chore: remove undefined as a possible argument when committing inventory change (#1047)
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Reviewed-on: #1047
This commit is contained in:
Sainan 2025-02-28 03:05:32 -08:00
parent 1468c6b1d2
commit cfaafc2cc3

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@ -890,12 +890,12 @@ const addDrone = (
//TODO: wrong id is not erroring //TODO: wrong id is not erroring
export const addGearExpByCategory = ( export const addGearExpByCategory = (
inventory: TInventoryDatabaseDocument, inventory: TInventoryDatabaseDocument,
gearArray: IEquipmentClient[] | undefined, gearArray: IEquipmentClient[],
categoryName: TEquipmentKey categoryName: TEquipmentKey
): void => { ): void => {
const category = inventory[categoryName]; const category = inventory[categoryName];
gearArray?.forEach(({ ItemId, XP }) => { gearArray.forEach(({ ItemId, XP }) => {
if (!XP) { if (!XP) {
return; return;
} }
@ -919,10 +919,10 @@ export const addGearExpByCategory = (
}); });
}; };
export const addMiscItems = (inventory: TInventoryDatabaseDocument, itemsArray: IMiscItem[] | undefined): void => { export const addMiscItems = (inventory: TInventoryDatabaseDocument, itemsArray: IMiscItem[]): void => {
const { MiscItems } = inventory; const { MiscItems } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => { itemsArray.forEach(({ ItemCount, ItemType }) => {
if (ItemCount == 0) { if (ItemCount == 0) {
return; return;
} }
@ -941,13 +941,10 @@ export const addMiscItems = (inventory: TInventoryDatabaseDocument, itemsArray:
}); });
}; };
export const addShipDecorations = ( export const addShipDecorations = (inventory: TInventoryDatabaseDocument, itemsArray: IConsumable[]): void => {
inventory: TInventoryDatabaseDocument,
itemsArray: IConsumable[] | undefined
): void => {
const { ShipDecorations } = inventory; const { ShipDecorations } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => { itemsArray.forEach(({ ItemCount, ItemType }) => {
const itemIndex = ShipDecorations.findIndex(miscItem => miscItem.ItemType === ItemType); const itemIndex = ShipDecorations.findIndex(miscItem => miscItem.ItemType === ItemType);
if (itemIndex !== -1) { if (itemIndex !== -1) {
@ -958,10 +955,10 @@ export const addShipDecorations = (
}); });
}; };
export const addConsumables = (inventory: TInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined): void => { export const addConsumables = (inventory: TInventoryDatabaseDocument, itemsArray: IConsumable[]): void => {
const { Consumables } = inventory; const { Consumables } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => { itemsArray.forEach(({ ItemCount, ItemType }) => {
const itemIndex = Consumables.findIndex(i => i.ItemType === ItemType); const itemIndex = Consumables.findIndex(i => i.ItemType === ItemType);
if (itemIndex !== -1) { if (itemIndex !== -1) {
@ -972,13 +969,10 @@ export const addConsumables = (inventory: TInventoryDatabaseDocument, itemsArray
}); });
}; };
export const addCrewShipRawSalvage = ( export const addCrewShipRawSalvage = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[]): void => {
inventory: TInventoryDatabaseDocument,
itemsArray: ITypeCount[] | undefined
): void => {
const { CrewShipRawSalvage } = inventory; const { CrewShipRawSalvage } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => { itemsArray.forEach(({ ItemCount, ItemType }) => {
const itemIndex = CrewShipRawSalvage.findIndex(i => i.ItemType === ItemType); const itemIndex = CrewShipRawSalvage.findIndex(i => i.ItemType === ItemType);
if (itemIndex !== -1) { if (itemIndex !== -1) {
@ -989,10 +983,10 @@ export const addCrewShipRawSalvage = (
}); });
}; };
export const addCrewShipAmmo = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[] | undefined): void => { export const addCrewShipAmmo = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[]): void => {
const { CrewShipAmmo } = inventory; const { CrewShipAmmo } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => { itemsArray.forEach(({ ItemCount, ItemType }) => {
const itemIndex = CrewShipAmmo.findIndex(i => i.ItemType === ItemType); const itemIndex = CrewShipAmmo.findIndex(i => i.ItemType === ItemType);
if (itemIndex !== -1) { if (itemIndex !== -1) {
@ -1003,10 +997,10 @@ export const addCrewShipAmmo = (inventory: TInventoryDatabaseDocument, itemsArra
}); });
}; };
export const addRecipes = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[] | undefined): void => { export const addRecipes = (inventory: TInventoryDatabaseDocument, itemsArray: ITypeCount[]): void => {
const { Recipes } = inventory; const { Recipes } = inventory;
itemsArray?.forEach(({ ItemCount, ItemType }) => { itemsArray.forEach(({ ItemCount, ItemType }) => {
const itemIndex = Recipes.findIndex(i => i.ItemType === ItemType); const itemIndex = Recipes.findIndex(i => i.ItemType === ItemType);
if (itemIndex !== -1) { if (itemIndex !== -1) {
@ -1017,10 +1011,10 @@ export const addRecipes = (inventory: TInventoryDatabaseDocument, itemsArray: IT
}); });
}; };
export const addMods = (inventory: TInventoryDatabaseDocument, itemsArray: IRawUpgrade[] | undefined): void => { export const addMods = (inventory: TInventoryDatabaseDocument, itemsArray: IRawUpgrade[]): void => {
const { RawUpgrades } = inventory; const { RawUpgrades } = inventory;
itemsArray?.forEach(({ ItemType, ItemCount }) => { itemsArray.forEach(({ ItemType, ItemCount }) => {
if (ItemCount == 0) { if (ItemCount == 0) {
return; return;
} }
@ -1039,12 +1033,9 @@ export const addMods = (inventory: TInventoryDatabaseDocument, itemsArray: IRawU
}); });
}; };
export const addFusionTreasures = ( export const addFusionTreasures = (inventory: TInventoryDatabaseDocument, itemsArray: IFusionTreasure[]): void => {
inventory: TInventoryDatabaseDocument,
itemsArray: IFusionTreasure[] | undefined
): void => {
const { FusionTreasures } = inventory; const { FusionTreasures } = inventory;
itemsArray?.forEach(({ ItemType, ItemCount, Sockets }) => { itemsArray.forEach(({ ItemType, ItemCount, Sockets }) => {
const itemIndex = FusionTreasures.findIndex(i => i.ItemType == ItemType && (i.Sockets || 0) == (Sockets || 0)); const itemIndex = FusionTreasures.findIndex(i => i.ItemType == ItemType && (i.Sockets || 0) == (Sockets || 0));
if (itemIndex !== -1) { if (itemIndex !== -1) {
@ -1055,7 +1046,7 @@ export const addFusionTreasures = (
}); });
}; };
export const addFocusXpIncreases = (inventory: TInventoryDatabaseDocument, focusXpPlus: number[] | undefined): void => { export const addFocusXpIncreases = (inventory: TInventoryDatabaseDocument, focusXpPlus: number[]): void => {
enum FocusType { enum FocusType {
AP_UNIVERSAL, AP_UNIVERSAL,
AP_ATTACK, AP_ATTACK,
@ -1069,14 +1060,12 @@ export const addFocusXpIncreases = (inventory: TInventoryDatabaseDocument, focus
AP_ANY AP_ANY
} }
if (focusXpPlus) {
inventory.FocusXP ??= { AP_ATTACK: 0, AP_DEFENSE: 0, AP_TACTIC: 0, AP_POWER: 0, AP_WARD: 0 }; inventory.FocusXP ??= { AP_ATTACK: 0, AP_DEFENSE: 0, AP_TACTIC: 0, AP_POWER: 0, AP_WARD: 0 };
inventory.FocusXP.AP_ATTACK += focusXpPlus[FocusType.AP_ATTACK]; inventory.FocusXP.AP_ATTACK += focusXpPlus[FocusType.AP_ATTACK];
inventory.FocusXP.AP_DEFENSE += focusXpPlus[FocusType.AP_DEFENSE]; inventory.FocusXP.AP_DEFENSE += focusXpPlus[FocusType.AP_DEFENSE];
inventory.FocusXP.AP_TACTIC += focusXpPlus[FocusType.AP_TACTIC]; inventory.FocusXP.AP_TACTIC += focusXpPlus[FocusType.AP_TACTIC];
inventory.FocusXP.AP_POWER += focusXpPlus[FocusType.AP_POWER]; inventory.FocusXP.AP_POWER += focusXpPlus[FocusType.AP_POWER];
inventory.FocusXP.AP_WARD += focusXpPlus[FocusType.AP_WARD]; inventory.FocusXP.AP_WARD += focusXpPlus[FocusType.AP_WARD];
}
}; };
export const updateChallengeProgress = async ( export const updateChallengeProgress = async (