add rivenFingerprintHelper
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@ -2,8 +2,7 @@ import { RequestHandler } from "express";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { addMiscItems, getInventory } from "@/src/services/inventoryService";
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import { addMiscItems, getInventory } from "@/src/services/inventoryService";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { ExportUpgrades } from "warframe-public-export-plus";
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import { IUnveiledRivenFingerprint, randomiseRivenStats } from "@/src/helpers/rivenFingerprintHelper";
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import { getRandomElement } from "@/src/services/rngService";
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export const rerollRandomModController: RequestHandler = async (req, res) => {
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export const rerollRandomModController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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const accountId = await getAccountIdForRequest(req);
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@ -25,7 +24,7 @@ export const rerollRandomModController: RequestHandler = async (req, res) => {
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fingerprint.rerolls++;
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fingerprint.rerolls++;
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upgrade.UpgradeFingerprint = JSON.stringify(fingerprint);
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upgrade.UpgradeFingerprint = JSON.stringify(fingerprint);
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randomiseStats(upgrade.ItemType, fingerprint);
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randomiseRivenStats(upgrade.ItemType, fingerprint);
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upgrade.PendingRerollFingerprint = JSON.stringify(fingerprint);
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upgrade.PendingRerollFingerprint = JSON.stringify(fingerprint);
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await inventory.save();
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await inventory.save();
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@ -52,28 +51,6 @@ export const rerollRandomModController: RequestHandler = async (req, res) => {
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}
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}
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};
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};
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const randomiseStats = (randomModType: string, fingerprint: IUnveiledRivenFingerprint): void => {
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const meta = ExportUpgrades[randomModType];
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fingerprint.buffs = [];
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const numBuffs = 2 + Math.trunc(Math.random() * 2); // 2 or 3
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const buffEntries = meta.upgradeEntries!.filter(x => x.canBeBuff);
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for (let i = 0; i != numBuffs; ++i) {
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const buffIndex = Math.trunc(Math.random() * buffEntries.length);
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const entry = buffEntries[buffIndex];
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fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
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buffEntries.splice(buffIndex, 1);
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}
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fingerprint.curses = [];
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if (Math.random() < 0.5) {
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const entry = getRandomElement(
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meta.upgradeEntries!.filter(x => x.canBeCurse && !fingerprint.buffs.find(y => y.Tag == x.tag))
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);
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fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
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}
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};
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type RerollRandomModRequest = LetsGoGamblingRequest | AwDangitRequest;
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type RerollRandomModRequest = LetsGoGamblingRequest | AwDangitRequest;
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interface LetsGoGamblingRequest {
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interface LetsGoGamblingRequest {
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@ -85,20 +62,4 @@ interface AwDangitRequest {
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CommitReroll: boolean;
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CommitReroll: boolean;
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}
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}
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interface IUnveiledRivenFingerprint {
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compat: string;
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lim: number;
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lvl: number;
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lvlReq: 0;
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rerolls?: number;
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pol: string;
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buffs: IRivenStat[];
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curses: IRivenStat[];
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}
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interface IRivenStat {
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Tag: string;
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Value: number;
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}
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const rerollCosts = [900, 1000, 1200, 1400, 1700, 2000, 2350, 2750, 3150];
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const rerollCosts = [900, 1000, 1200, 1400, 1700, 2000, 2350, 2750, 3150];
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40
src/helpers/rivenFingerprintHelper.ts
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40
src/helpers/rivenFingerprintHelper.ts
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@ -0,0 +1,40 @@
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import { ExportUpgrades } from "warframe-public-export-plus";
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import { getRandomElement } from "../services/rngService";
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export interface IUnveiledRivenFingerprint {
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compat: string;
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lim: number;
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lvl: number;
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lvlReq: 0;
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rerolls?: number;
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pol: string;
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buffs: IRivenStat[];
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curses: IRivenStat[];
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}
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interface IRivenStat {
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Tag: string;
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Value: number;
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}
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export const randomiseRivenStats = (randomModType: string, fingerprint: IUnveiledRivenFingerprint): void => {
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const meta = ExportUpgrades[randomModType];
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fingerprint.buffs = [];
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const numBuffs = 2 + Math.trunc(Math.random() * 2); // 2 or 3
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const buffEntries = meta.upgradeEntries!.filter(x => x.canBeBuff);
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for (let i = 0; i != numBuffs; ++i) {
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const buffIndex = Math.trunc(Math.random() * buffEntries.length);
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const entry = buffEntries[buffIndex];
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fingerprint.buffs.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
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buffEntries.splice(buffIndex, 1);
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}
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fingerprint.curses = [];
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if (Math.random() < 0.5) {
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const entry = getRandomElement(
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meta.upgradeEntries!.filter(x => x.canBeCurse && !fingerprint.buffs.find(y => y.Tag == x.tag))
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);
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fingerprint.curses.push({ Tag: entry.tag, Value: Math.trunc(Math.random() * 0x40000000) });
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}
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};
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