fix: use safe navigation to check for replay in giveKeyChainMessage (#2826)
Reviewed-on: #2826 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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@ -331,7 +331,7 @@ export const giveKeyChainMessage = async (
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): Promise<void> => {
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): Promise<void> => {
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const keyChainMessage = getKeyChainMessage(keyChainInfo);
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const keyChainMessage = getKeyChainMessage(keyChainInfo);
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if (questKey.Progress![0].c > 0) {
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if ((questKey.Progress?.[0]?.c ?? 0) > 0) {
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keyChainMessage.att = [];
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keyChainMessage.att = [];
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keyChainMessage.countedAtt = [];
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keyChainMessage.countedAtt = [];
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}
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}
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