feat: acquisition of CrewShipWeapons

This commit is contained in:
Sainan 2025-03-11 12:41:40 +01:00
parent ead7b67efc
commit cf62320857
4 changed files with 72 additions and 5 deletions

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@ -6,6 +6,7 @@ import {
ExportDrones, ExportDrones,
ExportGear, ExportGear,
ExportMisc, ExportMisc,
ExportRailjackWeapons,
ExportRecipes, ExportRecipes,
ExportRelics, ExportRelics,
ExportResources, ExportResources,
@ -160,6 +161,12 @@ const getItemListsController: RequestHandler = (req, response) => {
name: getString(item.name, lang) name: getString(item.name, lang)
}); });
} }
for (const [uniqueName, item] of Object.entries(ExportRailjackWeapons)) {
res.miscitems.push({
uniqueName: uniqueName,
name: getString(item.name, lang)
});
}
res.mods = []; res.mods = [];
for (const [uniqueName, upgrade] of Object.entries(ExportUpgrades)) { for (const [uniqueName, upgrade] of Object.entries(ExportUpgrades)) {

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@ -75,7 +75,8 @@ import {
ICollectibleEntry, ICollectibleEntry,
IIncentiveState, IIncentiveState,
ISongChallenge, ISongChallenge,
ILibraryPersonalProgress ILibraryPersonalProgress,
ICrewShipWeaponDatabase
} from "../../types/inventoryTypes/inventoryTypes"; } from "../../types/inventoryTypes/inventoryTypes";
import { IOid } from "../../types/commonTypes"; import { IOid } from "../../types/commonTypes";
import { import {
@ -1037,6 +1038,25 @@ const alignmentSchema = new Schema<IAlignment>(
{ _id: false } { _id: false }
); );
const crewShipWeaponSchema2 = new Schema<ICrewShipWeaponDatabase>(
{
ItemType: String
},
{ id: false }
);
crewShipWeaponSchema2.virtual("ItemId").get(function () {
return { $oid: this._id.toString() } satisfies IOid;
});
crewShipWeaponSchema2.set("toJSON", {
virtuals: true,
transform(_document, returnedObject) {
delete returnedObject._id;
delete returnedObject.__v;
}
});
const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>( const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
{ {
accountOwnerId: Schema.Types.ObjectId, accountOwnerId: Schema.Types.ObjectId,
@ -1157,7 +1177,7 @@ const inventorySchema = new Schema<IInventoryDatabase, InventoryDocumentProps>(
//Default RailJack //Default RailJack
CrewShipAmmo: [typeCountSchema], CrewShipAmmo: [typeCountSchema],
CrewShipWeapons: [Schema.Types.Mixed], CrewShipWeapons: [crewShipWeaponSchema2],
CrewShipWeaponSkins: [upgradeSchema], CrewShipWeaponSkins: [upgradeSchema],
//NPC Crew and weapon //NPC Crew and weapon
@ -1404,6 +1424,7 @@ export type InventoryDocumentProps = {
WeaponSkins: Types.DocumentArray<IWeaponSkinDatabase>; WeaponSkins: Types.DocumentArray<IWeaponSkinDatabase>;
QuestKeys: Types.DocumentArray<IQuestKeyDatabase>; QuestKeys: Types.DocumentArray<IQuestKeyDatabase>;
Drones: Types.DocumentArray<IDroneDatabase>; Drones: Types.DocumentArray<IDroneDatabase>;
CrewShipWeapons: Types.DocumentArray<ICrewShipWeaponDatabase>;
CrewShipWeaponSkins: Types.DocumentArray<IUpgradeDatabase>; CrewShipWeaponSkins: Types.DocumentArray<IUpgradeDatabase>;
} & { [K in TEquipmentKey]: Types.DocumentArray<IEquipmentDatabase> }; } & { [K in TEquipmentKey]: Types.DocumentArray<IEquipmentDatabase> };

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@ -26,7 +26,8 @@ import {
ILibraryDailyTaskInfo, ILibraryDailyTaskInfo,
ICalendarProgress, ICalendarProgress,
IDroneClient, IDroneClient,
IUpgradeClient IUpgradeClient,
ICrewShipWeaponClient
} from "@/src/types/inventoryTypes/inventoryTypes"; } from "@/src/types/inventoryTypes/inventoryTypes";
import { IGenericUpdate } from "../types/genericUpdate"; import { IGenericUpdate } from "../types/genericUpdate";
import { import {
@ -54,6 +55,7 @@ import {
ExportGear, ExportGear,
ExportKeys, ExportKeys,
ExportMisc, ExportMisc,
ExportRailjackWeapons,
ExportRecipes, ExportRecipes,
ExportResources, ExportResources,
ExportSentinels, ExportSentinels,
@ -386,6 +388,12 @@ export const addItem = async (
}; };
} }
} }
if (typeName in ExportRailjackWeapons) {
// I'm not sure if these use a slot. Maybe CrewShipSalvageBin?
return {
InventoryChanges: addCrewShipWeapon(inventory, typeName)
};
}
if (typeName in ExportMisc.creditBundles) { if (typeName in ExportMisc.creditBundles) {
const creditsTotal = ExportMisc.creditBundles[typeName] * quantity; const creditsTotal = ExportMisc.creditBundles[typeName] * quantity;
inventory.RegularCredits += creditsTotal; inventory.RegularCredits += creditsTotal;
@ -859,6 +867,7 @@ export const addCustomization = (
inventoryChanges: IInventoryChanges = {} inventoryChanges: IInventoryChanges = {}
): IInventoryChanges => { ): IInventoryChanges => {
const flavourItemIndex = inventory.FlavourItems.push({ ItemType: customizationName }) - 1; const flavourItemIndex = inventory.FlavourItems.push({ ItemType: customizationName }) - 1;
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
inventoryChanges.FlavourItems ??= []; inventoryChanges.FlavourItems ??= [];
(inventoryChanges.FlavourItems as IFlavourItem[]).push( (inventoryChanges.FlavourItems as IFlavourItem[]).push(
inventory.FlavourItems[flavourItemIndex].toJSON<IFlavourItem>() inventory.FlavourItems[flavourItemIndex].toJSON<IFlavourItem>()
@ -872,6 +881,7 @@ export const addSkin = (
inventoryChanges: IInventoryChanges = {} inventoryChanges: IInventoryChanges = {}
): IInventoryChanges => { ): IInventoryChanges => {
const index = inventory.WeaponSkins.push({ ItemType: typeName }) - 1; const index = inventory.WeaponSkins.push({ ItemType: typeName }) - 1;
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
inventoryChanges.WeaponSkins ??= []; inventoryChanges.WeaponSkins ??= [];
(inventoryChanges.WeaponSkins as IWeaponSkinClient[]).push( (inventoryChanges.WeaponSkins as IWeaponSkinClient[]).push(
inventory.WeaponSkins[index].toJSON<IWeaponSkinClient>() inventory.WeaponSkins[index].toJSON<IWeaponSkinClient>()
@ -879,12 +889,27 @@ export const addSkin = (
return inventoryChanges; return inventoryChanges;
}; };
const addCrewShipWeapon = (
inventory: TInventoryDatabaseDocument,
typeName: string,
inventoryChanges: IInventoryChanges = {}
): IInventoryChanges => {
const index = inventory.CrewShipWeapons.push({ ItemType: typeName, _id: new Types.ObjectId() }) - 1;
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
inventoryChanges.CrewShipWeapons ??= [];
(inventoryChanges.CrewShipWeapons as ICrewShipWeaponClient[]).push(
inventory.CrewShipWeapons[index].toJSON<ICrewShipWeaponClient>()
);
return inventoryChanges;
};
const addCrewShipWeaponSkin = ( const addCrewShipWeaponSkin = (
inventory: TInventoryDatabaseDocument, inventory: TInventoryDatabaseDocument,
typeName: string, typeName: string,
inventoryChanges: IInventoryChanges = {} inventoryChanges: IInventoryChanges = {}
): IInventoryChanges => { ): IInventoryChanges => {
const index = inventory.CrewShipWeaponSkins.push({ ItemType: typeName }) - 1; const index = inventory.CrewShipWeaponSkins.push({ ItemType: typeName }) - 1;
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
inventoryChanges.CrewShipWeaponSkins ??= []; inventoryChanges.CrewShipWeaponSkins ??= [];
(inventoryChanges.CrewShipWeaponSkins as IUpgradeClient[]).push( (inventoryChanges.CrewShipWeaponSkins as IUpgradeClient[]).push(
inventory.CrewShipWeaponSkins[index].toJSON<IUpgradeClient>() inventory.CrewShipWeaponSkins[index].toJSON<IUpgradeClient>()

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@ -31,6 +31,7 @@ export interface IInventoryDatabase
| "WeaponSkins" | "WeaponSkins"
| "Upgrades" | "Upgrades"
| "CrewShipSalvagedWeaponSkins" | "CrewShipSalvagedWeaponSkins"
| "CrewShipWeapons"
| "CrewShipWeaponSkins" | "CrewShipWeaponSkins"
| "AdultOperatorLoadOuts" | "AdultOperatorLoadOuts"
| "OperatorLoadOuts" | "OperatorLoadOuts"
@ -56,6 +57,7 @@ export interface IInventoryDatabase
WeaponSkins: IWeaponSkinDatabase[]; WeaponSkins: IWeaponSkinDatabase[];
Upgrades: IUpgradeDatabase[]; Upgrades: IUpgradeDatabase[];
CrewShipSalvagedWeaponSkins: IUpgradeDatabase[]; CrewShipSalvagedWeaponSkins: IUpgradeDatabase[];
CrewShipWeapons: ICrewShipWeaponDatabase[];
CrewShipWeaponSkins: IUpgradeDatabase[]; CrewShipWeaponSkins: IUpgradeDatabase[];
AdultOperatorLoadOuts: IOperatorConfigDatabase[]; AdultOperatorLoadOuts: IOperatorConfigDatabase[];
OperatorLoadOuts: IOperatorConfigDatabase[]; OperatorLoadOuts: IOperatorConfigDatabase[];
@ -289,8 +291,8 @@ export interface IInventoryClient extends IDailyAffiliations, InventoryClientEqu
PlayerSkills: IPlayerSkills; PlayerSkills: IPlayerSkills;
CrewShipAmmo: IConsumable[]; CrewShipAmmo: IConsumable[];
CrewShipSalvagedWeaponSkins: IUpgradeClient[]; CrewShipSalvagedWeaponSkins: IUpgradeClient[];
CrewShipWeapons: ICrewShipWeapon[]; CrewShipWeapons: ICrewShipWeaponClient[];
CrewShipSalvagedWeapons: ICrewShipWeapon[]; CrewShipSalvagedWeapons: IEquipmentClient[];
CrewShipWeaponSkins: IUpgradeClient[]; CrewShipWeaponSkins: IUpgradeClient[];
TradeBannedUntil?: IMongoDate; TradeBannedUntil?: IMongoDate;
PlayedParkourTutorial: boolean; PlayedParkourTutorial: boolean;
@ -489,11 +491,23 @@ export interface IFlavourItem {
export type IMiscItem = ITypeCount; export type IMiscItem = ITypeCount;
// inventory.CrewShips[0].Weapon
export interface ICrewShipWeapon { export interface ICrewShipWeapon {
PILOT: ICrewShipPilotWeapon; PILOT: ICrewShipPilotWeapon;
PORT_GUNS: ICrewShipPortGuns; PORT_GUNS: ICrewShipPortGuns;
} }
// inventory.CrewShipWeapons
export interface ICrewShipWeaponClient {
ItemType: string;
ItemId: IOid;
}
export interface ICrewShipWeaponDatabase {
ItemType: string;
_id: Types.ObjectId;
}
export interface ICrewShipPilotWeapon { export interface ICrewShipPilotWeapon {
PRIMARY_A: IEquipmentSelection; PRIMARY_A: IEquipmentSelection;
SECONDARY_A: IEquipmentSelection; SECONDARY_A: IEquipmentSelection;