fix: bump DuviriInfo.NumCompletions when completing one of its modes
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@ -801,6 +801,7 @@ export const addMissionInventoryUpdates = async (
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// Duviri cave offers (generated with the duviri seed) change after completing one of its game modes (not when aborting).
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if (inventoryUpdates.MissionStatus != "GS_QUIT") {
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inventory.DuviriInfo!.Seed = generateRewardSeed();
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inventory.DuviriInfo!.NumCompletions += 1;
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}
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break;
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}
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