forcibly close game ws connections when nonce is invalidated
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@ -8,7 +8,7 @@ import { createAccount, createNonce, getUsernameFromEmail, isCorrectPassword } f
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import type { IDatabaseAccountJson, ILoginRequest, ILoginResponse } from "../../types/loginTypes.ts";
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import { logger } from "../../utils/logger.ts";
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import { version_compare } from "../../helpers/inventoryHelpers.ts";
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import { sendWsBroadcastTo } from "../../services/wsService.ts";
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import { handleNonceInvalidation } from "../../services/wsService.ts";
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export const loginController: RequestHandler = async (request, response) => {
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const loginRequest = JSON.parse(String(request.body)) as ILoginRequest; // parse octet stream of json data to json object
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@ -88,7 +88,7 @@ export const loginController: RequestHandler = async (request, response) => {
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account.LastLogin = new Date();
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await account.save();
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sendWsBroadcastTo(account._id.toString(), { nonce_updated: true });
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handleNonceInvalidation(account._id.toString());
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response.json(createLoginResponse(myAddress, myUrlBase, account.toJSON(), buildLabel));
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};
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@ -1,6 +1,6 @@
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import type { RequestHandler } from "express";
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import { Account } from "../../models/loginModel.ts";
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import { sendWsBroadcastTo } from "../../services/wsService.ts";
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import { handleNonceInvalidation } from "../../services/wsService.ts";
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export const logoutController: RequestHandler = async (req, res) => {
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if (!req.query.accountId) {
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@ -21,7 +21,7 @@ export const logoutController: RequestHandler = async (req, res) => {
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}
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);
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if (stat.modifiedCount) {
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sendWsBroadcastTo(req.query.accountId as string, { nonce_updated: true });
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handleNonceInvalidation(req.query.accountId as string);
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}
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res.writeHead(200, {
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@ -247,3 +247,28 @@ export const sendWsBroadcastEx = (data: IWsMsgToClient, accountId?: string, excl
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}
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}
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};
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export const handleNonceInvalidation = (accountId: string): void => {
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if (wsServer) {
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for (const client of wsServer.clients) {
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if ((client as IWsCustomData).accountId == accountId) {
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if ((client as IWsCustomData).isGame) {
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client.close();
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} else {
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client.send(JSON.stringify({ nonce_updated: true } satisfies IWsMsgToClient));
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}
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}
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}
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}
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if (wssServer) {
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for (const client of wssServer.clients) {
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if ((client as IWsCustomData).accountId == accountId) {
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if ((client as IWsCustomData).isGame) {
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client.close();
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} else {
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client.send(JSON.stringify({ nonce_updated: true } satisfies IWsMsgToClient));
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}
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}
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}
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}
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};
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