinel = await addSentinel(typeName, accountId);
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                    await updateSlots(accountId, "SentinelBin", 0, 1);
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					                    await updateSlots(accountId, InventorySlot.SENTINELS, 0, 1);
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                    return {
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					                    return {
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                        InventoryChanges: {
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					                        InventoryChanges: {
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                            SentinelBin: { count: 1, platinum: 0, Slots: -1 },
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					                            SentinelBin: { count: 1, platinum: 0, Slots: -1 },
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@ -419,6 +419,14 @@ export interface ICrewShipHarnessConfig {
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    Upgrades?: string[];
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					    Upgrades?: string[];
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}
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					}
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					export enum InventorySlot {
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					    SUITS = "SuitBin",
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					    WEAPONS = "WeaponBin",
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					    MECHSUITS = "MechBin",
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					    PVE_LOADOUTS = "PveBonusLoadoutBin",
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					    SENTINELS = "SentinelBin"
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					}
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export interface ISlots {
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					export interface ISlots {
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    Extra: number; // can be undefined, but not if used via mongoose
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					    Extra: number; // can be undefined, but not if used via mongoose
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    Slots: number;
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					    Slots: number;
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