improve(webui): fix add weapon, improve handling of unknown items, maintain scroll position (#181)
Co-authored-by: Sainan <Sainan@users.noreply.github.com>
This commit is contained in:
parent
37ecf29c4d
commit
c3938169fa
@ -18,7 +18,7 @@ function reduceItems(items: MinItem[]): ListedItem[] {
|
||||
const getItemListsController: RequestHandler = (_req, res) => {
|
||||
res.json({
|
||||
warframes: reduceItems(warframes),
|
||||
weapons: reduceItems(weapons)
|
||||
weapons: reduceItems(weapons.filter(item => item.productCategory != "OperatorAmps"))
|
||||
});
|
||||
};
|
||||
|
||||
|
@ -178,7 +178,7 @@ export const addWeapon = async (
|
||||
weaponIndex = inventory.Melee.push({ ItemType: weaponName, Configs: [], XP: 0 });
|
||||
break;
|
||||
default:
|
||||
throw new Error("unknown weapon type");
|
||||
throw new Error("unknown weapon type: " + weaponType);
|
||||
}
|
||||
|
||||
const changedInventory = await inventory.save();
|
||||
|
@ -26,6 +26,10 @@
|
||||
</div>
|
||||
<div id="main-view" class="d-none">
|
||||
<p>Hello, <b class="displayname"></b>! <a href="#" onclick="logout();">Logout</a></p>
|
||||
<p>
|
||||
Note: Changes made here will only be reflected in-game when the game re-downloads your inventory.
|
||||
Visiting the navigation should be the easiest way to trigger that.
|
||||
</p>
|
||||
<div class="row">
|
||||
<div class="col-lg-6">
|
||||
<div class="card mb-3">
|
||||
@ -50,7 +54,7 @@
|
||||
</table>
|
||||
<form class="input-group" onsubmit="doAcquireWeapon();return false;">
|
||||
<button class="btn btn-primary" type="submit">Add</button>
|
||||
<input class="form-control" id="weapon-to-acquire" list="datalist-warframes" />
|
||||
<input class="form-control" id="weapon-to-acquire" list="datalist-weapons" />
|
||||
</form>
|
||||
</div>
|
||||
</div>
|
||||
|
@ -69,7 +69,7 @@ function updateInventory() {
|
||||
const tr = document.createElement("tr");
|
||||
{
|
||||
const td = document.createElement("td");
|
||||
td.textContent = itemMap[item.ItemType].name;
|
||||
td.textContent = itemMap[item.ItemType]?.name ?? item.ItemType;
|
||||
tr.appendChild(td);
|
||||
}
|
||||
{
|
||||
@ -78,17 +78,22 @@ function updateInventory() {
|
||||
if (item.XP < 1_600_000) {
|
||||
const a = document.createElement("a");
|
||||
a.href = "#";
|
||||
a.onclick = function () {
|
||||
a.onclick = function (event) {
|
||||
event.preventDefault();
|
||||
addGearExp("Suits", item.ItemId.$oid, 1_600_000 - item.XP);
|
||||
};
|
||||
a.textContent = "Make Rank 30";
|
||||
td.appendChild(a);
|
||||
td.innerHTML += " · ";
|
||||
|
||||
const span = document.createElement("span");
|
||||
span.innerHTML = " · ";
|
||||
td.appendChild(span);
|
||||
}
|
||||
{
|
||||
const a = document.createElement("a");
|
||||
a.href = "#";
|
||||
a.onclick = function () {
|
||||
a.onclick = function (event) {
|
||||
event.preventDefault();
|
||||
disposeOfGear("Suits", item.ItemId.$oid);
|
||||
};
|
||||
a.textContent = "Remove";
|
||||
@ -105,7 +110,7 @@ function updateInventory() {
|
||||
const tr = document.createElement("tr");
|
||||
{
|
||||
const td = document.createElement("td");
|
||||
td.textContent = itemMap[item.ItemType].name;
|
||||
td.textContent = itemMap[item.ItemType]?.name ?? item.ItemType;
|
||||
tr.appendChild(td);
|
||||
}
|
||||
{
|
||||
@ -114,17 +119,22 @@ function updateInventory() {
|
||||
if (item.XP < 800_000) {
|
||||
const a = document.createElement("a");
|
||||
a.href = "#";
|
||||
a.onclick = function () {
|
||||
a.onclick = function (event) {
|
||||
event.preventDefault();
|
||||
addGearExp(category, item.ItemId.$oid, 800_000 - item.XP);
|
||||
};
|
||||
a.textContent = "Make Rank 30";
|
||||
td.appendChild(a);
|
||||
td.innerHTML += " · ";
|
||||
|
||||
const span = document.createElement("span");
|
||||
span.innerHTML = " · ";
|
||||
td.appendChild(span);
|
||||
}
|
||||
{
|
||||
const a = document.createElement("a");
|
||||
a.href = "#";
|
||||
a.onclick = function () {
|
||||
a.onclick = function (event) {
|
||||
event.preventDefault();
|
||||
disposeOfGear(category, item.ItemId.$oid);
|
||||
};
|
||||
a.textContent = "Remove";
|
||||
|
Loading…
x
Reference in New Issue
Block a user