From c7034b5e6d7f0f62a24a755ae3a28574deaf4b68 Mon Sep 17 00:00:00 2001 From: Sainan <63328889+Sainan@users.noreply.github.com> Date: Tue, 15 Apr 2025 00:15:37 +0200 Subject: [PATCH] make rewardInfo an optional argument --- src/services/missionInventoryUpdateService.ts | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/services/missionInventoryUpdateService.ts b/src/services/missionInventoryUpdateService.ts index 6067e448..c0af8c84 100644 --- a/src/services/missionInventoryUpdateService.ts +++ b/src/services/missionInventoryUpdateService.ts @@ -844,7 +844,7 @@ export const addFixedLevelRewards = ( rewards: IMissionRewardExternal, inventory: TInventoryDatabaseDocument, MissionRewards: IMissionReward[], - rewardInfo: IRewardInfo + rewardInfo?: IRewardInfo ): number => { let missionBonusCredits = 0; if (rewards.credits) { @@ -876,7 +876,7 @@ export const addFixedLevelRewards = ( if (rewards.droptable in ExportRewards) { const rotations: number[] = []; // This makes it so that /Lotus/Types/Keys/ProteaQuest/ProteaQuestMissionFour gives all 3 Xoris parts - if (rewardInfo.VaultsCracked) { + if (rewardInfo?.VaultsCracked) { for (let i = 0; i != rewardInfo.VaultsCracked; ++i) { rotations.push(i); }