From c132803fbfaf3dc21655e0431001567d86c8b74a Mon Sep 17 00:00:00 2001 From: AMelonInsideLemon <166175391+AMelonInsideLemon@users.noreply.github.com> Date: Wed, 25 Jun 2025 22:04:55 +0200 Subject: [PATCH] fix(webui): add steel path completion in completeAllMissions cheat Closes #2283 --- src/controllers/custom/completeAllMissionsController.ts | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/src/controllers/custom/completeAllMissionsController.ts b/src/controllers/custom/completeAllMissionsController.ts index 2e7ac2fb..569866b6 100644 --- a/src/controllers/custom/completeAllMissionsController.ts +++ b/src/controllers/custom/completeAllMissionsController.ts @@ -12,7 +12,8 @@ export const completeAllMissionsController: RequestHandler = async (req, res) => const inventory = await getInventory(accountId); const MissionRewards: IMissionReward[] = []; for (const [tag, node] of Object.entries(ExportRegions)) { - if (!inventory.Missions.find(x => x.Tag == tag)) { + const mission = inventory.Missions.find(x => x.Tag === tag); + if (!mission) { inventory.Missions.push({ Completes: 1, Tier: 1, @@ -20,9 +21,10 @@ export const completeAllMissionsController: RequestHandler = async (req, res) => }); if (node.missionReward) { - console.log(node.missionReward); addFixedLevelRewards(node.missionReward, inventory, MissionRewards); } + } else if (mission.Tier == undefined) { + mission.Tier = 1; } } for (const reward of MissionRewards) {