adding loadoutSlots, purchasing slots,
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				@ -1,24 +1,36 @@
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import { parseString } from "@/src/helpers/general";
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import { getInventory } from "@/src/services/inventoryService";
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import { getInventory, updateCurrency } from "@/src/services/inventoryService";
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import { RequestHandler } from "express";
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import { updateSlots } from "@/src/services/inventoryService";
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import { SlotNameToInventoryName } from "@/src/types/purchaseTypes";
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export interface IInventoryChanges {
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    InventoryChanges: { [key: string]: unknown };
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}
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/*
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    loadout slots are additionally purchased slots only
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    1 slot per mastery rank is automatically given above mr10, without database needing to save the mastery slots
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    extra = everything above the base + 2 slots (e.g. for warframes)
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    new slot = extra + 1 and slots +1
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    using slot = slots -1, except for when purchased with platinum, then slots are included in price
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export interface IInventorySlotsRequest {
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    Bin: "PveBonusLoadoutBin";
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}
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    e.g. number of frames:
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    19 slots, 71 extra
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    = 71 - 19 + 2 = 54
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    19 actually available slots in ingame inventory = 17 extra + 2 Base (base amount depends on slot) (+ 1 for every mastery rank above 10)
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    number of frames = extra - slots + 2
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*/
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// eslint-disable-next-line @typescript-eslint/no-misused-promises
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export const inventorySlotsController: RequestHandler = async (req, res) => {
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    const accountId = parseString(req.query.accountId);
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    //const body = req.body as IInventorySlotsRequest;
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    //const body = JSON.parse(req.body as string) as IInventorySlotsRequest;
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    //check which slot was purchased
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    //console.log(body);
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    const inventory = await getInventory(accountId);
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    //TODO: check which slot was purchased because pvpBonus is also possible
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    //add slots
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    res.json({ InventoryChanges: { PremiumCreditsFree: -20, PremiumCredits: -20 } } satisfies IInventoryChanges);
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    const currencyChanges = await updateCurrency(-20, true, accountId);
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    await updateSlots(accountId, SlotNameToInventoryName.LOADOUT, 1, 1);
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    //console.log({ InventoryChanges: currencyChanges }, " added loadout changes:");
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    res.json({ InventoryChanges: currencyChanges });
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};
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@ -3,11 +3,9 @@ import { toPurchaseRequest } from "@/src/helpers/purchaseHelpers";
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import { handlePurchase } from "@/src/services/purchaseService";
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import { Request, Response } from "express";
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const purchaseController = async (req: Request, res: Response) => {
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export const purchaseController = async (req: Request, res: Response) => {
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    const purchaseRequest = toPurchaseRequest(JSON.parse(String(req.body)));
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    const accountId = parseString(req.query.accountId);
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    const response = await handlePurchase(purchaseRequest, accountId);
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    res.json(response);
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};
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export { purchaseController };
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@ -1,9 +1,10 @@
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import { parseBoolean, parseNumber, parseString } from "@/src/helpers/general";
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import { WeaponTypeInternal } from "@/src/services/inventoryService";
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import { IPurchaseRequest } from "@/src/types/purchaseTypes";
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import { slotPurchaseNameToSlotName } from "@/src/services/purchaseService";
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import { IPurchaseRequest, SlotPurchaseName } from "@/src/types/purchaseTypes";
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import { weapons } from "@/static/data/items";
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const toPurchaseRequest = (purchaseRequest: unknown): IPurchaseRequest => {
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export const toPurchaseRequest = (purchaseRequest: unknown): IPurchaseRequest => {
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    if (!purchaseRequest || typeof purchaseRequest !== "object") {
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        throw new Error("incorrect or missing purchase request data");
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    }
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@ -40,7 +41,7 @@ const toPurchaseRequest = (purchaseRequest: unknown): IPurchaseRequest => {
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    throw new Error("invalid purchaseRequest");
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};
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const getWeaponType = (weaponName: string) => {
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export const getWeaponType = (weaponName: string) => {
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    const weaponInfo = weapons.find(i => i.uniqueName === weaponName);
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    if (!weaponInfo) {
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@ -56,4 +57,11 @@ const getWeaponType = (weaponName: string) => {
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    return weaponType;
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};
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export { toPurchaseRequest, getWeaponType };
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export const isSlotPurchaseName = (slotPurchaseName: string): slotPurchaseName is SlotPurchaseName => {
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    return slotPurchaseName in slotPurchaseNameToSlotName;
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};
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export const parseSlotPurchaseName = (slotPurchaseName: string) => {
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    if (!isSlotPurchaseName(slotPurchaseName)) throw new Error(`invalid slot name ${slotPurchaseName}`);
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    return slotPurchaseName;
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};
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@ -2,9 +2,9 @@ import { Inventory } from "@/src/models/inventoryModels/inventoryModel";
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import new_inventory from "@/static/fixed_responses/postTutorialInventory.json";
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import config from "@/config.json";
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import { Types } from "mongoose";
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import { ISuitDatabase, ISuitClient } from "@/src/types/inventoryTypes/SuitTypes";
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import { SlotType } from "@/src/types/purchaseTypes";
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import { IWeaponDatabase, IWeaponClient } from "@/src/types/inventoryTypes/weaponTypes";
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import { ISuitClient } from "@/src/types/inventoryTypes/SuitTypes";
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import { SlotNames } from "@/src/types/purchaseTypes";
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import { IWeaponClient } from "@/src/types/inventoryTypes/weaponTypes";
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import {
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    IChallengeProgress,
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    IConsumable,
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@ -41,8 +41,6 @@ export const createInventory = async (accountOwnerId: Types.ObjectId, loadOutPre
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    }
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};
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//const updateInventory = async (accountOwnerId: Types.ObjectId, inventoryChanges: any) => {};
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export const getInventory = async (accountOwnerId: string) => {
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    const inventory = await Inventory.findOne({ accountOwnerId: accountOwnerId });
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@ -53,7 +51,7 @@ export const getInventory = async (accountOwnerId: string) => {
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    return inventory;
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};
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//TODO: genericMethod for all the add methods, they share a lot of logic
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//TODO: maybe genericMethod for all the add methods, they share a lot of logic
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export const addSentinel = async (sentinelName: string, accountId: string) => {
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    const inventory = await getInventory(accountId);
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    const sentinelIndex = inventory.Sentinels.push({ ItemType: sentinelName, Configs: [], XP: 0 });
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@ -75,32 +73,54 @@ export const addMechSuit = async (mechsuitName: string, accountId: string) => {
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    return changedInventory.MechSuits[suitIndex - 1].toJSON();
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};
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export const updateSlots = async (slotType: SlotType, accountId: string, slots: number) => {
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export const updateSlots = async (accountId: string, slotName: SlotNames, slotAmount: number, extraAmount: number) => {
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    const inventory = await getInventory(accountId);
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    switch (slotType) {
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        case SlotType.SUIT:
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            inventory.SuitBin.Slots += slots;
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            break;
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        case SlotType.WEAPON:
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            inventory.WeaponBin.Slots += slots;
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            break;
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        case SlotType.MECHSUIT:
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            inventory.MechBin.Slots += slots;
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            break;
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        default:
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            throw new Error("invalid slot type");
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    inventory[slotName].Slots += slotAmount;
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    if (inventory[slotName].Extra === undefined) {
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        inventory[slotName].Extra = extraAmount;
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    } else {
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        inventory[slotName].Extra += extraAmount;
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    }
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    await inventory.save();
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};
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export const updateCurrency = async (price: number, usePremium: boolean, accountId: string) => {
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    const currencyName = usePremium ? "PremiumCredits" : "RegularCredits";
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    const inventory = await getInventory(accountId);
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    inventory[currencyName] = inventory[currencyName] - price;
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    if (usePremium) {
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        if (inventory.PremiumCreditsFree > 0) {
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            inventory.PremiumCreditsFree += price;
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        }
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        inventory.PremiumCredits += price;
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    } else {
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        inventory.RegularCredits += price;
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    }
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    const modifiedPaths = inventory.modifiedPaths();
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    type currencyKeys = "RegularCredits" | "PremiumCredits" | "PremiumCreditsFree";
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    const currencyChanges = {} as Record<currencyKeys, number>;
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    modifiedPaths.forEach(path => {
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        currencyChanges[path as currencyKeys] = -price;
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    });
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    console.log(currencyChanges, "changes");
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    //let changes = {} as keyof currencyKeys;
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    // const obj2 = modifiedPaths.reduce(
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    //     (obj, key) => {
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    //         obj[key as keyof currencyKeys] = price;
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    //         return obj;
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    //     },
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    //     {} as Record<keyof currencyKeys, number>
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    // );
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    await inventory.save();
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    return { [currencyName]: -price };
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    return currencyChanges;
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};
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// TODO: AffiliationMods support (Nightwave).
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@ -157,7 +177,7 @@ export const addCustomization = async (customizatonName: string, accountId: stri
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    const flavourItemIndex = inventory.FlavourItems.push({ ItemType: customizatonName }) - 1;
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    const changedInventory = await inventory.save();
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    return changedInventory.FlavourItems[flavourItemIndex].toJSON(); //mongoose bug forces as FlavourItem
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    return changedInventory.FlavourItems[flavourItemIndex].toJSON();
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};
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const addGearExpByCategory = (
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@ -1,4 +1,4 @@
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import { getWeaponType } from "@/src/helpers/purchaseHelpers";
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import { getWeaponType, parseSlotPurchaseName } from "@/src/helpers/purchaseHelpers";
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import { getSubstringFromKeyword } from "@/src/helpers/stringHelpers";
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import {
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    addBooster,
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@ -7,9 +7,10 @@ import {
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    addPowerSuit,
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    addSentinel,
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    addWeapon,
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    updateCurrency,
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    updateSlots
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} from "@/src/services/inventoryService";
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import { IPurchaseRequest, SlotType } from "@/src/types/purchaseTypes";
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import { IPurchaseRequest, IPurchaseResponse, SlotNameToInventoryName, SlotPurchase } from "@/src/types/purchaseTypes";
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export const getStoreItemCategory = (storeItem: string) => {
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    const storeItemString = getSubstringFromKeyword(storeItem, "StoreItems/");
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@ -32,57 +33,109 @@ export const handlePurchase = async (purchaseRequest: IPurchaseRequest, accountI
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    const internalName = purchaseRequest.PurchaseParams.StoreItem.replace("/StoreItems", "");
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    console.log("Store category", storeCategory);
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    let purchaseResponse;
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    let inventoryChanges;
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    switch (storeCategory) {
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        case "Powersuits":
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            purchaseResponse = await handlePowersuitPurchase(internalName, accountId);
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            inventoryChanges = await handlePowersuitPurchase(internalName, accountId);
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            break;
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        case "Weapons":
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            purchaseResponse = await handleWeaponsPurchase(internalName, accountId);
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            inventoryChanges = await handleWeaponsPurchase(internalName, accountId);
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            break;
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        case "Types":
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            purchaseResponse = await handleTypesPurchase(internalName, accountId);
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            inventoryChanges = await handleTypesPurchase(internalName, accountId);
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            break;
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        case "Boosters":
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            purchaseResponse = await handleBoostersPurchase(internalName, accountId);
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            inventoryChanges = await handleBoostersPurchase(internalName, accountId);
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            break;
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        default:
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            throw new Error(`unknown store category: ${storeCategory} not implemented or new`);
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    }
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    // const currencyResponse = await updateCurrency(
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    //     purchaseRequest.PurchaseParams.ExpectedPrice,
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    //     purchaseRequest.PurchaseParams.UsePremium,
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    //     accountId
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    // );
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    if (!inventoryChanges) throw new Error("purchase response was undefined");
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    // (purchaseResponse as IPurchaseResponse).InventoryChanges = {
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    //     ...purchaseResponse.InventoryChanges,
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    //     ...currencyResponse
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    // };
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    const currencyChanges = await updateCurrency(
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        purchaseRequest.PurchaseParams.ExpectedPrice,
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        purchaseRequest.PurchaseParams.UsePremium,
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        accountId
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    );
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    return purchaseResponse;
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    inventoryChanges.InventoryChanges = {
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        ...currencyChanges,
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        ...inventoryChanges.InventoryChanges
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    };
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    return inventoryChanges;
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};
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export const slotPurchaseNameToSlotName: SlotPurchase = {
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    SuitSlotItem: { name: "SuitBin", slotsPerPurchase: 1 },
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    TwoSentinelSlotItem: { name: "SentinelBin", slotsPerPurchase: 2 },
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    TwoWeaponSlotItem: { name: "WeaponBin", slotsPerPurchase: 2 },
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    SpaceSuitSlotItem: { name: "SpaceSuitBin", slotsPerPurchase: 1 },
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    TwoSpaceWeaponSlotItem: { name: "SpaceWeaponBin", slotsPerPurchase: 2 },
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    MechSlotItem: { name: "MechBin", slotsPerPurchase: 1 },
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    TwoOperatorWeaponSlotItem: { name: "OperatorAmpBin", slotsPerPurchase: 2 },
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    RandomModSlotItem: { name: "RandomModBin", slotsPerPurchase: 3 },
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    TwoCrewShipSalvageSlotItem: { name: "CrewShipSalvageBin", slotsPerPurchase: 2 },
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    CrewMemberSlotItem: { name: "CrewMemberBin", slotsPerPurchase: 1 }
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};
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// // extra = everything above the base +2 slots (depending on slot type)
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// // new slot above base = extra + 1 and slots +1
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// // new frame = slots -1
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// // number of frames = extra - slots + 2
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const handleSlotPurchase = async (slotPurchaseNameFull: string, accountId: string) => {
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    console.log("slot name", slotPurchaseNameFull);
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    const slotPurchaseName = parseSlotPurchaseName(
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        slotPurchaseNameFull.substring(slotPurchaseNameFull.lastIndexOf("/") + 1)
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    );
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    console.log(slotPurchaseName, "slot purchase name");
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    await updateSlots(
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        accountId,
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        slotPurchaseNameToSlotName[slotPurchaseName].name,
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        slotPurchaseNameToSlotName[slotPurchaseName].slotsPerPurchase,
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        slotPurchaseNameToSlotName[slotPurchaseName].slotsPerPurchase
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    );
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    console.log(
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        slotPurchaseNameToSlotName[slotPurchaseName].name,
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        slotPurchaseNameToSlotName[slotPurchaseName].slotsPerPurchase,
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        "slots added"
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    );
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    return {
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        InventoryChanges: {
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            [slotPurchaseNameToSlotName[slotPurchaseName].name]: {
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                count: 0,
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                platinum: 1,
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                Slots: slotPurchaseNameToSlotName[slotPurchaseName].slotsPerPurchase,
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                Extra: slotPurchaseNameToSlotName[slotPurchaseName].slotsPerPurchase
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            }
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        }
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    };
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};
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const handleWeaponsPurchase = async (weaponName: string, accountId: string) => {
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    const weaponType = getWeaponType(weaponName);
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    const addedWeapon = await addWeapon(weaponType, weaponName, accountId);
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    await updateSlots(SlotType.WEAPON, accountId, -1);
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    await updateSlots(accountId, SlotNameToInventoryName.WEAPON, 0, 1);
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    return {
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        InventoryChanges: {
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            WeaponBin: { count: 1, platinum: 0, Slots: -1 },
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            [weaponType]: [addedWeapon]
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        }
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		||||
    };
 | 
			
		||||
    } as IPurchaseResponse;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
const handlePowersuitPurchase = async (powersuitName: string, accountId: string) => {
 | 
			
		||||
    if (powersuitName.includes("EntratiMech")) {
 | 
			
		||||
        const mechSuit = await addMechSuit(powersuitName, accountId);
 | 
			
		||||
        await updateSlots(SlotType.MECHSUIT, accountId, -1);
 | 
			
		||||
 | 
			
		||||
        await updateSlots(accountId, SlotNameToInventoryName.MECHSUIT, 0, 1);
 | 
			
		||||
        console.log("mech suit", mechSuit);
 | 
			
		||||
 | 
			
		||||
        return {
 | 
			
		||||
@ -94,11 +147,11 @@ const handlePowersuitPurchase = async (powersuitName: string, accountId: string)
 | 
			
		||||
                },
 | 
			
		||||
                MechSuits: [mechSuit]
 | 
			
		||||
            }
 | 
			
		||||
        };
 | 
			
		||||
        } as IPurchaseResponse;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const suit = await addPowerSuit(powersuitName, accountId);
 | 
			
		||||
    await updateSlots(SlotType.SUIT, accountId, -1);
 | 
			
		||||
    await updateSlots(accountId, SlotNameToInventoryName.SUIT, 0, 1);
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
        InventoryChanges: {
 | 
			
		||||
@ -112,6 +165,7 @@ const handlePowersuitPurchase = async (powersuitName: string, accountId: string)
 | 
			
		||||
    };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
//TODO: change to getInventory, apply changes then save at the end
 | 
			
		||||
const handleTypesPurchase = async (typesName: string, accountId: string) => {
 | 
			
		||||
    const typeCategory = getStoreItemTypesCategory(typesName);
 | 
			
		||||
    console.log("type category", typeCategory);
 | 
			
		||||
@ -122,6 +176,8 @@ const handleTypesPurchase = async (typesName: string, accountId: string) => {
 | 
			
		||||
        //     break;
 | 
			
		||||
        case "Sentinels":
 | 
			
		||||
            return await handleSentinelPurchase(typesName, accountId);
 | 
			
		||||
        case "SlotItems":
 | 
			
		||||
            return await handleSlotPurchase(typesName, accountId);
 | 
			
		||||
        default:
 | 
			
		||||
            throw new Error(`unknown Types category: ${typeCategory} not implemented or new`);
 | 
			
		||||
    }
 | 
			
		||||
@ -130,6 +186,8 @@ const handleTypesPurchase = async (typesName: string, accountId: string) => {
 | 
			
		||||
const handleSentinelPurchase = async (sentinelName: string, accountId: string) => {
 | 
			
		||||
    const sentinel = await addSentinel(sentinelName, accountId);
 | 
			
		||||
 | 
			
		||||
    await updateSlots(accountId, SlotNameToInventoryName.SENTINEL, 0, 1);
 | 
			
		||||
 | 
			
		||||
    return {
 | 
			
		||||
        InventoryChanges: {
 | 
			
		||||
            SentinelBin: { count: 1, platinum: 0, Slots: -1 },
 | 
			
		||||
 | 
			
		||||
@ -3,7 +3,7 @@ import { IPolarity } from "@/src/types/inventoryTypes/commonInventoryTypes";
 | 
			
		||||
import { Types } from "mongoose";
 | 
			
		||||
import { IItemConfig } from "./commonInventoryTypes";
 | 
			
		||||
 | 
			
		||||
export interface ISuitClient extends ISuitDatabase {
 | 
			
		||||
export interface ISuitClient extends Omit<ISuitDatabase, "_id"> {
 | 
			
		||||
    ItemId: IOid;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -341,7 +341,7 @@ export interface ICrewShipHarnessConfig {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export interface ISlots {
 | 
			
		||||
    Extra?: number;
 | 
			
		||||
    Extra: number; // can be undefined, but not if used via mongoose
 | 
			
		||||
    Slots: number;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
@ -1,4 +1,5 @@
 | 
			
		||||
import { ISuitDatabase } from "@/src/types/inventoryTypes/SuitTypes";
 | 
			
		||||
import { slotPurchaseNameToSlotName } from "@/src/services/purchaseService";
 | 
			
		||||
import { ISuitClient } from "@/src/types/inventoryTypes/SuitTypes";
 | 
			
		||||
import { IFlavourItem } from "@/src/types/inventoryTypes/inventoryTypes";
 | 
			
		||||
import { IWeaponClient } from "@/src/types/inventoryTypes/weaponTypes";
 | 
			
		||||
 | 
			
		||||
@ -22,11 +23,14 @@ export interface IPurchaseResponse {
 | 
			
		||||
    InventoryChanges: {
 | 
			
		||||
        SuitBin?: IBinChanges;
 | 
			
		||||
        WeaponBin?: IBinChanges;
 | 
			
		||||
        Suits?: ISuitDatabase[];
 | 
			
		||||
        MechBin?: IBinChanges;
 | 
			
		||||
        MechSuits?: ISuitClient[];
 | 
			
		||||
        Suits?: ISuitClient[];
 | 
			
		||||
        LongGuns?: IWeaponClient[];
 | 
			
		||||
        Pistols?: IWeaponClient[];
 | 
			
		||||
        Melee?: IWeaponClient[];
 | 
			
		||||
        PremiumCredits?: number;
 | 
			
		||||
        PremiumCreditsFree?: number;
 | 
			
		||||
        RegularCredits?: number;
 | 
			
		||||
        FlavourItems?: IFlavourItem[];
 | 
			
		||||
    };
 | 
			
		||||
@ -36,10 +40,42 @@ export type IBinChanges = {
 | 
			
		||||
    count: number;
 | 
			
		||||
    platinum: number;
 | 
			
		||||
    Slots: number;
 | 
			
		||||
    Extra?: number;
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export enum SlotType {
 | 
			
		||||
export enum SlotNameToInventoryName {
 | 
			
		||||
    SUIT = "SuitBin",
 | 
			
		||||
    WEAPON = "WeaponBin",
 | 
			
		||||
    MECHSUIT = "MechBin"
 | 
			
		||||
    MECHSUIT = "MechBin",
 | 
			
		||||
    LOADOUT = "PveBonusLoadoutBin",
 | 
			
		||||
    SENTINEL = "SentinelBin"
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export type SlotPurchaseName =
 | 
			
		||||
    | "SuitSlotItem"
 | 
			
		||||
    | "TwoSentinelSlotItem"
 | 
			
		||||
    | "TwoWeaponSlotItem"
 | 
			
		||||
    | "SpaceSuitSlotItem"
 | 
			
		||||
    | "TwoSpaceWeaponSlotItem"
 | 
			
		||||
    | "MechSlotItem"
 | 
			
		||||
    | "TwoOperatorWeaponSlotItem"
 | 
			
		||||
    | "RandomModSlotItem"
 | 
			
		||||
    | "TwoCrewShipSalvageSlotItem"
 | 
			
		||||
    | "CrewMemberSlotItem";
 | 
			
		||||
 | 
			
		||||
export type SlotNames =
 | 
			
		||||
    | "SuitBin"
 | 
			
		||||
    | "WeaponBin"
 | 
			
		||||
    | "MechBin"
 | 
			
		||||
    | "PveBonusLoadoutBin"
 | 
			
		||||
    | "SentinelBin"
 | 
			
		||||
    | "SpaceSuitBin"
 | 
			
		||||
    | "SpaceWeaponBin"
 | 
			
		||||
    | "OperatorAmpBin"
 | 
			
		||||
    | "RandomModBin"
 | 
			
		||||
    | "CrewShipSalvageBin"
 | 
			
		||||
    | "CrewMemberBin";
 | 
			
		||||
 | 
			
		||||
export type SlotPurchase = {
 | 
			
		||||
    [P in SlotPurchaseName]: { name: SlotNames; slotsPerPurchase: number };
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
@ -10,14 +10,14 @@ import {
 | 
			
		||||
import { IWeaponClient } from "./inventoryTypes/weaponTypes";
 | 
			
		||||
import { ISuitClient } from "./inventoryTypes/SuitTypes";
 | 
			
		||||
 | 
			
		||||
interface IArtifactsRequest {
 | 
			
		||||
export interface IArtifactsRequest {
 | 
			
		||||
    Upgrade: ICrewShipSalvagedWeaponSkin;
 | 
			
		||||
    LevelDiff: number;
 | 
			
		||||
    Cost: number;
 | 
			
		||||
    FusionPointCost: number;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
interface IMissionInventoryUpdateRequest {
 | 
			
		||||
export interface IMissionInventoryUpdateRequest {
 | 
			
		||||
    rewardsMultiplier?: number;
 | 
			
		||||
    ActiveBoosters?: IBooster[];
 | 
			
		||||
    LongGuns?: IWeaponClient[];
 | 
			
		||||
@ -35,7 +35,7 @@ interface IMissionInventoryUpdateRequest {
 | 
			
		||||
    Missions?: IMission;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
interface IMissionInventoryUpdateRequestRewardInfo {
 | 
			
		||||
export interface IMissionInventoryUpdateRequestRewardInfo {
 | 
			
		||||
    node: string;
 | 
			
		||||
    rewardTier?: number;
 | 
			
		||||
    nightmareMode?: boolean;
 | 
			
		||||
@ -50,4 +50,6 @@ interface IMissionInventoryUpdateRequestRewardInfo {
 | 
			
		||||
    rewardSeed?: number;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export { IArtifactsRequest, IMissionInventoryUpdateRequest };
 | 
			
		||||
export interface IInventorySlotsRequest {
 | 
			
		||||
    Bin: "PveBonusLoadoutBin";
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
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		Reference in New Issue
	
	Block a user