fix: syndicate initiation
Was accidentially broken by 1979b20f8cc00b79f305478f1da3d69f90a3d43e
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1d813a1b1b
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d97625f32f
@ -20,8 +20,8 @@ export const syndicateSacrificeController: RequestHandler = async (request, resp
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const oldLevel = syndicate.Title ?? 0;
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const levelIncrease = data.SacrificeLevel - oldLevel;
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if (levelIncrease < 1) {
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throw new Error(`syndicate sacrifice needs an increase of at least 1`);
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if (levelIncrease < 0) {
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throw new Error(`syndicate sacrifice can not decrease level`);
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}
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if (levelIncrease > 1 && !data.AllowMultiple) {
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throw new Error(`desired syndicate level is an increase of ${levelIncrease}, max. allowed increase is 1`);
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@ -37,7 +37,7 @@ export const syndicateSacrificeController: RequestHandler = async (request, resp
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// Process sacrifices and rewards for every level we're reaching
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const manifest = ExportSyndicates[data.AffiliationTag];
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for (let level = oldLevel + 1; level <= data.SacrificeLevel; ++level) {
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for (let level = oldLevel + levelIncrease; level <= data.SacrificeLevel; ++level) {
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let sacrifice: ISyndicateSacrifice | undefined;
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if (level == 0) {
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sacrifice = manifest.initiationSacrifice;
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