Give a proper response on createGuildDojo
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				| @ -1,11 +1,27 @@ | ||||
| import { RequestHandler } from "express"; | ||||
| 
 | ||||
| export const createGuildDojoController: RequestHandler = (_req, res) => { | ||||
|     // _req.body.toString() -> {"SpawnComponent":{"id":{"$oid":"000000000000000000000000"},"pf":"/Lotus/Levels/ClanDojo/DojoHall.level","ppf":""}}
 | ||||
| export const createGuildDojoController: RequestHandler = (req, res) => { | ||||
|     // req.body.toString() -> {"SpawnComponent":{"id":{"$oid":"000000000000000000000000"},"pf":"/Lotus/Levels/ClanDojo/DojoHall.level","ppf":""}}
 | ||||
| 
 | ||||
|     // I'm guessing the response is same as getGuildDojo.php, but I have yet to log one of those for a fresh clan.
 | ||||
|     // This works to make the client load in, but can't build new rooms.
 | ||||
|     // I'm guessing the response is same as getGuildDojo.php, which responds like this for a fresh dojo:
 | ||||
|     res.json({ | ||||
|         DojoComponents: [{ pf: "/Lotus/Levels/ClanDojo/DojoHall.level", ppf: "" }] | ||||
|         _id: { $oid: req.params.guildId }, | ||||
|         Name: "If you can read this in-game, tell me I need to fetch the clan name from the DB, lol.", | ||||
|         Tier: 1, | ||||
|         FixedContributions: true, | ||||
|         DojoRevision: 1, | ||||
|         RevisionTime: Math.round(Date.now() / 1000), | ||||
|         Energy: 5, | ||||
|         Capacity: 100, | ||||
|         DojoRequestStatus: 0, | ||||
|         DojoComponents: [ | ||||
|             { | ||||
|                 pf: "/Lotus/Levels/ClanDojo/DojoHall.level", | ||||
|                 ppf: "", | ||||
|                 id: { $oid: "000000000000000000000000" }, | ||||
|                 CompletionTime: { $date: { $numberLong: "" + Date.now() } }, | ||||
|                 DecoCapacity: 600 | ||||
|             } | ||||
|         ] | ||||
|     }); | ||||
| }; | ||||
|  | ||||
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