Split FocusSchool and ArtifactPolarity

This commit is contained in:
Sainan 2024-06-22 20:25:29 +02:00
parent e34cb305ad
commit ed2c6ad4fd
4 changed files with 29 additions and 17 deletions

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@ -1,6 +1,10 @@
import { RequestHandler } from "express";
import { IUpgradesRequest } from "@/src/types/requestTypes";
import { FocusSchool, IEquipmentDatabase, EquipmentFeatures } from "@/src/types/inventoryTypes/commonInventoryTypes";
import {
ArtifactPolarity,
IEquipmentDatabase,
EquipmentFeatures
} from "@/src/types/inventoryTypes/commonInventoryTypes";
import { IMiscItem } from "@/src/types/inventoryTypes/inventoryTypes";
import { getAccountIdForRequest } from "@/src/services/loginService";
import { addMiscItems, getInventory, updateCurrency } from "@/src/services/inventoryService";
@ -133,7 +137,7 @@ export const upgradesController: RequestHandler = async (req, res) => {
res.json({ InventoryChanges });
};
const setSlotPolarity = (item: IEquipmentDatabase, slot: number, polarity: FocusSchool): void => {
const setSlotPolarity = (item: IEquipmentDatabase, slot: number, polarity: ArtifactPolarity): void => {
item.Polarity ??= [];
const entry = item.Polarity.find(entry => entry.Slot == slot);
if (entry) {

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@ -3,19 +3,19 @@ import { Types } from "mongoose";
export interface IPolarity {
Slot: number;
Value: FocusSchool;
Value: ArtifactPolarity;
}
export enum FocusSchool {
ApAny = "AP_ANY",
ApAttack = "AP_ATTACK",
ApDefense = "AP_DEFENSE",
ApPower = "AP_POWER",
ApPrecept = "AP_PRECEPT",
ApTactic = "AP_TACTIC",
ApUmbra = "AP_UMBRA",
ApUniversal = "AP_UNIVERSAL",
ApWard = "AP_WARD"
export enum ArtifactPolarity {
Any = "AP_ANY",
Attack = "AP_ATTACK",
Defense = "AP_DEFENSE",
Power = "AP_POWER",
Precept = "AP_PRECEPT",
Tactic = "AP_TACTIC",
Umbra = "AP_UMBRA",
Universal = "AP_UNIVERSAL",
Ward = "AP_WARD"
}
export interface IColor {

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@ -2,8 +2,8 @@
import { Document, Types } from "mongoose";
import { IOid, IMongoDate } from "../commonTypes";
import {
ArtifactPolarity,
IColor,
FocusSchool,
IItemConfig,
IOperatorConfigClient,
IEquipmentSelection,
@ -597,6 +597,14 @@ export interface ILoadOutPresets {
OPERATOR_ADULT: ILoadoutConfigClient[];
}
export enum FocusSchool {
Attack = "AP_ATTACK",
Defense = "AP_DEFENSE",
Power = "AP_POWER",
Tactic = "AP_TACTIC",
Ward = "AP_WARD"
}
export interface ILoadoutConfigClient {
FocusSchool?: FocusSchool;
PresetIcon?: string;
@ -705,7 +713,7 @@ export interface IUpgradeFingerprint {
compat: string;
lim: number;
lvlReq: number;
pol: FocusSchool;
pol: ArtifactPolarity;
buffs: IBuff[];
curses: IBuff[];
}

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@ -1,5 +1,5 @@
import { IOid } from "./commonTypes";
import { IPolarity, FocusSchool, IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
import { ArtifactPolarity, IPolarity, IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
import {
IBooster,
IChallengeProgress,
@ -97,6 +97,6 @@ export interface IUpgradeOperation {
OperationType: string;
UpgradeRequirement: string; // uniqueName of item being consumed
PolarizeSlot: number;
PolarizeValue: FocusSchool;
PolarizeValue: ArtifactPolarity;
PolarityRemap: IPolarity[];
}