fix: handle quest replay
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Closes #2496
This commit is contained in:
AMelonInsideLemon 2025-09-14 12:15:42 +02:00
parent d2aff211c6
commit ca13c3fc81
12 changed files with 131 additions and 84 deletions

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@ -8,8 +8,8 @@ export const giveKeyChainTriggeredMessageController: RequestHandler = async (req
const accountId = await getAccountIdForRequest(req); const accountId = await getAccountIdForRequest(req);
const keyChainInfo = JSON.parse((req.body as Buffer).toString()) as IKeyChainRequest; const keyChainInfo = JSON.parse((req.body as Buffer).toString()) as IKeyChainRequest;
const inventory = await getInventory(accountId, "QuestKeys"); const inventory = await getInventory(accountId, "QuestKeys accountOwnerId");
await giveKeyChainMessage(inventory, accountId, keyChainInfo); await giveKeyChainMessage(inventory, keyChainInfo);
await inventory.save(); await inventory.save();
res.send(1); res.send(1);

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@ -102,8 +102,16 @@ export const manageQuestsController: RequestHandler = async (req, res) => {
questKey.Completed = false; questKey.Completed = false;
questKey.CompletionDate = undefined; questKey.CompletionDate = undefined;
} }
questKey.Progress.pop();
const stage = questKey.Progress.length - 1; const run = questKey.Progress[0]?.c ?? 0;
const stage = questKey.Progress.map(p => p.c).lastIndexOf(run);
if (run > 0) {
questKey.Progress[stage].c = run - 1;
} else {
questKey.Progress.pop();
}
if (stage > 0) { if (stage > 0) {
await giveKeyChainStageTriggered(inventory, { await giveKeyChainStageTriggered(inventory, {
KeyChain: questKey.ItemType, KeyChain: questKey.ItemType,
@ -123,28 +131,28 @@ export const manageQuestsController: RequestHandler = async (req, res) => {
} }
if (!questKey.Progress) break; if (!questKey.Progress) break;
const currentStage = questKey.Progress.length; const run = questKey.Progress[0]?.c ?? 0;
const currentStage = questKey.Progress.map(p => p.c).lastIndexOf(run);
if (currentStage + 1 == questManifest.chainStages?.length) { if (currentStage + 1 == questManifest.chainStages?.length) {
logger.debug(`Trying to complete last stage with nextStage, calling completeQuest instead`); logger.debug(`Trying to complete last stage with nextStage, calling completeQuest instead`);
await completeQuest(inventory, questKey.ItemType); await completeQuest(inventory, questKey.ItemType);
} else { } else {
const progress = { if (run > 0) {
c: 0, questKey.Progress[currentStage + 1].c = run;
i: false, } else {
m: false, questKey.Progress.push({ c: run, i: false, m: false, b: [] });
b: [] }
};
questKey.Progress.push(progress);
await giveKeyChainStageTriggered(inventory, { await giveKeyChainStageTriggered(inventory, {
KeyChain: questKey.ItemType, KeyChain: questKey.ItemType,
ChainStage: currentStage ChainStage: currentStage + 1
}); });
if (currentStage > 0) { if (currentStage > 0) {
await giveKeyChainMissionReward(inventory, { await giveKeyChainMissionReward(inventory, {
KeyChain: questKey.ItemType, KeyChain: questKey.ItemType,
ChainStage: currentStage - 1 ChainStage: currentStage
}); });
} }
} }

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@ -6,7 +6,6 @@ import { addItem, addItems, addKeyChainItems, setupKahlSyndicate } from "./inven
import { fromStoreItem, getKeyChainMessage, getLevelKeyRewards } from "./itemDataService.ts"; import { fromStoreItem, getKeyChainMessage, getLevelKeyRewards } from "./itemDataService.ts";
import type { IQuestKeyClient, IQuestKeyDatabase, IQuestStage } from "../types/inventoryTypes/inventoryTypes.ts"; import type { IQuestKeyClient, IQuestKeyDatabase, IQuestStage } from "../types/inventoryTypes/inventoryTypes.ts";
import { logger } from "../utils/logger.ts"; import { logger } from "../utils/logger.ts";
import type { Types } from "mongoose";
import { ExportKeys } from "warframe-public-export-plus"; import { ExportKeys } from "warframe-public-export-plus";
import { addFixedLevelRewards } from "./missionInventoryUpdateService.ts"; import { addFixedLevelRewards } from "./missionInventoryUpdateService.ts";
import type { IInventoryChanges } from "../types/purchaseTypes.ts"; import type { IInventoryChanges } from "../types/purchaseTypes.ts";
@ -44,7 +43,12 @@ export const updateQuestKey = async (
inventory.QuestKeys[questKeyIndex].CompletionDate = new Date(); inventory.QuestKeys[questKeyIndex].CompletionDate = new Date();
const questKey = questKeyUpdate[0].ItemType; const questKey = questKeyUpdate[0].ItemType;
await handleQuestCompletion(inventory, questKey, inventoryChanges); await handleQuestCompletion(
inventory,
questKey,
inventoryChanges,
(questKeyUpdate[0].Progress?.[0]?.c ?? 0) > 0
);
} }
return inventoryChanges; return inventoryChanges;
}; };
@ -52,7 +56,7 @@ export const updateQuestKey = async (
export const updateQuestStage = ( export const updateQuestStage = (
inventory: TInventoryDatabaseDocument, inventory: TInventoryDatabaseDocument,
{ KeyChain, ChainStage }: IKeyChainRequest, { KeyChain, ChainStage }: IKeyChainRequest,
questStageUpdate: IQuestStage questStageUpdate: Partial<IQuestStage>
): void => { ): void => {
const quest = inventory.QuestKeys.find(quest => quest.ItemType === KeyChain); const quest = inventory.QuestKeys.find(quest => quest.ItemType === KeyChain);
@ -68,14 +72,22 @@ export const updateQuestStage = (
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
if (!questStage) { if (!questStage) {
const questStageIndex = quest.Progress.push(questStageUpdate) - 1; const questStageIndex =
quest.Progress.push({
c: questStageUpdate.c ?? 0,
i: questStageUpdate.i ?? false,
m: questStageUpdate.m ?? false,
b: questStageUpdate.b ?? []
}) - 1;
if (questStageIndex !== ChainStage) { if (questStageIndex !== ChainStage) {
throw new Error(`Quest stage index mismatch: ${questStageIndex} !== ${ChainStage}`); throw new Error(`Quest stage index mismatch: ${questStageIndex} !== ${ChainStage}`);
} }
return; return;
} }
Object.assign(questStage, questStageUpdate); for (const [key, value] of Object.entries(questStageUpdate) as [keyof IQuestStage, number | boolean | any[]][]) {
(questStage[key] as any) = value;
}
}; };
export const addQuestKey = ( export const addQuestKey = (
@ -112,58 +124,53 @@ export const completeQuest = async (inventory: TInventoryDatabaseDocument, quest
} }
const chainStageTotal = chainStages.length; const chainStageTotal = chainStages.length;
let existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey);
const existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey); if (!existingQuestKey) {
const startingStage = Math.max((existingQuestKey?.Progress?.length ?? 0) - 1, 0);
if (existingQuestKey?.Completed) {
return;
}
if (existingQuestKey) {
existingQuestKey.Progress = existingQuestKey.Progress ?? [];
const existingProgressLength = existingQuestKey.Progress.length;
if (existingProgressLength < chainStageTotal) {
const missingProgress: IQuestStage[] = Array.from(
{ length: chainStageTotal - existingProgressLength },
() =>
({
c: 0,
i: false,
m: false,
b: []
}) as IQuestStage
);
existingQuestKey.Progress.push(...missingProgress);
existingQuestKey.CompletionDate = new Date();
existingQuestKey.Completed = true;
}
} else {
const completedQuestKey: IQuestKeyDatabase = { const completedQuestKey: IQuestKeyDatabase = {
ItemType: questKey, ItemType: questKey,
Completed: true, Completed: false,
unlock: true, unlock: true,
Progress: Array(chainStageTotal).fill({ Progress: Array.from({ length: chainStageTotal }, () => ({
c: 0, c: 0,
i: false, i: false,
m: false, m: false,
b: [] b: []
} satisfies IQuestStage), }))
CompletionDate: new Date()
}; };
addQuestKey(inventory, completedQuestKey); addQuestKey(inventory, completedQuestKey);
existingQuestKey = inventory.QuestKeys.find(qk => qk.ItemType === questKey)!;
} else if (existingQuestKey.Completed) {
return;
} }
for (let i = startingStage; i < chainStageTotal; i++) { existingQuestKey.Progress = existingQuestKey.Progress ?? [];
await giveKeyChainStageTriggered(inventory, { KeyChain: questKey, ChainStage: i });
await giveKeyChainMissionReward(inventory, { KeyChain: questKey, ChainStage: i }); const run = existingQuestKey.Progress[0]?.c ?? 0;
const existingProgressLength = existingQuestKey.Progress.length;
if (existingProgressLength < chainStageTotal) {
const missingProgress: IQuestStage[] = Array.from(
{ length: chainStageTotal - existingProgressLength },
() => ({ c: run, i: false, m: false, b: [] }) as IQuestStage
);
existingQuestKey.Progress.push(...missingProgress);
} }
await handleQuestCompletion(inventory, questKey); for (let i = 0; i < chainStageTotal; i++) {
const stage = existingQuestKey.Progress[i];
if (stage.c < run) {
stage.c = run;
await giveKeyChainStageTriggered(inventory, { KeyChain: questKey, ChainStage: i });
await giveKeyChainMissionReward(inventory, { KeyChain: questKey, ChainStage: i });
}
}
if (existingQuestKey.Progress.every(p => p.c == run)) {
existingQuestKey.Completed = true;
existingQuestKey.CompletionDate = new Date();
await handleQuestCompletion(inventory, questKey, undefined, run > 0);
}
}; };
const getQuestCompletionItems = (questKey: string): ITypeCount[] | undefined => { const getQuestCompletionItems = (questKey: string): ITypeCount[] | undefined => {
@ -214,28 +221,35 @@ const doesQuestCompletionFinishSet = (
const handleQuestCompletion = async ( const handleQuestCompletion = async (
inventory: TInventoryDatabaseDocument, inventory: TInventoryDatabaseDocument,
questKey: string, questKey: string,
inventoryChanges: IInventoryChanges = {} inventoryChanges: IInventoryChanges = {},
isRerun: boolean = false
): Promise<void> => { ): Promise<void> => {
logger.debug(`completed quest ${questKey}`); logger.debug(`completed quest ${questKey}`);
if (inventory.ActiveQuest == questKey) inventory.ActiveQuest = "";
if (questKey == "/Lotus/Types/Keys/OrokinMoonQuest/OrokinMoonQuestKeyChain") { if (questKey == "/Lotus/Types/Keys/OrokinMoonQuest/OrokinMoonQuestKeyChain") {
const att = isRerun
? []
: [
"/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoSmallSword",
"/Lotus/Upgrades/Skins/Sigils/ScarSigil"
];
await createMessage(inventory.accountOwnerId, [ await createMessage(inventory.accountOwnerId, [
{ {
sndr: "/Lotus/Language/Bosses/Ordis", sndr: "/Lotus/Language/Bosses/Ordis",
msg: "/Lotus/Language/G1Quests/SecondDreamFinishInboxMessage", msg: "/Lotus/Language/G1Quests/SecondDreamFinishInboxMessage",
att: [ att,
"/Lotus/Weapons/Tenno/Melee/Swords/StalkerTwo/StalkerTwoSmallSword",
"/Lotus/Upgrades/Skins/Sigils/ScarSigil"
],
sub: "/Lotus/Language/G1Quests/SecondDreamFinishInboxTitle", sub: "/Lotus/Language/G1Quests/SecondDreamFinishInboxTitle",
icon: "/Lotus/Interface/Icons/Npcs/Ordis.png", icon: "/Lotus/Interface/Icons/Npcs/Ordis.png",
highPriority: true highPriority: true
} }
]); ]);
} else if (questKey == "/Lotus/Types/Keys/NewWarQuest/NewWarQuestKeyChain") { } else if (questKey == "/Lotus/Types/Keys/NewWarQuest/NewWarQuestKeyChain" && !isRerun) {
setupKahlSyndicate(inventory); setupKahlSyndicate(inventory);
} }
if (isRerun) return;
// Whispers in the Walls is unlocked once The New War + Heart of Deimos are completed. // Whispers in the Walls is unlocked once The New War + Heart of Deimos are completed.
if ( if (
doesQuestCompletionFinishSet(inventory, questKey, [ doesQuestCompletionFinishSet(inventory, questKey, [
@ -279,21 +293,24 @@ const handleQuestCompletion = async (
if (questCompletionItems) { if (questCompletionItems) {
await addItems(inventory, questCompletionItems, inventoryChanges); await addItems(inventory, questCompletionItems, inventoryChanges);
} }
if (inventory.ActiveQuest == questKey) inventory.ActiveQuest = "";
}; };
export const giveKeyChainItem = async ( export const giveKeyChainItem = async (
inventory: TInventoryDatabaseDocument, inventory: TInventoryDatabaseDocument,
keyChainInfo: IKeyChainRequest keyChainInfo: IKeyChainRequest,
isRerun: boolean = false
): Promise<IInventoryChanges> => { ): Promise<IInventoryChanges> => {
const inventoryChanges = await addKeyChainItems(inventory, keyChainInfo); let inventoryChanges: IInventoryChanges = {};
if (isEmptyObject(inventoryChanges)) { if (!isRerun) {
logger.warn("inventory changes was empty after getting keychain items: should not happen"); inventoryChanges = await addKeyChainItems(inventory, keyChainInfo);
if (isEmptyObject(inventoryChanges)) {
logger.warn("inventory changes was empty after getting keychain items: should not happen");
}
// items were added: update quest stage's i (item was given)
updateQuestStage(inventory, keyChainInfo, { i: true });
} }
// items were added: update quest stage's i (item was given)
updateQuestStage(inventory, keyChainInfo, { i: true });
return inventoryChanges; return inventoryChanges;
@ -309,12 +326,17 @@ export const giveKeyChainItem = async (
export const giveKeyChainMessage = async ( export const giveKeyChainMessage = async (
inventory: TInventoryDatabaseDocument, inventory: TInventoryDatabaseDocument,
accountId: string | Types.ObjectId, keyChainInfo: IKeyChainRequest,
keyChainInfo: IKeyChainRequest isRerun: boolean = false
): Promise<void> => { ): Promise<void> => {
const keyChainMessage = getKeyChainMessage(keyChainInfo); const keyChainMessage = getKeyChainMessage(keyChainInfo);
await createMessage(accountId, [keyChainMessage]); if (!isRerun) {
keyChainMessage.att = [];
keyChainMessage.countedAtt = [];
}
await createMessage(inventory.accountOwnerId, [keyChainMessage]);
updateQuestStage(inventory, keyChainInfo, { m: true }); updateQuestStage(inventory, keyChainInfo, { m: true });
}; };
@ -328,8 +350,10 @@ export const giveKeyChainMissionReward = async (
if (chainStages) { if (chainStages) {
const missionName = chainStages[keyChainInfo.ChainStage].key; const missionName = chainStages[keyChainInfo.ChainStage].key;
if (missionName) { const questKey = inventory.QuestKeys.find(q => q.ItemType === keyChainInfo.KeyChain);
if (missionName && questKey) {
const fixedLevelRewards = getLevelKeyRewards(missionName); const fixedLevelRewards = getLevelKeyRewards(missionName);
const run = questKey.Progress?.[0]?.c ?? 0;
if (fixedLevelRewards.levelKeyRewards) { if (fixedLevelRewards.levelKeyRewards) {
const missionRewards: { StoreItem: string; ItemCount: number }[] = []; const missionRewards: { StoreItem: string; ItemCount: number }[] = [];
inventory.RegularCredits += addFixedLevelRewards(fixedLevelRewards.levelKeyRewards, missionRewards); inventory.RegularCredits += addFixedLevelRewards(fixedLevelRewards.levelKeyRewards, missionRewards);
@ -338,7 +362,7 @@ export const giveKeyChainMissionReward = async (
await addItem(inventory, fromStoreItem(reward.StoreItem), reward.ItemCount); await addItem(inventory, fromStoreItem(reward.StoreItem), reward.ItemCount);
} }
updateQuestStage(inventory, keyChainInfo, { c: 0 }); updateQuestStage(inventory, keyChainInfo, { c: run });
} else if (fixedLevelRewards.levelKeyRewards2) { } else if (fixedLevelRewards.levelKeyRewards2) {
for (const reward of fixedLevelRewards.levelKeyRewards2) { for (const reward of fixedLevelRewards.levelKeyRewards2) {
if (reward.rewardType == "RT_CREDITS") { if (reward.rewardType == "RT_CREDITS") {
@ -352,7 +376,7 @@ export const giveKeyChainMissionReward = async (
} }
} }
updateQuestStage(inventory, keyChainInfo, { c: 0 }); updateQuestStage(inventory, keyChainInfo, { c: run });
} }
} }
} }
@ -364,14 +388,17 @@ export const giveKeyChainStageTriggered = async (
): Promise<void> => { ): Promise<void> => {
// eslint-disable-next-line @typescript-eslint/no-unnecessary-condition // eslint-disable-next-line @typescript-eslint/no-unnecessary-condition
const chainStages = ExportKeys[keyChainInfo.KeyChain]?.chainStages; const chainStages = ExportKeys[keyChainInfo.KeyChain]?.chainStages;
const questKey = inventory.QuestKeys.find(qk => qk.ItemType === keyChainInfo.KeyChain);
if (chainStages && questKey) {
const run = questKey.Progress?.[0]?.c ?? 0;
if (chainStages) {
if (chainStages[keyChainInfo.ChainStage].itemsToGiveWhenTriggered.length > 0) { if (chainStages[keyChainInfo.ChainStage].itemsToGiveWhenTriggered.length > 0) {
await giveKeyChainItem(inventory, keyChainInfo); await giveKeyChainItem(inventory, keyChainInfo, run > 0);
} }
if (chainStages[keyChainInfo.ChainStage].messageToSendWhenTriggered) { if (chainStages[keyChainInfo.ChainStage].messageToSendWhenTriggered) {
await giveKeyChainMessage(inventory, inventory.accountOwnerId, keyChainInfo); await giveKeyChainMessage(inventory, keyChainInfo, run > 0);
} }
} }
}; };

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@ -977,10 +977,10 @@ export interface IQuestKeyClient extends Omit<IQuestKeyDatabase, "CompletionDate
} }
export interface IQuestStage { export interface IQuestStage {
c?: number; c: number;
i?: boolean; i: boolean;
m?: boolean; m: boolean;
b?: any[]; b: any[];
} }
export interface IRawUpgrade { export interface IRawUpgrade {

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@ -989,7 +989,8 @@ function updateInventory() {
data.QuestKeys.forEach(item => { data.QuestKeys.forEach(item => {
const tr = document.createElement("tr"); const tr = document.createElement("tr");
tr.setAttribute("data-item-type", item.ItemType); tr.setAttribute("data-item-type", item.ItemType);
const stage = item.Progress?.length ?? 0; const run = item.Progress[0]?.c ?? 0;
const stage = run == 0 ? item.Progress.length : item.Progress.map(p => p.c ?? 0).lastIndexOf(run);
const datalist = document.getElementById("datalist-QuestKeys"); const datalist = document.getElementById("datalist-QuestKeys");
const optionToRemove = datalist.querySelector(`option[data-key="${item.ItemType}"]`); const optionToRemove = datalist.querySelector(`option[data-key="${item.ItemType}"]`);
@ -1007,6 +1008,10 @@ function updateInventory() {
td.textContent += " | " + loc("code_completed"); td.textContent += " | " + loc("code_completed");
} }
if (run > 0) {
td.textContent += " | " + loc("code_replays") + ": " + (run + 1);
}
if (data.ActiveQuest == item.ItemType) td.textContent += " | " + loc("code_active"); if (data.ActiveQuest == item.ItemType) td.textContent += " | " + loc("code_active");
tr.appendChild(td); tr.appendChild(td);
} }

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@ -68,6 +68,7 @@ dict = {
code_unmature: `Genetisches Altern zurücksetzen`, code_unmature: `Genetisches Altern zurücksetzen`,
code_fund: `[UNTRANSLATED] Fund`, code_fund: `[UNTRANSLATED] Fund`,
code_funded: `[UNTRANSLATED] Funded`, code_funded: `[UNTRANSLATED] Funded`,
code_replays: `[UNTRANSLATED] Replays`,
code_succChange: `Erfolgreich geändert.`, code_succChange: `Erfolgreich geändert.`,
code_requiredInvigorationUpgrade: `Du musst sowohl ein offensives & defensives Upgrade auswählen.`, code_requiredInvigorationUpgrade: `Du musst sowohl ein offensives & defensives Upgrade auswählen.`,
login_description: `Melde dich mit deinem OpenWF-Account an (denselben Angaben wie im Spiel, wenn du dich mit diesem Server verbindest).`, login_description: `Melde dich mit deinem OpenWF-Account an (denselben Angaben wie im Spiel, wenn du dich mit diesem Server verbindest).`,

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@ -67,6 +67,7 @@ dict = {
code_unmature: `Regress genetic aging`, code_unmature: `Regress genetic aging`,
code_fund: `Fund`, code_fund: `Fund`,
code_funded: `Funded`, code_funded: `Funded`,
code_replays: `Replays`,
code_succChange: `Successfully changed.`, code_succChange: `Successfully changed.`,
code_requiredInvigorationUpgrade: `You must select both an offensive & defensive upgrade.`, code_requiredInvigorationUpgrade: `You must select both an offensive & defensive upgrade.`,
login_description: `Login using your OpenWF account credentials (same as in-game when connecting to this server).`, login_description: `Login using your OpenWF account credentials (same as in-game when connecting to this server).`,

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@ -68,6 +68,7 @@ dict = {
code_unmature: `Regresar el envejecimiento genético`, code_unmature: `Regresar el envejecimiento genético`,
code_fund: `[UNTRANSLATED] Fund`, code_fund: `[UNTRANSLATED] Fund`,
code_funded: `[UNTRANSLATED] Funded`, code_funded: `[UNTRANSLATED] Funded`,
code_replays: `[UNTRANSLATED] Replays`,
code_succChange: `Cambiado correctamente`, code_succChange: `Cambiado correctamente`,
code_requiredInvigorationUpgrade: `Debes seleccionar una mejora ofensiva y una defensiva.`, code_requiredInvigorationUpgrade: `Debes seleccionar una mejora ofensiva y una defensiva.`,
login_description: `Inicia sesión con las credenciales de tu cuenta OpenWF (las mismas que usas en el juego al conectarte a este servidor).`, login_description: `Inicia sesión con las credenciales de tu cuenta OpenWF (las mismas que usas en el juego al conectarte a este servidor).`,

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@ -68,6 +68,7 @@ dict = {
code_unmature: `Régrésser l'âge génétique`, code_unmature: `Régrésser l'âge génétique`,
code_fund: `Financer`, code_fund: `Financer`,
code_funded: `Complété`, code_funded: `Complété`,
code_replays: `[UNTRANSLATED] Replays`,
code_succChange: `Changement effectué.`, code_succChange: `Changement effectué.`,
code_requiredInvigorationUpgrade: `Augmentation offensive et défensive requises.`, code_requiredInvigorationUpgrade: `Augmentation offensive et défensive requises.`,
login_description: `Connexion avec les informations de connexion OpenWF.`, login_description: `Connexion avec les informations de connexion OpenWF.`,

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@ -68,6 +68,7 @@ dict = {
code_unmature: `Регрессия генетического старения`, code_unmature: `Регрессия генетического старения`,
code_fund: `Профинансировать`, code_fund: `Профинансировать`,
code_funded: `Профинансировано`, code_funded: `Профинансировано`,
code_replays: `Повторов`,
code_succChange: `Успешно изменено.`, code_succChange: `Успешно изменено.`,
code_requiredInvigorationUpgrade: `Вы должны выбрать как атакующее, так и вспомогательное улучшение.`, code_requiredInvigorationUpgrade: `Вы должны выбрать как атакующее, так и вспомогательное улучшение.`,
login_description: `Войдите, используя учетные данные OpenWF (те же, что и в игре при подключении к этому серверу).`, login_description: `Войдите, используя учетные данные OpenWF (те же, что и в игре при подключении к этому серверу).`,

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@ -68,6 +68,7 @@ dict = {
code_unmature: `Обернути старіння`, code_unmature: `Обернути старіння`,
code_fund: `[UNTRANSLATED] Fund`, code_fund: `[UNTRANSLATED] Fund`,
code_funded: `[UNTRANSLATED] Funded`, code_funded: `[UNTRANSLATED] Funded`,
code_replays: `[UNTRANSLATED] Replays`,
code_succChange: `Успішно змінено.`, code_succChange: `Успішно змінено.`,
code_requiredInvigorationUpgrade: `Ви повинні вибрати як атакуюче, так і допоміжне вдосконалення.`, code_requiredInvigorationUpgrade: `Ви повинні вибрати як атакуюче, так і допоміжне вдосконалення.`,
login_description: `Увійдіть, використовуючи облікові дані OpenWF (ті ж, що й у грі при підключенні до цього серверу).`, login_description: `Увійдіть, використовуючи облікові дані OpenWF (ті ж, що й у грі при підключенні до цього серверу).`,

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@ -68,6 +68,7 @@ dict = {
code_unmature: `逆转衰老基因`, code_unmature: `逆转衰老基因`,
code_fund: `[UNTRANSLATED] Fund`, code_fund: `[UNTRANSLATED] Fund`,
code_funded: `[UNTRANSLATED] Funded`, code_funded: `[UNTRANSLATED] Funded`,
code_replays: `[UNTRANSLATED] Replays`,
code_succChange: `更改成功`, code_succChange: `更改成功`,
code_requiredInvigorationUpgrade: `您必须同时选择一个进攻型和一个功能型活化属性.`, code_requiredInvigorationUpgrade: `您必须同时选择一个进攻型和一个功能型活化属性.`,
login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)`, login_description: `使用您的 OpenWF 账户凭证登录(与游戏内连接本服务器时使用的昵称相同)`,