fix: factor conservation standing reward by CaptureRating
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				@ -548,7 +548,8 @@ export const addMissionInventoryUpdates = async (
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                        if (meta.standingReward) {
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					                        if (meta.standingReward) {
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                            const syndicateTag =
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					                            const syndicateTag =
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                                inventoryUpdates.Missions!.Tag == "SolNode129" ? "SolarisSyndicate" : "CetusSyndicate";
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					                                inventoryUpdates.Missions!.Tag == "SolNode129" ? "SolarisSyndicate" : "CetusSyndicate";
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                            const standing = meta.standingReward * capturedAnimal.Count;
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					                            const standing =
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					                                [2, 1.5, 1][capturedAnimal.CaptureRating] * meta.standingReward * capturedAnimal.Count;
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                            logger.debug(`adding ${standing} standing to ${syndicateTag} for conservation`);
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					                            logger.debug(`adding ${standing} standing to ${syndicateTag} for conservation`);
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                            addStanding(inventory, syndicateTag, standing);
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					                            addStanding(inventory, syndicateTag, standing);
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                        }
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					                        }
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