feat: circuit progress
This commit is contained in:
parent
90208f5fc2
commit
f068b74841
@ -30,7 +30,7 @@ export const endlessXpController: RequestHandler = async (req, res) => {
|
||||
|
||||
entry.Earn = 0;
|
||||
entry.Claim = 0;
|
||||
entry.BonusAvailable = new Date(weekStart + 29 * 3600_000);
|
||||
entry.BonusAvailable = new Date(weekStart);
|
||||
entry.Expiry = new Date(weekEnd);
|
||||
entry.Choices = payload.Choices;
|
||||
entry.PendingRewards =
|
||||
|
@ -10,7 +10,7 @@ import {
|
||||
import { IMissionInventoryUpdateRequest, IRewardInfo } from "../types/requestTypes";
|
||||
import { logger } from "@/src/utils/logger";
|
||||
import { IRngResult, SRng, getRandomElement, getRandomReward } from "@/src/services/rngService";
|
||||
import { equipmentKeys, TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
|
||||
import { equipmentKeys, IMission, TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
|
||||
import {
|
||||
addBooster,
|
||||
addChallenges,
|
||||
@ -841,7 +841,13 @@ export const addMissionRewards = async (
|
||||
}
|
||||
|
||||
//TODO: check double reward merging
|
||||
const MissionRewards: IMissionReward[] = getRandomMissionDrops(inventory, rewardInfo, wagerTier, firstCompletion);
|
||||
const MissionRewards: IMissionReward[] = getRandomMissionDrops(
|
||||
inventory,
|
||||
rewardInfo,
|
||||
missions,
|
||||
wagerTier,
|
||||
firstCompletion
|
||||
);
|
||||
logger.debug("random mission drops:", MissionRewards);
|
||||
const inventoryChanges: IInventoryChanges = {};
|
||||
const AffiliationMods: IAffiliationMods[] = [];
|
||||
@ -1290,6 +1296,7 @@ function getLevelCreditRewards(node: IRegion): number {
|
||||
function getRandomMissionDrops(
|
||||
inventory: TInventoryDatabaseDocument,
|
||||
RewardInfo: IRewardInfo,
|
||||
mission: IMission | undefined,
|
||||
tierOverride: number | undefined,
|
||||
firstCompletion: boolean
|
||||
): IMissionReward[] {
|
||||
@ -1535,6 +1542,35 @@ function getRandomMissionDrops(
|
||||
logger.error(`Unknown syndicate or tier: ${RewardInfo.challengeMissionId}`);
|
||||
}
|
||||
} else {
|
||||
if (RewardInfo.node == "SolNode238") {
|
||||
// The Circuit
|
||||
const category = mission?.Tier == 1 ? "EXC_HARD" : "EXC_NORMAL";
|
||||
const progress = inventory.EndlessXP?.find(x => x.Category == category);
|
||||
if (progress) {
|
||||
// https://wiki.warframe.com/w/The%20Circuit#Tiers_and_Weekly_Rewards
|
||||
const roundsCompleted = RewardInfo.rewardQualifications?.length || 0;
|
||||
if (roundsCompleted >= 1) {
|
||||
progress.Earn += 100;
|
||||
}
|
||||
if (roundsCompleted >= 2) {
|
||||
progress.Earn += 110;
|
||||
}
|
||||
if (roundsCompleted >= 3) {
|
||||
progress.Earn += 125;
|
||||
}
|
||||
if (roundsCompleted >= 4) {
|
||||
progress.Earn += 145;
|
||||
if (progress.BonusAvailable && progress.BonusAvailable.getTime() <= Date.now()) {
|
||||
progress.Earn += 50;
|
||||
progress.BonusAvailable = new Date(Date.now() + 24 * 3600_000); // TOVERIFY
|
||||
}
|
||||
}
|
||||
if (roundsCompleted >= 5) {
|
||||
progress.Earn += (roundsCompleted - 4) * 170;
|
||||
}
|
||||
}
|
||||
tierOverride = 0;
|
||||
}
|
||||
rotations = getRotations(RewardInfo, tierOverride);
|
||||
}
|
||||
if (rewardManifests.length != 0) {
|
||||
|
Loading…
x
Reference in New Issue
Block a user