fix: handle droptable giving a 3-day booster
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e.g. sorties can rarely give these
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@ -11,7 +11,6 @@ import {
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addFocusXpIncreases,
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addFusionTreasures,
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addGearExpByCategory,
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addItem,
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addMiscItems,
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addMissionComplete,
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addMods,
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@ -28,6 +27,7 @@ import { getEntriesUnsafe } from "@/src/utils/ts-utils";
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import { IEquipmentClient } from "@/src/types/inventoryTypes/commonInventoryTypes";
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import junctionRewards from "@/static/fixed_responses/junctionRewards.json";
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import { IJunctionRewards } from "@/src/types/commonTypes";
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import { handleStoreItemAcquisition } from "./purchaseService";
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const getRotations = (rotationCount: number): number[] => {
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if (rotationCount === 0) return [0];
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@ -290,8 +290,7 @@ export const addMissionRewards = async (
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}
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for (const reward of MissionRewards) {
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//TODO: additem should take in storeItems
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const inventoryChange = await addItem(inventory, reward.StoreItem.replace("StoreItems/", ""), reward.ItemCount);
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const inventoryChange = await handleStoreItemAcquisition(reward.StoreItem, inventory, reward.ItemCount);
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//TODO: combineInventoryChanges improve type safety, merging 2 of the same item?
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//TODO: check for the case when two of the same item are added, combineInventoryChanges should merge them, but the client also merges them
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//TODO: some conditional types to rule out binchanges?
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