static/webui/translations/zh.js aktualisiert
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Animan8000 2025-07-05 06:28:55 -07:00 committed by Sainan
parent 8d580d09b5
commit ddcd186605

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@ -1,15 +1,15 @@
// Chinese translation by meb154, bishan178 & Corvus // Chinese translation by meb154, bishan178 & Corvus
dict = { dict = {
general_inventoryUpdateNote: `注意:要在游戏中查看更改,您需要重新同步库存,例如使用引导程序的 /sync 命令、访问道场 / 中继站或重新登录`, general_inventoryUpdateNote: `注意:要在游戏中查看更改,您需要重新同步库存,例如使用引导程序的 /sync 命令、访问道场/中继站或重新登录客户端.`,
general_addButton: `添加`, general_addButton: `添加`,
general_setButton: `设置`, general_setButton: `设置`,
general_removeButton: `移除`, general_removeButton: `移除`,
general_bulkActions: `批量操作`, general_bulkActions: `批量操作`,
code_loginFail: `登录失败。请检查邮箱和密码。`, code_loginFail: `登录失败.请检查邮箱和密码.`,
code_regFail: `注册失败。账号已存在。`, code_regFail: `注册失败.账号已存在.`,
code_changeNameConfirm: `您想将账户名称更改为什么?`, code_changeNameConfirm: `您想将账户名称更改为?`,
code_deleteAccountConfirm: `确定要删除账户 |DISPLAYNAME| (|EMAIL|) 吗?此操作不可撤销。`, code_deleteAccountConfirm: `确定要删除账户 |DISPLAYNAME|(|EMAIL|)吗?此操作不可撤销。`,
code_archgun: `空战`, code_archgun: `空战`,
code_melee: `近战`, code_melee: `近战`,
code_pistol: `手枪`, code_pistol: `手枪`,
@ -26,9 +26,9 @@ dict = {
code_badItem: `(Imposter)`, code_badItem: `(Imposter)`,
code_maxRank: `满级`, code_maxRank: `满级`,
code_rename: `重命名`, code_rename: `重命名`,
code_renamePrompt: `输入新的自定义名称`, code_renamePrompt: `输入新的自定义名称:`,
code_remove: `移除`, code_remove: `移除`,
code_addItemsConfirm: `确定要向账户添加 |COUNT| 件物品吗?`, code_addItemsConfirm: `确定要向账户添加|COUNT|件物品吗?`,
code_succRankUp: `等级已提升`, code_succRankUp: `等级已提升`,
code_noEquipmentToRankUp: `没有可升级的装备。`, code_noEquipmentToRankUp: `没有可升级的装备。`,
code_succAdded: `已成功添加。`, code_succAdded: `已成功添加。`,
@ -42,8 +42,8 @@ dict = {
code_rankDown: `等级下降`, code_rankDown: `等级下降`,
code_count: `数量`, code_count: `数量`,
code_focusAllUnlocked: `所有专精学派均已解锁。`, code_focusAllUnlocked: `所有专精学派均已解锁。`,
code_focusUnlocked: `已解锁 |COUNT| 个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新。`, code_focusUnlocked: `已解锁|COUNT|个新专精学派!需要游戏内仓库更新才能生效,您可以通过访问星图来触发仓库更新.`,
code_addModsConfirm: `确定要向账户添加 |COUNT| 张MOD吗?`, code_addModsConfirm: `确定要向账户添加|COUNT|张MOD吗?`,
code_succImport: `导入成功。`, code_succImport: `导入成功。`,
code_gild: `镀金`, code_gild: `镀金`,
code_moa: `恐鸟`, code_moa: `恐鸟`,
@ -59,7 +59,7 @@ dict = {
code_pigment: `颜料`, code_pigment: `颜料`,
code_mature: `成长并战备`, code_mature: `成长并战备`,
code_unmature: `逆转衰老基因`, code_unmature: `逆转衰老基因`,
login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)。`, login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同).`,
login_emailLabel: `电子邮箱`, login_emailLabel: `电子邮箱`,
login_passwordLabel: `密码`, login_passwordLabel: `密码`,
login_loginButton: `登录`, login_loginButton: `登录`,
@ -114,30 +114,30 @@ dict = {
currency_PremiumCredits: `白金`, currency_PremiumCredits: `白金`,
currency_FusionPoints: `内融核心`, currency_FusionPoints: `内融核心`,
currency_PrimeTokens: `御品阿耶`, currency_PrimeTokens: `御品阿耶`,
currency_owned: `当前拥有 |COUNT|`, currency_owned: `当前拥有|COUNT|`,
detailedView_archonShardsLabel: `执刑官源力石槽位`, detailedView_archonShardsLabel: `执刑官源力石槽位`,
detailedView_archonShardsDescription: `您可以使用这些无限插槽应用各种强化效果`, detailedView_archonShardsDescription: `您可以使用这些无限插槽应用各种强化效果`,
detailedView_archonShardsDescription2: `请注意, 在加载时, 每个执政官源力石都需要一定的时间来生效。`, detailedView_archonShardsDescription2: `请注意,在加载时,每个执政官源力石都需要一定的时间来生效。`,
detailedView_valenceBonusLabel: `效价加成`, detailedView_valenceBonusLabel: `效价加成`,
detailedView_valenceBonusDescription: `您可以设置或移除武器上的效价加成`, detailedView_valenceBonusDescription: `您可以设置或移除武器上的效价加成.`,
mods_addRiven: `添加裂罅MOD`, mods_addRiven: `添加裂罅MOD`,
mods_fingerprint: `印记`, mods_fingerprint: `印记`,
mods_fingerprintHelp: `需要印记相关的帮助`, mods_fingerprintHelp: `需要印记相关的帮助?`,
mods_rivens: `裂罅MOD`, mods_rivens: `裂罅MOD`,
mods_mods: `Mods`, mods_mods: `Mods`,
mods_addMax: `添加(满级)`, mods_addMax: `添加(满级)`,
mods_addMissingUnrankedMods: `添加所有缺失的Mods`, mods_addMissingUnrankedMods: `添加所有缺失的Mods`,
mods_removeUnranked: `删除所有未升级的Mods`, mods_removeUnranked: `删除所有未升级的Mods`,
mods_addMissingMaxRankMods: `添加所有缺失的满级Mods`, mods_addMissingMaxRankMods: `添加所有缺失的满级Mods`,
cheats_administratorRequirement: `您必须是管理员才能使用此功能。要成为管理员,请将 <code>|DISPLAYNAME|</code> 添加到 config.json 的 <code>administratorNames</code> 中`, cheats_administratorRequirement: `您必须是管理员才能使用此功能.要成为管理员,请将 <code>|DISPLAYNAME|</code> 添加到 config.json 的 <code>administratorNames</code> 中.`,
cheats_server: `服务器`, cheats_server: `服务器`,
cheats_skipTutorial: `跳过教程`, cheats_skipTutorial: `跳过教程`,
cheats_skipAllDialogue: `跳过所有对话`, cheats_skipAllDialogue: `跳过所有对话`,
cheats_unlockAllScans: `解锁所有扫描`, cheats_unlockAllScans: `解锁所有扫描`,
cheats_unlockAllMissions: `解锁所有任务`, cheats_unlockAllMissions: `解锁所有任务`,
cheats_unlockAllMissions_ok: `操作成功。请注意,您需要进入道场 / 中继站或重新登录客户端以刷新星图数据。`, cheats_unlockAllMissions_ok: `操作成功.请注意,您需要进入道场/中继站或重新登录客户端以刷新星图数据。`,
cheats_infiniteCredits: `无限现金`, cheats_infiniteCredits: `无限现金`,
cheats_infinitePlatinum: `无限白金`, cheats_infinitePlatinum: `无限白金`,
cheats_infiniteEndo: `无限内融核心`, cheats_infiniteEndo: `无限内融核心`,
@ -242,68 +242,68 @@ dict = {
worldState_RadioLegionSyndicate: `系列1 — 土星六号之狼`, worldState_RadioLegionSyndicate: `系列1 — 土星六号之狼`,
worldState_fissures: `虚空裂缝难度设定`, worldState_fissures: `虚空裂缝难度设定`,
normal: `正常`, normal: `正常`,
worldState_allAtOnceNormal: `全部开启(普通)`, worldState_allAtOnceNormal: `全部开启(普通)`,
worldState_allAtOnceSteelPath: `全部开启(钢铁之路)`, worldState_allAtOnceSteelPath: `全部开启(钢铁之路)`,
worldState_theCircuitOverride: `无尽回廊任务循环配置:`, worldState_theCircuitOverride: `无尽回廊任务循环配置:`,
worldState_darvoStockMultiplier: `Darvo特惠库存倍率`, worldState_darvoStockMultiplier: `Darvo特惠库存倍率`,
worldState_varziaFullyStocked: `[UNTRANSLATED] Varzia Fully Stocked`, worldState_varziaFullyStocked: `瓦奇娅开启全部库存商品`,
worldState_varziaOverride: `[UNTRANSLATED] Varzia Rotation Override`, worldState_varziaOverride: `瓦奇娅(Prime重生)轮换状态`,
import_importNote: `您可以在此处提供完整或部分库存响应(客户端表示)。支持的所有字段<b>将被覆盖</b>到您的账户中。`, import_importNote: `您可以在此处提供完整或部分库存响应(客户端表示).支持的所有字段<b>将被覆盖</b>到您的账户中.`,
import_submit: `提交`, import_submit: `提交`,
import_samples: `示例:`, import_samples: `示例:`,
import_samples_maxFocus: `所有专精学派完全精通`, import_samples_maxFocus: `所有专精学派完全精通`,
upgrade_Equilibrium: `拾取生命球+|VAL|% 能量,拾取能量球+|VAL|% 生命`, upgrade_Equilibrium: `拾取生命球+|VAL|%能量,拾取能量球+|VAL|%生命`,
upgrade_MeleeCritDamage: `+|VAL|% 近战暴击伤害`, upgrade_MeleeCritDamage: `+|VAL|%近战暴击伤害`,
upgrade_PrimaryStatusChance: `+|VAL|% 主要武器触发几率`, upgrade_PrimaryStatusChance: `+|VAL|%主要武器触发几率`,
upgrade_SecondaryCritChance: `+|VAL|% 次要武器暴击几率`, upgrade_SecondaryCritChance: `+|VAL|%次要武器暴击几率`,
upgrade_WarframeAbilityDuration: `+|VAL|% 技能持续时间`, upgrade_WarframeAbilityDuration: `+|VAL|%技能持续时间`,
upgrade_WarframeAbilityStrength: `+|VAL|% 技能强度`, upgrade_WarframeAbilityStrength: `+|VAL|%技能强度`,
upgrade_WarframeArmourMax: `+|VAL| 护甲`, upgrade_WarframeArmourMax: `+|VAL|护甲`,
upgrade_WarframeBlastProc: `使用爆炸伤害击杀敌人时恢复+|VAL| 护盾`, upgrade_WarframeBlastProc: `使用爆炸伤害击杀敌人时恢复+|VAL|护盾`,
upgrade_WarframeCastingSpeed: `+|VAL|% 施放速度`, upgrade_WarframeCastingSpeed: `+|VAL|%施放速度`,
upgrade_WarframeCorrosiveDamageBoost: `对受腐蚀异常影响的敌人+|VAL|% 额外技能伤害`, upgrade_WarframeCorrosiveDamageBoost: `对受腐蚀异常影响的敌人+|VAL|%额外技能伤害`,
upgrade_WarframeCorrosiveStack: `腐蚀异常最大堆叠层数+|VAL|`, upgrade_WarframeCorrosiveStack: `腐蚀异常最大堆叠层数+|VAL|`,
upgrade_WarframeCritDamageBoost: `+|VAL|% 近战暴击伤害 (最大能量超过500伤害翻倍)`, upgrade_WarframeCritDamageBoost: `+|VAL|%近战暴击伤害(最大能量超过500伤害翻倍)`,
upgrade_WarframeElectricDamage: `主要武器获得+|VAL1|% 电击伤害 (每装备一颗深红,蔚蓝,紫晶源力石+|VAL2|% 额外点击伤害 )`, upgrade_WarframeElectricDamage: `主要武器获得+|VAL1|%电击伤害(每装备一颗深红,蔚蓝,紫晶源力石+|VAL2|%额外点击伤害)`,
upgrade_WarframeElectricDamageBoost: `对受电击异常影响的敌人+|VAL|% 额外技能伤害`, upgrade_WarframeElectricDamageBoost: `对受电击异常影响的敌人+|VAL|%额外技能伤害`,
upgrade_WarframeEnergyMax: `+|VAL| 最大能量`, upgrade_WarframeEnergyMax: `+|VAL|最大能量`,
upgrade_WarframeGlobeEffectEnergy: `+|VAL|% 能量球效果`, upgrade_WarframeGlobeEffectEnergy: `+|VAL|%能量球效果`,
upgrade_WarframeGlobeEffectHealth: `+|VAL|% 生命球效果`, upgrade_WarframeGlobeEffectHealth: `+|VAL|%生命球效果`,
upgrade_WarframeHealthMax: `+|VAL| 生命值`, upgrade_WarframeHealthMax: `+|VAL|生命值`,
upgrade_WarframeHPBoostFromImpact: ` 通过爆炸伤害击杀的每个敌人可增加|VAL1| 生命上限 (最大 |VAL2| 生命上限)`, upgrade_WarframeHPBoostFromImpact: `通过爆炸伤害击杀的每个敌人可增加|VAL1|生命上限(最大|VAL2|生命上限)`,
upgrade_WarframeParkourVelocity: `+|VAL|% 跑酷速度`, upgrade_WarframeParkourVelocity: `+|VAL|%跑酷速度`,
upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人 +|VAL|% 技能伤害`, upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人+|VAL|%技能伤害`,
upgrade_WarframeRegen: `+|VAL| /s生命再生`, upgrade_WarframeRegen: `+|VAL|/秒生命再生`,
upgrade_WarframeShieldMax: `+|VAL| 护盾值`, upgrade_WarframeShieldMax: `+|VAL|护盾值`,
upgrade_WarframeStartingEnergy: `进任务时+|VAL|% 初始能量`, upgrade_WarframeStartingEnergy: `进任务时+|VAL|%初始能量`,
upgrade_WarframeToxinDamage: `毒素伤害额外+|VAL|% 伤害`, upgrade_WarframeToxinDamage: `毒素伤害额外+|VAL|%伤害`,
upgrade_WarframeToxinHeal: `每当敌人受到毒素伤害时回复|VAL| 生命值`, upgrade_WarframeToxinHeal: `每当敌人受到毒素伤害时回复|VAL|生命值`,
upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人 增加|VAL1|% 次要武器暴击几率 (最大|VAL2|% )`, upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人,增加|VAL1|%次要武器暴击几率(最大|VAL2|%)`,
upgrade_AvatarAbilityRange: `+7.5% 技能范围`, upgrade_AvatarAbilityRange: `+7.5%技能范围`,
upgrade_AvatarAbilityEfficiency: `+5% 技能效率`, upgrade_AvatarAbilityEfficiency: `+5%技能效率`,
upgrade_AvatarEnergyRegen: `+0.5 能量再生/秒`, upgrade_AvatarEnergyRegen: `+0.5/秒能量再生`,
upgrade_AvatarEnemyRadar: `+5米 侦敌雷达`, upgrade_AvatarEnemyRadar: `+5米侦敌雷达`,
upgrade_AvatarLootRadar: `+7米 寻物雷达`, upgrade_AvatarLootRadar: `+7米寻物雷达`,
upgrade_WeaponAmmoMax: `+15% 弹药最大容量`, upgrade_WeaponAmmoMax: `+15%弹药最大容量`,
upgrade_EnemyArmorReductionAura: `-3% 敌方护甲`, upgrade_EnemyArmorReductionAura: `-3%敌方护甲`,
upgrade_OnExecutionAmmo: `怜悯之击可装填100%主要武器和次要武器弹匣容量`, upgrade_OnExecutionAmmo: `怜悯之击可装填100%主要武器和次要武器弹匣容量`,
upgrade_OnExecutionHealthDrop: `怜悯之击有100%几率掉落生命球`, upgrade_OnExecutionHealthDrop: `怜悯之击有100%几率掉落生命球`,
upgrade_OnExecutionEnergyDrop: `怜悯之击有50%几率掉落能量球`, upgrade_OnExecutionEnergyDrop: `怜悯之击有50%几率掉落能量球`,
upgrade_OnFailHackReset: `入侵失败后有+50%几率重新尝试`, upgrade_OnFailHackReset: `入侵失败后有+50%几率重新尝试`,
upgrade_DamageReductionOnHack: `入侵时+75% 伤害减免`, upgrade_DamageReductionOnHack: `入侵时,+75%伤害减免`,
upgrade_OnExecutionReviveCompanion: `怜悯之击减少15秒同伴复苏时间 `, upgrade_OnExecutionReviveCompanion: `怜悯之击减少15秒同伴复苏时间`,
upgrade_OnExecutionParkourSpeed: `怜悯之击后+60% 跑酷速度持续15秒 `, upgrade_OnExecutionParkourSpeed: `怜悯之击后+60%跑酷速度,持续15秒`,
upgrade_AvatarTimeLimitIncrease: `+8秒 入侵时间`, upgrade_AvatarTimeLimitIncrease: `+8秒入侵时间`,
upgrade_ElectrifyOnHack: `入侵时震慑20米之内的敌人`, upgrade_ElectrifyOnHack: `入侵时震慑20米之内的敌人`,
upgrade_OnExecutionTerrify: `怜悯之击有50%几率让15米以内的敌人进入恐惧状态8秒`, upgrade_OnExecutionTerrify: `怜悯之击有50%几率让15米以内的敌人进入恐惧状态8秒`,
upgrade_OnHackLockers: `入侵后解锁20米内的5个储物柜`, upgrade_OnHackLockers: `入侵后解锁20米内的5个储物柜`,
upgrade_OnExecutionBlind: `怜悯之击致盲18米范围内的敌人`, upgrade_OnExecutionBlind: `怜悯之击致盲18米范围内的敌人`,
upgrade_OnExecutionDrainPower: `[UNTRANSLATED] Next ability cast gains +50% Ability Strength on Mercy`, upgrade_OnExecutionDrainPower: `[UNTRANSLATED] Next ability cast gains +50% Ability Strength on Mercy`,
upgrade_OnHackSprintSpeed: `入侵后+75%冲刺速度持续15秒`, upgrade_OnHackSprintSpeed: `入侵后+75%冲刺速度,持续15秒`,
upgrade_SwiftExecute: `[UNTRANSLATED] +50% Mercy Kill Speed`, upgrade_SwiftExecute: `怜悯之击释放速度+50%`,
upgrade_OnHackInvis: `[UNTRANSLATED] Invisible for 15 seconds after Hacking`, upgrade_OnHackInvis: `入侵后隐身15秒`,
damageType_Electricity: `电击`, damageType_Electricity: `电击`,
damageType_Fire: `火焰`, damageType_Fire: `火焰`,