fix: put vault medallion into correct place
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Build / build (pull_request) Successful in 57s
Re #2719
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@ -1476,7 +1476,7 @@ export const addMissionRewards = async (
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if (vault) {
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currentJob = vault;
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if (jobType.endsWith("VaultBounty")) {
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currentJob.xpAmounts = [currentJob.xpAmounts.reduce((partialSum, a) => partialSum + a, 0)];
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currentJob.xpAmounts[rewardInfo.JobTier!] = currentJob.xpAmounts.reduce((s, a) => s + a, 0);
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}
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}
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}
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@ -1493,6 +1493,7 @@ export const addMissionRewards = async (
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medallionAmount = Math.floor(endlessJob.xpAmounts[index] * (1 + 0.15000001 * excess));
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}
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}
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if (typeof medallionAmount === "number" && !isNaN(medallionAmount)) {
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await addItem(inventory, "/Lotus/Types/Items/Deimos/EntratiFragmentUncommonB", medallionAmount);
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MissionRewards.push({
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StoreItem: "/Lotus/StoreItems/Types/Items/Deimos/EntratiFragmentUncommonB",
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@ -1502,6 +1503,12 @@ export const addMissionRewards = async (
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logger.debug(
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`Giving ${medallionAmount} medallions for the ${rewardInfo.JobStage} stage of the ${rewardInfo.JobTier} tier bounty`
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);
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} else {
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logger.warning(
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`${jobType} tried to give ${medallionAmount} medallions for ${rewardInfo.JobStage} (jobTier ${rewardInfo.JobTier})`
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);
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logger.warning(`currentJob`, { currentJob: currentJob });
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}
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} else {
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const specialCase = [
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{ endings: ["Heists/HeistProfitTakerBountyOne"], stage: 2, amount: 1000 },
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