From d7b9fb1ab5a5f394614d96b10418eb62ca22ec06 Mon Sep 17 00:00:00 2001 From: Sainan <63328889+Sainan@users.noreply.github.com> Date: Sun, 22 Jun 2025 06:41:06 -0700 Subject: [PATCH] fix(webui): once awake stage 2 not consistently showing up in-game (#2244) Fixes #2040 Reviewed-on: https://onlyg.it/OpenWF/SpaceNinjaServer/pulls/2244 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com> --- src/controllers/custom/manageQuestsController.ts | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/controllers/custom/manageQuestsController.ts b/src/controllers/custom/manageQuestsController.ts index b951c754..365fb29c 100644 --- a/src/controllers/custom/manageQuestsController.ts +++ b/src/controllers/custom/manageQuestsController.ts @@ -128,7 +128,7 @@ export const manageQuestsController: RequestHandler = async (req, res) => { await completeQuest(inventory, questKey.ItemType); } else { const progress = { - c: questManifest.chainStages![currentStage].key ? -1 : 0, + c: 0, i: false, m: false, b: []