fix: unequipping weapons doesn't save
also improved the types and models
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parent
477f678244
commit
da272735cf
@ -19,7 +19,8 @@ const EquipmentSelectionSchema = new Schema<IEquipmentSelection>(
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default: { $oid: "000000000000000000000000" }
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default: { $oid: "000000000000000000000000" }
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},
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},
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mod: Number,
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mod: Number,
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cus: Number
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cus: Number,
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hide: Boolean
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},
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},
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{
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{
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_id: false
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_id: false
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@ -106,8 +106,7 @@ export const handleInventoryItemConfigChange = async (
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throw new Error("loadout index not found");
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throw new Error("loadout index not found");
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}
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}
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//perhaps .overwrite() is better
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loadout[loadoutSlot][loadoutIndex].overwrite(loadoutConfig);
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loadout[loadoutSlot][loadoutIndex].set(loadoutConfig);
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}
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}
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}
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}
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await loadout.save();
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await loadout.save();
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@ -76,17 +76,19 @@ export interface ILoadoutConfigDatabase extends Omit<ILoadoutConfigClient, "Item
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// for request and response from and to client
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// for request and response from and to client
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export interface ILoadoutConfigClient {
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export interface ILoadoutConfigClient {
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ItemId: IOid;
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ItemId: IOid;
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n: string;
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n?: string;
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PresetIcon: string;
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PresetIcon?: string;
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Favorite: boolean;
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Favorite?: boolean;
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s: IEquipmentSelection;
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s?: IEquipmentSelection;
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p: IEquipmentSelection;
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p?: IEquipmentSelection;
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l: IEquipmentSelection;
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l?: IEquipmentSelection;
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m: IEquipmentSelection;
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m?: IEquipmentSelection;
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Remove?: boolean;
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}
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}
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export interface IEquipmentSelection {
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export interface IEquipmentSelection {
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ItemId: IOid;
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ItemId?: IOid;
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mod: number;
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mod?: number;
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cus: number;
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cus?: number;
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hide?: boolean;
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}
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}
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