更新 static/webui/translations/zh.js
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Corvus 2025-06-28 17:26:52 -07:00
parent 4e35233c40
commit d571e80e0c

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@ -248,24 +248,24 @@ dict = {
upgrade_WarframeArmourMax: `+|VAL| 护甲`, upgrade_WarframeArmourMax: `+|VAL| 护甲`,
upgrade_WarframeBlastProc: `使用爆炸伤害击杀敌人时恢复+|VAL| 护盾`, upgrade_WarframeBlastProc: `使用爆炸伤害击杀敌人时恢复+|VAL| 护盾`,
upgrade_WarframeCastingSpeed: `+|VAL|% 施放速度`, upgrade_WarframeCastingSpeed: `+|VAL|% 施放速度`,
upgrade_WarframeCorrosiveDamageBoost: `对受腐蚀异常影响的敌人 +|VAL|% 额外技能伤害`, upgrade_WarframeCorrosiveDamageBoost: `对受腐蚀异常影响的敌人+|VAL|% 额外技能伤害`,
upgrade_WarframeCorrosiveStack: `腐蚀异常最大堆叠层数 +|VAL|`, upgrade_WarframeCorrosiveStack: `腐蚀异常最大堆叠层数+|VAL|`,
upgrade_WarframeCritDamageBoost: `+|VAL|% 近战暴击伤害 (最大能量超过500伤害翻倍)`, upgrade_WarframeCritDamageBoost: `+|VAL|% 近战暴击伤害 (最大能量超过500伤害翻倍)`,
upgrade_WarframeElectricDamage: `主要武器获得 +|VAL1|% 电击伤害 (每装备一颗深红,蔚蓝,紫晶源力石 +|VAL2|% 额外点击伤害 )`, upgrade_WarframeElectricDamage: `主要武器获得+|VAL1|% 电击伤害 (每装备一颗深红,蔚蓝,紫晶源力石+|VAL2|% 额外点击伤害 )`,
upgrade_WarframeElectricDamageBoost: `对受电击异常影响的敌人 +|VAL|% 额外技能伤害`, upgrade_WarframeElectricDamageBoost: `对受电击异常影响的敌人+|VAL|% 额外技能伤害`,
upgrade_WarframeEnergyMax: `+|VAL| 最大能量`, upgrade_WarframeEnergyMax: `+|VAL| 最大能量`,
upgrade_WarframeGlobeEffectEnergy: `+|VAL|% 能量球效果`, upgrade_WarframeGlobeEffectEnergy: `+|VAL|% 能量球效果`,
upgrade_WarframeGlobeEffectHealth: `+|VAL|% 生命球效果`, upgrade_WarframeGlobeEffectHealth: `+|VAL|% 生命球效果`,
upgrade_WarframeHealthMax: `+|VAL| 生命值`, upgrade_WarframeHealthMax: `+|VAL| 生命值`,
upgrade_WarframeHPBoostFromImpact: ` 通过爆炸伤害击杀的每个敌人可增加 +|VAL1| 生命上限 (最大 |VAL2| 生命上限)`, upgrade_WarframeHPBoostFromImpact: ` 通过爆炸伤害击杀的每个敌人可增加|VAL1| 生命上限 (最大 |VAL2| 生命上限)`,
upgrade_WarframeParkourVelocity: `+|VAL|% 跑酷速度`, upgrade_WarframeParkourVelocity: `+|VAL|% 跑酷速度`,
upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人 +|VAL|% 技能伤害`, upgrade_WarframeRadiationDamageBoost: `对受辐射状态影响的敌人 +|VAL|% 技能伤害`,
upgrade_WarframeRegen: `+|VAL| /s生命再生`, upgrade_WarframeRegen: `+|VAL| /s生命再生`,
upgrade_WarframeShieldMax: `+|VAL| 护盾值`, upgrade_WarframeShieldMax: `+|VAL| 护盾值`,
upgrade_WarframeStartingEnergy: `进任务时+|VAL|% 初始能量`, upgrade_WarframeStartingEnergy: `进任务时+|VAL|% 初始能量`,
upgrade_WarframeToxinDamage: `毒素伤害额外+|VAL|% 伤害`, upgrade_WarframeToxinDamage: `毒素伤害额外+|VAL|% 伤害`,
upgrade_WarframeToxinHeal: `每当敌人受到毒素伤害时回复 |VAL| 生命值`, upgrade_WarframeToxinHeal: `每当敌人受到毒素伤害时回复|VAL| 生命值`,
upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人, 增加 |VAL1|% 次要武器暴击几率 (最大 |VAL2|% )`, upgrade_WeaponCritBoostFromHeat: `每个被火焰伤害杀死的敌人, 增加|VAL1|% 次要武器暴击几率 (最大|VAL2|% )`,
upgrade_AvatarAbilityRange: `+7.5% 技能范围`, upgrade_AvatarAbilityRange: `+7.5% 技能范围`,
upgrade_AvatarAbilityEfficiency: `+5% 技能效率`, upgrade_AvatarAbilityEfficiency: `+5% 技能效率`,
upgrade_AvatarEnergyRegen: `+0.5 能量再生/秒`, upgrade_AvatarEnergyRegen: `+0.5 能量再生/秒`,
@ -273,18 +273,18 @@ dict = {
upgrade_AvatarLootRadar: `+7米 寻物雷达`, upgrade_AvatarLootRadar: `+7米 寻物雷达`,
upgrade_WeaponAmmoMax: `+15% 弹药最大容量`, upgrade_WeaponAmmoMax: `+15% 弹药最大容量`,
upgrade_EnemyArmorReductionAura: `-3% 敌方护甲`, upgrade_EnemyArmorReductionAura: `-3% 敌方护甲`,
upgrade_OnExecutionAmmo: `怜悯之击 100% 补充主次要武器弹匣`, upgrade_OnExecutionAmmo: `怜悯之击可装填100%主要武器和次要武器弹匣容量`,
upgrade_OnExecutionHealthDrop: `怜悯之击 100% 几率 掉落生命球`, upgrade_OnExecutionHealthDrop: `怜悯之击有100%几率掉落生命球`,
upgrade_OnExecutionEnergyDrop: `怜悯之击 50% 几率 掉落生命`, upgrade_OnExecutionEnergyDrop: `怜悯之击有50%几率掉落能量`,
upgrade_OnFailHackReset: `+50% 在入侵失败时重`, upgrade_OnFailHackReset: `入侵失败后有+50%几率重新尝`,
upgrade_DamageReductionOnHack: `入侵时,+75% 伤害减免`, upgrade_DamageReductionOnHack: `入侵时,+75% 伤害减免`,
upgrade_OnExecutionReviveCompanion: `怜悯之击 减少同伴复苏时间 15秒`, upgrade_OnExecutionReviveCompanion: `怜悯之击减少15秒同伴复苏时间 `,
upgrade_OnExecutionParkourSpeed: `怜悯之击 15秒内 +60% 跑酷速度`, upgrade_OnExecutionParkourSpeed: `怜悯之击后+60% 跑酷速度持续15秒 `,
upgrade_AvatarTimeLimitIncrease: `+8秒 入侵时间`, upgrade_AvatarTimeLimitIncrease: `+8秒 入侵时间`,
upgrade_ElectrifyOnHack: `入侵时震慑20米之内的敌人`, upgrade_ElectrifyOnHack: `入侵时震慑20米之内的敌人`,
upgrade_OnExecutionTerrify: `怜悯之击 50% 几率让 15米 以内的敌人恐慌`, upgrade_OnExecutionTerrify: `怜悯之击有50%几率让15米以内的敌人进入恐惧状态8秒`,
upgrade_OnHackLockers: `入侵后解锁20米内的5个储物柜`, upgrade_OnHackLockers: `入侵后解锁20米内的5个储物柜`,
upgrade_OnExecutionBlind: `怜悯之击 致盲18米之内的敌人`, upgrade_OnExecutionBlind: `怜悯之击致盲18米范围内的敌人`,
upgrade_OnExecutionDrainPower: `怜悯之击会使下一个技能有100%的机会获得+50%的技能强度`, upgrade_OnExecutionDrainPower: `怜悯之击会使下一个技能有100%的机会获得+50%的技能强度`,
upgrade_OnHackSprintSpeed: `入侵后+75%冲刺速度持续15秒`, upgrade_OnHackSprintSpeed: `入侵后+75%冲刺速度持续15秒`,
upgrade_SwiftExecute: `怜悯之击速度提升50%`, upgrade_SwiftExecute: `怜悯之击速度提升50%`,