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				@ -14,7 +14,7 @@ export const manageQuestsController: RequestHandler = async (req, res) => {
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        | "ResetAll"
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					        | "ResetAll"
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        | "completeAllUnlocked"
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					        | "completeAllUnlocked"
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        | "updateKey"
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					        | "updateKey"
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        | "giveAllQuests";
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					        | "giveAll";
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    const questKeyUpdate = req.body as IUpdateQuestRequest["QuestKeys"];
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					    const questKeyUpdate = req.body as IUpdateQuestRequest["QuestKeys"];
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    const allQuestKeys: string[] = [];
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					    const allQuestKeys: string[] = [];
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@ -72,6 +72,7 @@ export const manageQuestsController: RequestHandler = async (req, res) => {
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            for (const questKey of inventory.QuestKeys) {
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					            for (const questKey of inventory.QuestKeys) {
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                questKey.Completed = false;
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					                questKey.Completed = false;
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                questKey.Progress = [];
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					                questKey.Progress = [];
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					                questKey.CompletionDate = undefined;
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            }
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					            }
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            inventory.ActiveQuest = "";
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					            inventory.ActiveQuest = "";
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            break;
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					            break;
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@ -79,7 +80,6 @@ export const manageQuestsController: RequestHandler = async (req, res) => {
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        case "completeAllUnlocked": {
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					        case "completeAllUnlocked": {
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            logger.info("completing all unlocked quests..");
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					            logger.info("completing all unlocked quests..");
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            for (const questKey of inventory.QuestKeys) {
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					            for (const questKey of inventory.QuestKeys) {
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                console.log("size of questkeys", inventory.QuestKeys.length);
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                try {
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					                try {
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                    await completeQuest(inventory, questKey.ItemType);
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					                    await completeQuest(inventory, questKey.ItemType);
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                } catch (error) {
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					                } catch (error) {
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@ -106,7 +106,7 @@ export const manageQuestsController: RequestHandler = async (req, res) => {
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            inventory.ActiveQuest = "";
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					            inventory.ActiveQuest = "";
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            break;
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					            break;
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        }
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					        }
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        case "giveAllQuests": {
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					        case "giveAll": {
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            for (const questKey of allQuestKeys) {
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					            for (const questKey of allQuestKeys) {
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                addQuestKey(inventory, { ItemType: questKey });
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					                addQuestKey(inventory, { ItemType: questKey });
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            }
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					            }
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