fix: ensure exalted weapons are given from giveStartingGear
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Build / build (20) (push) Successful in 54s
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@ -3,6 +3,7 @@ import { InventoryDocumentProps } from "@/src/models/inventoryModels/inventoryMo
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import {
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addEquipment,
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addItem,
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addPowerSuit,
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combineInventoryChanges,
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getInventory,
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updateSlots
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@ -52,7 +53,7 @@ export const addStartingGear = async (
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addEquipment(inventory, "LongGuns", LongGuns[0].ItemType, undefined, inventoryChanges);
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addEquipment(inventory, "Pistols", Pistols[0].ItemType, undefined, inventoryChanges);
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addEquipment(inventory, "Melee", Melee[0].ItemType, undefined, inventoryChanges);
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addEquipment(inventory, "Suits", Suits[0].ItemType, undefined, inventoryChanges, { Configs: Suits[0].Configs });
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addPowerSuit(inventory, Suits[0].ItemType, inventoryChanges);
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addEquipment(
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inventory,
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"DataKnives",
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