fix: endo pickups (#359)
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@ -4,6 +4,7 @@ import { combineRewardAndLootInventory, getRewards } from "@/src/services/missio
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { IMissionInventoryUpdateRequest } from "@/src/types/requestTypes";
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import { logger } from "@/src/utils/logger";
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/*
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**** INPUT ****
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- [ ] crossPlaySetting
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@ -52,6 +53,8 @@ const missionInventoryUpdateController: RequestHandler = async (req, res): Promi
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// eslint-disable-next-line @typescript-eslint/no-unsafe-argument, @typescript-eslint/no-unsafe-call
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const lootInventory = getJSONfromString(req.body.toString()) as IMissionInventoryUpdateRequest;
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logger.debug("missionInventoryUpdate with lootInventory =", lootInventory);
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const { InventoryChanges, MissionRewards } = getRewards(lootInventory);
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const { combinedInventoryChanges, TotalCredits, CreditsBonus, MissionCredits, FusionPoints } =
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@ -66,7 +69,7 @@ const missionInventoryUpdateController: RequestHandler = async (req, res): Promi
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TotalCredits,
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CreditsBonus,
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MissionCredits,
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...(FusionPoints !== undefined && { FusionPoints })
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FusionPoints
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});
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} catch (err) {
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console.error("Error parsing JSON data:", err);
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@ -54,12 +54,22 @@ const combineRewardAndLootInventory = (
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const missionCredits = lootInventory.RegularCredits || 0;
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const creditsBonus = rewardInventory.RegularCredits || 0;
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const totalCredits = missionCredits + creditsBonus;
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const FusionPoints = (lootInventory.FusionPoints || 0) + (rewardInventory.FusionPoints || 0) || undefined;
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let FusionPoints = rewardInventory.FusionPoints || 0;
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// Discharge Endo picked up during the mission
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if (lootInventory.FusionBundles) {
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for (const fusionBundle of lootInventory.FusionBundles) {
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if (fusionBundle.ItemType in fusionBundles) {
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FusionPoints += fusionBundles[fusionBundle.ItemType] * fusionBundle.ItemCount;
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} else {
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logger.error(`unknown fusion bundle: ${fusionBundle.ItemType}`);
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}
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}
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lootInventory.FusionBundles = undefined;
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}
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lootInventory.RegularCredits = totalCredits;
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if (FusionPoints) {
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lootInventory.FusionPoints = FusionPoints;
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}
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lootInventory.FusionPoints = FusionPoints;
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inventoryFields.forEach((field: IInventoryFieldType) => {
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if (rewardInventory[field] && !lootInventory[field]) {
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lootInventory[field] = [];
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@ -72,7 +82,7 @@ const combineRewardAndLootInventory = (
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TotalCredits: [totalCredits, totalCredits],
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CreditsBonus: [creditsBonus, creditsBonus],
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MissionCredits: [missionCredits, missionCredits],
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...(FusionPoints !== undefined && { FusionPoints })
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FusionPoints: FusionPoints
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};
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};
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@ -123,8 +133,9 @@ const creditBundles: Record<string, number> = {
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};
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const fusionBundles: Record<string, number> = {
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"/Lotus/StoreItems/Upgrades/Mods/FusionBundles/UncommonFusionBundle": 50,
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"/Lotus/StoreItems/Upgrades/Mods/FusionBundles/RareFusionBundle": 80
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"/Lotus/Upgrades/Mods/FusionBundles/CommonFusionBundle": 15,
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"/Lotus/Upgrades/Mods/FusionBundles/UncommonFusionBundle": 50,
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"/Lotus/Upgrades/Mods/FusionBundles/RareFusionBundle": 80
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};
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const formatRewardsToInventoryType = (
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@ -136,12 +147,12 @@ const formatRewardsToInventoryType = (
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if (reward.type in creditBundles) {
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InventoryChanges.RegularCredits ??= 0;
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InventoryChanges.RegularCredits += creditBundles[reward.type] * reward.itemCount;
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} else if (reward.type in fusionBundles) {
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InventoryChanges.FusionPoints ??= 0;
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InventoryChanges.FusionPoints += fusionBundles[reward.type] * reward.itemCount;
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} else {
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const type = reward.type.replace("/Lotus/StoreItems/", "/Lotus/");
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if (type in ExportUpgrades) {
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if (type in fusionBundles) {
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InventoryChanges.FusionPoints ??= 0;
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InventoryChanges.FusionPoints += fusionBundles[type] * reward.itemCount;
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} else if (type in ExportUpgrades) {
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addRewardResponse(InventoryChanges, MissionRewards, type, reward.itemCount, "RawUpgrades");
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} else if (type in ExportGear) {
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addRewardResponse(InventoryChanges, MissionRewards, type, reward.itemCount, "Consumables");
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@ -7,6 +7,7 @@ import {
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ICrewShipSalvagedWeaponSkin,
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IEvolutionProgress,
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IMiscItem,
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ITypeCount,
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IMission,
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IRawUpgrade,
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ISeasonChallenge
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@ -45,6 +46,7 @@ export interface IMissionInventoryUpdateRequest {
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Pistols?: IEquipmentClient[];
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Suits?: IEquipmentClient[];
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Melee?: IEquipmentClient[];
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FusionBundles?: ITypeCount[];
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RawUpgrades?: IRawUpgrade[];
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MiscItems?: IMiscItem[];
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Consumables?: IConsumable[];
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@ -52,9 +54,10 @@ export interface IMissionInventoryUpdateRequest {
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RegularCredits?: number;
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ChallengeProgress?: IChallengeProgress[];
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RewardInfo?: IMissionInventoryUpdateRequestRewardInfo;
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FusionPoints?: number;
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Missions?: IMission;
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EvolutionProgress?: IEvolutionProgress[];
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FusionPoints?: number; // Not a part of the request, but we put it in this struct as an intermediate storage.
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}
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export interface IMissionInventoryUpdateRequestRewardInfo {
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