Add warning for missing cache reward manifest
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@ -1947,24 +1947,32 @@ function getRandomMissionDrops(
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}
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// Railjack Abandoned Cache Rewards, Rotation A (Mandatory Objectives)
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if (region.cacheRewardManifest && RewardInfo.POICompletions) {
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const deck = ExportRewards[region.cacheRewardManifest];
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for (let cache = 0; cache != RewardInfo.POICompletions; ++cache) {
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const drop = getRandomRewardByChance(deck[0]);
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if (drop) {
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drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount, FromEnemyCache: true });
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if (RewardInfo.POICompletions) {
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if(region.cacheRewardManifest){
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const deck = ExportRewards[region.cacheRewardManifest];
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for (let cache = 0; cache != RewardInfo.POICompletions; ++cache) {
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const drop = getRandomRewardByChance(deck[0]);
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if (drop) {
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drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount, FromEnemyCache: true });
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}
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}
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} else {
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logger.error(`POI completed, but there was no cache reward manifest at ${RewardInfo.node}`);
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}
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}
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// Railjack Abandoned Cache Rewards, Rotation B (Optional Objectives)
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if (region.cacheRewardManifest && RewardInfo.LootDungeonCompletions) {
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const deck = ExportRewards[region.cacheRewardManifest];
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for (let cache = 0; cache != RewardInfo.LootDungeonCompletions; ++cache) {
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const drop = getRandomRewardByChance(deck[1]);
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if (drop) {
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drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount, FromEnemyCache: true });
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if (RewardInfo.LootDungeonCompletions) {
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if(region.cacheRewardManifest){
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const deck = ExportRewards[region.cacheRewardManifest];
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for (let cache = 0; cache != RewardInfo.LootDungeonCompletions; ++cache) {
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const drop = getRandomRewardByChance(deck[1]);
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if (drop) {
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drops.push({ StoreItem: drop.type, ItemCount: drop.itemCount, FromEnemyCache: true });
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}
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}
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} else {
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logger.error(`Loot dungeon completed, but there was no cache reward manifest at ${RewardInfo.node}`);
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}
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}
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