feat: circuit progress
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90208f5fc2
commit
f068b74841
@ -30,7 +30,7 @@ export const endlessXpController: RequestHandler = async (req, res) => {
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entry.Earn = 0;
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entry.Earn = 0;
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entry.Claim = 0;
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entry.Claim = 0;
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entry.BonusAvailable = new Date(weekStart + 29 * 3600_000);
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entry.BonusAvailable = new Date(weekStart);
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entry.Expiry = new Date(weekEnd);
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entry.Expiry = new Date(weekEnd);
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entry.Choices = payload.Choices;
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entry.Choices = payload.Choices;
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entry.PendingRewards =
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entry.PendingRewards =
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@ -10,7 +10,7 @@ import {
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import { IMissionInventoryUpdateRequest, IRewardInfo } from "../types/requestTypes";
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import { IMissionInventoryUpdateRequest, IRewardInfo } from "../types/requestTypes";
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import { logger } from "@/src/utils/logger";
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import { logger } from "@/src/utils/logger";
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import { IRngResult, SRng, getRandomElement, getRandomReward } from "@/src/services/rngService";
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import { IRngResult, SRng, getRandomElement, getRandomReward } from "@/src/services/rngService";
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import { equipmentKeys, TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
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import { equipmentKeys, IMission, TEquipmentKey } from "@/src/types/inventoryTypes/inventoryTypes";
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import {
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import {
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addBooster,
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addBooster,
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addChallenges,
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addChallenges,
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@ -841,7 +841,13 @@ export const addMissionRewards = async (
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}
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}
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//TODO: check double reward merging
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//TODO: check double reward merging
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const MissionRewards: IMissionReward[] = getRandomMissionDrops(inventory, rewardInfo, wagerTier, firstCompletion);
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const MissionRewards: IMissionReward[] = getRandomMissionDrops(
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inventory,
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rewardInfo,
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missions,
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wagerTier,
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firstCompletion
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);
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logger.debug("random mission drops:", MissionRewards);
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logger.debug("random mission drops:", MissionRewards);
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const inventoryChanges: IInventoryChanges = {};
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const inventoryChanges: IInventoryChanges = {};
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const AffiliationMods: IAffiliationMods[] = [];
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const AffiliationMods: IAffiliationMods[] = [];
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@ -1290,6 +1296,7 @@ function getLevelCreditRewards(node: IRegion): number {
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function getRandomMissionDrops(
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function getRandomMissionDrops(
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inventory: TInventoryDatabaseDocument,
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inventory: TInventoryDatabaseDocument,
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RewardInfo: IRewardInfo,
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RewardInfo: IRewardInfo,
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mission: IMission | undefined,
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tierOverride: number | undefined,
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tierOverride: number | undefined,
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firstCompletion: boolean
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firstCompletion: boolean
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): IMissionReward[] {
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): IMissionReward[] {
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@ -1535,6 +1542,35 @@ function getRandomMissionDrops(
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logger.error(`Unknown syndicate or tier: ${RewardInfo.challengeMissionId}`);
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logger.error(`Unknown syndicate or tier: ${RewardInfo.challengeMissionId}`);
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}
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}
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} else {
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} else {
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if (RewardInfo.node == "SolNode238") {
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// The Circuit
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const category = mission?.Tier == 1 ? "EXC_HARD" : "EXC_NORMAL";
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const progress = inventory.EndlessXP?.find(x => x.Category == category);
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if (progress) {
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// https://wiki.warframe.com/w/The%20Circuit#Tiers_and_Weekly_Rewards
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const roundsCompleted = RewardInfo.rewardQualifications?.length || 0;
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if (roundsCompleted >= 1) {
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progress.Earn += 100;
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}
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if (roundsCompleted >= 2) {
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progress.Earn += 110;
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}
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if (roundsCompleted >= 3) {
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progress.Earn += 125;
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}
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if (roundsCompleted >= 4) {
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progress.Earn += 145;
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if (progress.BonusAvailable && progress.BonusAvailable.getTime() <= Date.now()) {
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progress.Earn += 50;
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progress.BonusAvailable = new Date(Date.now() + 24 * 3600_000); // TOVERIFY
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}
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}
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if (roundsCompleted >= 5) {
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progress.Earn += (roundsCompleted - 4) * 170;
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}
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}
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tierOverride = 0;
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}
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rotations = getRotations(RewardInfo, tierOverride);
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rotations = getRotations(RewardInfo, tierOverride);
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}
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}
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if (rewardManifests.length != 0) {
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if (rewardManifests.length != 0) {
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