feat: handle mechsuits in sellController
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This commit is contained in:
Sainan 2025-05-06 10:15:04 +02:00
parent 4e57bcd1ae
commit ee400a2d6d

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@ -45,6 +45,9 @@ export const sellController: RequestHandler = async (req, res) => {
if (payload.Items.SpaceGuns || payload.Items.SpaceMelee) {
requiredFields.add(InventorySlot.SPACEWEAPONS);
}
if (payload.Items.MechSuits) {
requiredFields.add(InventorySlot.MECHSUITS);
}
if (payload.Items.Sentinels || payload.Items.SentinelWeapons || payload.Items.MoaPets) {
requiredFields.add(InventorySlot.SENTINELS);
}
@ -136,6 +139,12 @@ export const sellController: RequestHandler = async (req, res) => {
freeUpSlot(inventory, InventorySlot.SPACEWEAPONS);
});
}
if (payload.Items.MechSuits) {
payload.Items.MechSuits.forEach(sellItem => {
inventory.MechSuits.pull({ _id: sellItem.String });
freeUpSlot(inventory, InventorySlot.MECHSUITS);
});
}
if (payload.Items.Sentinels) {
payload.Items.Sentinels.forEach(sellItem => {
inventory.Sentinels.pull({ _id: sellItem.String });
@ -285,6 +294,7 @@ interface ISellRequest {
SpaceSuits?: ISellItem[];
SpaceGuns?: ISellItem[];
SpaceMelee?: ISellItem[];
MechSuits?: ISellItem[];
Sentinels?: ISellItem[];
SentinelWeapons?: ISellItem[];
MoaPets?: ISellItem[];