fix: use netracell search pulse only when container item was picked up
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This commit is contained in:
Sainan 2025-08-23 21:55:42 +02:00
parent 2c43d897c0
commit efd616fed1

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@ -1223,12 +1223,6 @@ export const addMissionRewards = async (
} }
]); ]);
} }
// Consume netracells search pulse. Moved here to only cover successful completions. Discussed in https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2673
if (missions.Tag == "SolNode720") {
updateEntratiVault(inventory);
inventory.EntratiVaultCountLastPeriod! += 1;
}
} }
if (rewardInfo.useVaultManifest) { if (rewardInfo.useVaultManifest) {
@ -1395,6 +1389,12 @@ export const addMissionRewards = async (
logger.error(`unknown droptable ${si.DropTable} for DROP_MISC_ITEM`); logger.error(`unknown droptable ${si.DropTable} for DROP_MISC_ITEM`);
} }
} }
if (si.DropTable == "/Lotus/Types/DropTables/ContainerDropTables/VoidVaultMissionRewardsDropTable") {
// Consume netracells search pulse; only when the container reward was picked up. Discussed in https://onlyg.it/OpenWF/SpaceNinjaServer/issues/2673
updateEntratiVault(inventory);
inventory.EntratiVaultCountLastPeriod! += 1;
}
} }
} }