fix: factor conservation standing reward by CaptureRating
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@ -548,7 +548,8 @@ export const addMissionInventoryUpdates = async (
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if (meta.standingReward) {
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if (meta.standingReward) {
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const syndicateTag =
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const syndicateTag =
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inventoryUpdates.Missions!.Tag == "SolNode129" ? "SolarisSyndicate" : "CetusSyndicate";
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inventoryUpdates.Missions!.Tag == "SolNode129" ? "SolarisSyndicate" : "CetusSyndicate";
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const standing = meta.standingReward * capturedAnimal.Count;
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const standing =
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[2, 1.5, 1][capturedAnimal.CaptureRating] * meta.standingReward * capturedAnimal.Count;
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logger.debug(`adding ${standing} standing to ${syndicateTag} for conservation`);
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logger.debug(`adding ${standing} standing to ${syndicateTag} for conservation`);
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addStanding(inventory, syndicateTag, standing);
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addStanding(inventory, syndicateTag, standing);
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}
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}
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