feat: trade in modular weapons for standing (#1172)
Closes #1055 Reviewed-on: #1172
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292ac9d41b
commit
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package-lock.json
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8
package-lock.json
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@ -17,7 +17,7 @@
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"mongoose": "^8.11.0",
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"mongoose": "^8.11.0",
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"morgan": "^1.10.0",
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"morgan": "^1.10.0",
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"typescript": ">=4.7.4 <5.6.0",
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"typescript": ">=4.7.4 <5.6.0",
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"warframe-public-export-plus": "^0.5.43",
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"warframe-public-export-plus": "^0.5.44",
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"warframe-riven-info": "^0.1.2",
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"warframe-riven-info": "^0.1.2",
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"winston": "^3.17.0",
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"winston": "^3.17.0",
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"winston-daily-rotate-file": "^5.0.0"
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"winston-daily-rotate-file": "^5.0.0"
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@ -4006,9 +4006,9 @@
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}
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}
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},
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},
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"node_modules/warframe-public-export-plus": {
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"node_modules/warframe-public-export-plus": {
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"version": "0.5.43",
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"version": "0.5.44",
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"resolved": "https://registry.npmjs.org/warframe-public-export-plus/-/warframe-public-export-plus-0.5.43.tgz",
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"resolved": "https://registry.npmjs.org/warframe-public-export-plus/-/warframe-public-export-plus-0.5.44.tgz",
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"integrity": "sha512-LeF7HmsjOPsJDtgr66x3iMEIAQgcxKNM54VG895FTemgHLLo34UGDyeS1yIfY67WxxbTUgW3MkHQLlCEJXD14w=="
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"integrity": "sha512-0EH3CQBCuuELiLBL1brc/o6Qx8CK723TJF5o68VXc60ha93Juo6LQ+dV+QgzFvVQ5RZTjBLtKB4MP8qw3YHCUQ=="
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},
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},
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"node_modules/warframe-riven-info": {
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"node_modules/warframe-riven-info": {
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"version": "0.1.2",
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"version": "0.1.2",
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@ -22,7 +22,7 @@
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"mongoose": "^8.11.0",
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"mongoose": "^8.11.0",
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"morgan": "^1.10.0",
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"morgan": "^1.10.0",
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"typescript": ">=4.7.4 <5.6.0",
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"typescript": ">=4.7.4 <5.6.0",
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"warframe-public-export-plus": "^0.5.43",
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"warframe-public-export-plus": "^0.5.44",
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"warframe-riven-info": "^0.1.2",
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"warframe-riven-info": "^0.1.2",
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"winston": "^3.17.0",
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"winston": "^3.17.0",
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"winston-daily-rotate-file": "^5.0.0"
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"winston-daily-rotate-file": "^5.0.0"
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@ -1,10 +1,19 @@
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import { RequestHandler } from "express";
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import { RequestHandler } from "express";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { addMiscItems, getInventory, getStandingLimit, updateStandingLimit } from "@/src/services/inventoryService";
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import {
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import { IMiscItem } from "@/src/types/inventoryTypes/inventoryTypes";
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addMiscItems,
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freeUpSlot,
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getInventory,
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getStandingLimit,
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updateStandingLimit
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} from "@/src/services/inventoryService";
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import { IMiscItem, InventorySlot } from "@/src/types/inventoryTypes/inventoryTypes";
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import { IOid } from "@/src/types/commonTypes";
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import { IOid } from "@/src/types/commonTypes";
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import { ExportSyndicates } from "warframe-public-export-plus";
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import { ExportSyndicates, ExportWeapons } from "warframe-public-export-plus";
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import { getMaxStanding } from "@/src/helpers/syndicateStandingHelper";
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import { getMaxStanding } from "@/src/helpers/syndicateStandingHelper";
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import { logger } from "@/src/utils/logger";
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { EquipmentFeatures } from "@/src/types/inventoryTypes/commonInventoryTypes";
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export const syndicateStandingBonusController: RequestHandler = async (req, res) => {
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export const syndicateStandingBonusController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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const accountId = await getAccountIdForRequest(req);
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@ -12,6 +21,7 @@ export const syndicateStandingBonusController: RequestHandler = async (req, res)
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const syndicateMeta = ExportSyndicates[request.Operation.AffiliationTag];
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const syndicateMeta = ExportSyndicates[request.Operation.AffiliationTag];
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// Process items
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let gainedStanding = 0;
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let gainedStanding = 0;
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request.Operation.Items.forEach(item => {
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request.Operation.Items.forEach(item => {
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const medallion = (syndicateMeta.medallions ?? []).find(medallion => medallion.itemType == item.ItemType);
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const medallion = (syndicateMeta.medallions ?? []).find(medallion => medallion.itemType == item.ItemType);
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@ -21,9 +31,35 @@ export const syndicateStandingBonusController: RequestHandler = async (req, res)
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item.ItemCount *= -1;
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item.ItemCount *= -1;
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});
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});
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const inventory = await getInventory(accountId);
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const inventory = await getInventory(accountId);
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addMiscItems(inventory, request.Operation.Items);
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addMiscItems(inventory, request.Operation.Items);
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const inventoryChanges: IInventoryChanges = {};
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inventoryChanges.MiscItems = request.Operation.Items;
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// Process modular weapon
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if (request.Operation.ModularWeaponId.$oid != "000000000000000000000000") {
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const category = req.query.Category as "LongGuns" | "Pistols" | "Melee" | "OperatorAmps";
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const weapon = inventory[category].id(request.Operation.ModularWeaponId.$oid)!;
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if (gainedStanding !== 0) {
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throw new Error(`modular weapon standing bonus should be mutually exclusive`);
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}
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weapon.ModularParts!.forEach(part => {
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const partStandingBonus = ExportWeapons[part].donationStandingBonus;
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if (partStandingBonus === undefined) {
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throw new Error(`no standing bonus for ${part}`);
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}
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logger.debug(`modular weapon part ${part} gives ${partStandingBonus} standing`);
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gainedStanding += partStandingBonus;
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});
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if (weapon.Features && (weapon.Features & EquipmentFeatures.GILDED) != 0) {
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gainedStanding *= 2;
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}
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inventoryChanges.RemovedIdItems = [{ ItemId: request.Operation.ModularWeaponId }];
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inventory[category].pull({ _id: request.Operation.ModularWeaponId.$oid });
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const slotBin = category == "OperatorAmps" ? InventorySlot.AMPS : InventorySlot.WEAPONS;
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freeUpSlot(inventory, slotBin);
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inventoryChanges[slotBin] = { count: -1, platinum: 0, Slots: 1 };
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}
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let syndicate = inventory.Affiliations.find(x => x.Tag == request.Operation.AffiliationTag);
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let syndicate = inventory.Affiliations.find(x => x.Tag == request.Operation.AffiliationTag);
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if (!syndicate) {
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if (!syndicate) {
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@ -50,9 +86,7 @@ export const syndicateStandingBonusController: RequestHandler = async (req, res)
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await inventory.save();
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await inventory.save();
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res.json({
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res.json({
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InventoryChanges: {
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InventoryChanges: inventoryChanges,
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MiscItems: request.Operation.Items
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},
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AffiliationMods: [
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AffiliationMods: [
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{
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{
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Tag: request.Operation.AffiliationTag,
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Tag: request.Operation.AffiliationTag,
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@ -67,6 +101,6 @@ interface ISyndicateStandingBonusRequest {
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AffiliationTag: string;
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AffiliationTag: string;
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AlternateBonusReward: ""; // ???
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AlternateBonusReward: ""; // ???
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Items: IMiscItem[];
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Items: IMiscItem[];
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ModularWeaponId: IOid;
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};
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};
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ModularWeaponId: IOid; // Seems to just be "000000000000000000000000", also note there's a "Category" query field
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}
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}
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