forcibly close game ws connections when nonce is invalidated

This commit is contained in:
Sainan 2025-09-01 04:03:04 +02:00
parent 086a0c467c
commit d481b4b26d
3 changed files with 29 additions and 4 deletions

View File

@ -8,7 +8,7 @@ import { createAccount, createNonce, getUsernameFromEmail, isCorrectPassword } f
import type { IDatabaseAccountJson, ILoginRequest, ILoginResponse } from "../../types/loginTypes.ts";
import { logger } from "../../utils/logger.ts";
import { version_compare } from "../../helpers/inventoryHelpers.ts";
import { sendWsBroadcastTo } from "../../services/wsService.ts";
import { handleNonceInvalidation } from "../../services/wsService.ts";
export const loginController: RequestHandler = async (request, response) => {
const loginRequest = JSON.parse(String(request.body)) as ILoginRequest; // parse octet stream of json data to json object
@ -74,7 +74,7 @@ export const loginController: RequestHandler = async (request, response) => {
account.LastLogin = new Date();
await account.save();
sendWsBroadcastTo(account._id.toString(), { nonce_updated: true });
handleNonceInvalidation(account._id.toString());
response.json(createLoginResponse(myAddress, myUrlBase, account.toJSON(), buildLabel));
};

View File

@ -1,6 +1,6 @@
import type { RequestHandler } from "express";
import { Account } from "../../models/loginModel.ts";
import { sendWsBroadcastTo } from "../../services/wsService.ts";
import { handleNonceInvalidation } from "../../services/wsService.ts";
export const logoutController: RequestHandler = async (req, res) => {
if (!req.query.accountId) {
@ -21,7 +21,7 @@ export const logoutController: RequestHandler = async (req, res) => {
}
);
if (stat.modifiedCount) {
sendWsBroadcastTo(req.query.accountId as string, { nonce_updated: true });
handleNonceInvalidation(req.query.accountId as string);
}
res.writeHead(200, {

View File

@ -247,3 +247,28 @@ export const sendWsBroadcastEx = (data: IWsMsgToClient, accountId?: string, excl
}
}
};
export const handleNonceInvalidation = (accountId: string): void => {
if (wsServer) {
for (const client of wsServer.clients) {
if ((client as IWsCustomData).accountId == accountId) {
if ((client as IWsCustomData).isGame) {
client.close();
} else {
client.send(JSON.stringify({ nonce_updated: true } satisfies IWsMsgToClient));
}
}
}
}
if (wssServer) {
for (const client of wssServer.clients) {
if ((client as IWsCustomData).accountId == accountId) {
if ((client as IWsCustomData).isGame) {
client.close();
} else {
client.send(JSON.stringify({ nonce_updated: true } satisfies IWsMsgToClient));
}
}
}
}
};