chore: improve archwing mission detection (#1794)
SettlementNode10 was not being excluded Reviewed-on: #1794 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -6,6 +6,7 @@ import { logger } from "../utils/logger";
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import { IOid } from "../types/commonTypes";
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import { Types } from "mongoose";
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import { addMods } from "../services/inventoryService";
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import { isArchwingMission } from "../services/worldStateService";
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export const getInfNodes = (faction: string, rank: number): IInfNode[] => {
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const infNodes = [];
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@ -22,7 +23,7 @@ export const getInfNodes = (faction: string, rank: number): IInfNode[] => {
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value.missionIndex != 42 && // not face off
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value.name.indexOf("1999NodeI") == -1 && // not stage defence
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value.name.indexOf("1999NodeJ") == -1 && // not lich bounty
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value.name.indexOf("Archwing") == -1
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!isArchwingMission(value)
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) {
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//console.log(dict_en[value.name]);
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infNodes.push({ Node: key, Influence: 1 });
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@ -4,7 +4,7 @@ import { buildConfig } from "@/src/services/buildConfigService";
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import { unixTimesInMs } from "@/src/constants/timeConstants";
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import { config } from "@/src/services/configService";
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import { CRng } from "@/src/services/rngService";
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import { eMissionType, ExportNightwave, ExportRegions } from "warframe-public-export-plus";
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import { eMissionType, ExportNightwave, ExportRegions, IRegion } from "warframe-public-export-plus";
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import {
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ICalendarDay,
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ICalendarSeason,
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@ -185,7 +185,7 @@ const pushSyndicateMissions = (
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const nodeOptions: string[] = [];
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for (const [key, value] of Object.entries(ExportRegions)) {
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if (
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value.name.indexOf("Archwing") == -1 && // no archwing
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!isArchwingMission(value) &&
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value.systemIndex != 23 && // no 1999 stuff
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value.missionIndex != 10 && // Exclude MT_PVP (for relays)
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value.missionIndex != 23 && // no junctions
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@ -269,7 +269,7 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => {
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if (
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sortieFactionToSystemIndexes[sortieBossToFaction[boss]].includes(value.systemIndex) &&
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sortieFactionToFactionIndexes[sortieBossToFaction[boss]].includes(value.factionIndex!) &&
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value.name.indexOf("Archwing") == -1 &&
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!isArchwingMission(value) &&
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value.missionIndex != 0 && // Exclude MT_ASSASSINATION
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value.missionIndex != 10 && // Exclude MT_PVP (for relays)
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value.missionIndex != 21 && // Exclude MT_PURIFY
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@ -1112,7 +1112,7 @@ export const getLiteSortie = (week: number): ILiteSortie => {
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value.systemIndex === systemIndex &&
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value.factionIndex !== undefined &&
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value.factionIndex < 2 &&
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value.name.indexOf("Archwing") == -1 &&
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!isArchwingMission(value) &&
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value.missionIndex != 0 // Exclude MT_ASSASSINATION
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) {
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nodes.push(key);
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@ -1163,3 +1163,14 @@ export const getLiteSortie = (week: number): ILiteSortie => {
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]
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};
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};
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export const isArchwingMission = (node: IRegion): boolean => {
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if (node.name.indexOf("Archwing") != -1) {
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return true;
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}
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// SettlementNode10
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if (node.missionIndex == 25) {
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return true;
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}
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return false;
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};
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