diff --git a/src/services/worldStateService.ts b/src/services/worldStateService.ts index a8b4cf5a..634fc10e 100644 --- a/src/services/worldStateService.ts +++ b/src/services/worldStateService.ts @@ -230,40 +230,6 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => { const boss = rng.randomElement(sortieBosses)!; - const modifiers = [ - "SORTIE_MODIFIER_LOW_ENERGY", - "SORTIE_MODIFIER_IMPACT", - "SORTIE_MODIFIER_SLASH", - "SORTIE_MODIFIER_PUNCTURE", - "SORTIE_MODIFIER_EXIMUS", - "SORTIE_MODIFIER_MAGNETIC", - "SORTIE_MODIFIER_CORROSIVE", - "SORTIE_MODIFIER_VIRAL", - "SORTIE_MODIFIER_ELECTRICITY", - "SORTIE_MODIFIER_RADIATION", - "SORTIE_MODIFIER_GAS", - "SORTIE_MODIFIER_FIRE", - "SORTIE_MODIFIER_EXPLOSION", - "SORTIE_MODIFIER_FREEZE", - "SORTIE_MODIFIER_TOXIN", - "SORTIE_MODIFIER_POISON", - "SORTIE_MODIFIER_HAZARD_RADIATION", - "SORTIE_MODIFIER_HAZARD_MAGNETIC", - "SORTIE_MODIFIER_HAZARD_FOG", // TODO: push this if the mission tileset is Grineer Forest - "SORTIE_MODIFIER_HAZARD_FIRE", // TODO: push this if the mission tileset is Corpus Ship or Grineer Galleon - "SORTIE_MODIFIER_HAZARD_ICE", - "SORTIE_MODIFIER_HAZARD_COLD", - "SORTIE_MODIFIER_SECONDARY_ONLY", - "SORTIE_MODIFIER_SHOTGUN_ONLY", - "SORTIE_MODIFIER_SNIPER_ONLY", - "SORTIE_MODIFIER_RIFLE_ONLY", - "SORTIE_MODIFIER_MELEE_ONLY", - "SORTIE_MODIFIER_BOW_ONLY" - ]; - - if (sortieBossToFaction[boss] == "FC_CORPUS") modifiers.push("SORTIE_MODIFIER_SHIELDS"); - if (sortieBossToFaction[boss] != "FC_CORPUS") modifiers.push("SORTIE_MODIFIER_ARMOR"); - const nodes: string[] = []; const availableMissionIndexes: number[] = []; for (const [key, value] of Object.entries(ExportRegions)) { @@ -314,9 +280,38 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => { sortieFactionToSpecialMissionTileset[sortieBossToFaction[boss]] ); + const modifiers = [ + "SORTIE_MODIFIER_LOW_ENERGY", + "SORTIE_MODIFIER_IMPACT", + "SORTIE_MODIFIER_SLASH", + "SORTIE_MODIFIER_PUNCTURE", + "SORTIE_MODIFIER_EXIMUS", + "SORTIE_MODIFIER_MAGNETIC", + "SORTIE_MODIFIER_CORROSIVE", + "SORTIE_MODIFIER_VIRAL", + "SORTIE_MODIFIER_ELECTRICITY", + "SORTIE_MODIFIER_RADIATION", + "SORTIE_MODIFIER_GAS", + "SORTIE_MODIFIER_FIRE", + "SORTIE_MODIFIER_EXPLOSION", + "SORTIE_MODIFIER_FREEZE", + "SORTIE_MODIFIER_TOXIN", + "SORTIE_MODIFIER_POISON", + "SORTIE_MODIFIER_HAZARD_RADIATION", + "SORTIE_MODIFIER_HAZARD_MAGNETIC", + "SORTIE_MODIFIER_HAZARD_FOG", // TODO: push this if the mission tileset is Grineer Forest + "SORTIE_MODIFIER_HAZARD_FIRE", // TODO: push this if the mission tileset is Corpus Ship or Grineer Galleon + "SORTIE_MODIFIER_HAZARD_ICE", + "SORTIE_MODIFIER_HAZARD_COLD", + "SORTIE_MODIFIER_SECONDARY_ONLY", + "SORTIE_MODIFIER_SHOTGUN_ONLY", + "SORTIE_MODIFIER_SNIPER_ONLY", + "SORTIE_MODIFIER_RIFLE_ONLY", + "SORTIE_MODIFIER_BOW_ONLY" + ]; + if (i == 2 && boss != "SORTIE_BOSS_CORRUPTED_VOR" && rng.randomInt(0, 2) == 2) { - const filteredModifiers = modifiers.filter(mod => mod !== "SORTIE_MODIFIER_MELEE_ONLY"); - const modifierType = rng.randomElement(filteredModifiers)!; + const modifierType = rng.randomElement(modifiers)!; selectedNodes.push({ missionType: "MT_ASSASSINATION", @@ -334,12 +329,21 @@ const pushSortieIfRelevant = (worldState: IWorldState, day: number): void => { continue; } - const filteredModifiers = - missionType === "MT_TERRITORY" - ? modifiers.filter(mod => mod != "SORTIE_MODIFIER_HAZARD_RADIATION") - : modifiers; + modifiers.push("SORTIE_MODIFIER_MELEE_ONLY"); // not an assassination mission, can now push this - const modifierType = rng.randomElement(filteredModifiers)!; + if (missionType != "MT_TERRITORY") { + modifiers.push("SORTIE_MODIFIER_HAZARD_RADIATION"); + } + + if (ExportRegions[node].factionIndex == 0) { + // Grineer + modifiers.push("SORTIE_MODIFIER_ARMOR"); + } else if (ExportRegions[node].factionIndex == 1) { + // Corpus + modifiers.push("SORTIE_MODIFIER_SHIELDS"); + } + + const modifierType = rng.randomElement(modifiers)!; selectedNodes.push({ missionType,