await
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Build / build (pull_request) Failing after 52s

This commit is contained in:
AMelonInsideLemon 2025-08-14 04:47:12 +02:00
parent 41aaea56f9
commit d6b1a2371f
2 changed files with 2 additions and 2 deletions

View File

@ -721,7 +721,7 @@ export const addMissionInventoryUpdates = async (
if (goal && goal.ClanGoal && inventory.GuildId) {
const guild = await Guild.findById(inventory.GuildId, "GoalProgress Tier VaultDecoRecipes");
if (guild) {
handleGuildGoalProgress(guild, {
await handleGuildGoalProgress(guild, {
Count: uploadProgress.Count,
Tag: goal.Tag,
goalId: new Types.ObjectId(goal._id.$oid)

View File

@ -151,7 +151,7 @@ export const handlePurchase = async (
const guild = await Guild.findById(inventory.GuildId, "GoalProgress Tier VaultDecoRecipes");
const goal = getWorldState().Goals.find(x => x.Tag == "DuviriMurmurEvent");
if (guild && goal) {
handleGuildGoalProgress(guild, {
await handleGuildGoalProgress(guild, {
Count: offer.ItemPrices[0].ItemCount * purchaseRequest.PurchaseParams.Quantity,
Tag: goal.Tag,
goalId: new Types.ObjectId(goal._id.$oid)