turn closure into simple function
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@ -212,6 +212,27 @@ const pushSyndicateMissions = (
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});
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};
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type TSortieTileset = keyof typeof sortieTilesetMissions;
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const pushTilesetModifiers = (modifiers: string[], tileset: TSortieTileset): void => {
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switch (tileset) {
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case "GrineerForestTileset":
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modifiers.push("SORTIE_MODIFIER_HAZARD_FOG");
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break;
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case "CorpusShipTileset":
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case "GrineerGalleonTileset":
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case "InfestedCorpusShipTileset":
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modifiers.push("SORTIE_MODIFIER_HAZARD_MAGNETIC");
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modifiers.push("SORTIE_MODIFIER_HAZARD_FIRE");
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modifiers.push("SORTIE_MODIFIER_HAZARD_ICE");
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break;
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case "CorpusIcePlanetTileset":
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case "CorpusIcePlanetTilesetCaves":
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modifiers.push("SORTIE_MODIFIER_HAZARD_COLD");
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break;
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}
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};
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export const getSortie = (day: number): ISortie => {
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const seed = new CRng(day).randomInt(0, 0xffff);
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const rng = new CRng(seed);
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@ -257,29 +278,10 @@ export const getSortie = (day: number): ISortie => {
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"SORTIE_MODIFIER_RIFLE_ONLY",
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"SORTIE_MODIFIER_BOW_ONLY"
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];
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type TSortieTileset = keyof typeof sortieTilesetMissions;
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const pushTilesetModifiers = (tileset: TSortieTileset): void => {
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switch (tileset) {
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case "GrineerForestTileset":
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modifiers.push("SORTIE_MODIFIER_HAZARD_FOG");
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break;
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case "CorpusShipTileset":
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case "GrineerGalleonTileset":
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case "InfestedCorpusShipTileset":
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modifiers.push("SORTIE_MODIFIER_HAZARD_MAGNETIC");
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modifiers.push("SORTIE_MODIFIER_HAZARD_FIRE");
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modifiers.push("SORTIE_MODIFIER_HAZARD_ICE");
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break;
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case "CorpusIcePlanetTileset":
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case "CorpusIcePlanetTilesetCaves":
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modifiers.push("SORTIE_MODIFIER_HAZARD_COLD");
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break;
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}
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};
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if (i == 2 && boss != "SORTIE_BOSS_CORRUPTED_VOR" && rng.randomInt(0, 2) == 2) {
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const tileset = sortieTilesets[sortieBossNode[boss] as keyof typeof sortieTilesets] as TSortieTileset;
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pushTilesetModifiers(tileset);
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pushTilesetModifiers(modifiers, tileset);
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const modifierType = rng.randomElement(modifiers)!;
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@ -293,7 +295,7 @@ export const getSortie = (day: number): ISortie => {
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}
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const tileset = sortieTilesets[node as keyof typeof sortieTilesets] as TSortieTileset;
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pushTilesetModifiers(tileset);
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pushTilesetModifiers(modifiers, tileset);
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const missionType = rng.randomElement(sortieTilesetMissions[tileset])!;
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