better randomisation for DamageTime
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@ -52,7 +52,7 @@ export const dronesController: RequestHandler = async (req, res) => {
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if (Math.random() < system.damageChance) {
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if (Math.random() < system.damageChance) {
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drone.DamageTime = config.instantResourceExtractorDrones
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drone.DamageTime = config.instantResourceExtractorDrones
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? new Date()
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? new Date()
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: new Date(Date.now() + getRandomInt(3, 4) * 3600_000);
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: new Date(Date.now() + getRandomInt(3 * 3600 * 1000, 4 * 3600 * 1000));
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drone.PendingDamage = getRandomInt(system.droneDamage.minValue, system.droneDamage.maxValue);
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drone.PendingDamage = getRandomInt(system.droneDamage.minValue, system.droneDamage.maxValue);
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}
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}
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const resource = getRandomWeightedReward3(system.resources, droneMeta.probabilities)!;
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const resource = getRandomWeightedReward3(system.resources, droneMeta.probabilities)!;
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