feat: implement purchasing of blueprints & gear items (#208)
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@ -12,7 +12,8 @@ import {
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IInventoryDatabaseDocument,
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IMiscItem,
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IMission,
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IRawUpgrade
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IRawUpgrade,
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ITypeCount
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} from "@/src/types/inventoryTypes/inventoryTypes";
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import { IGenericUpdate } from "../types/genericUpdate";
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import { IArtifactsRequest, IMissionInventoryUpdateRequest, IThemeUpdateRequest } from "../types/requestTypes";
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@ -245,7 +246,7 @@ export const addMiscItems = (inventory: IInventoryDatabaseDocument, itemsArray:
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});
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};
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const addConsumables = (inventory: IInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined) => {
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export const addConsumables = (inventory: IInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined) => {
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const { Consumables } = inventory;
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itemsArray?.forEach(({ ItemCount, ItemType }) => {
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@ -260,7 +261,7 @@ const addConsumables = (inventory: IInventoryDatabaseDocument, itemsArray: ICons
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});
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};
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const addRecipes = (inventory: IInventoryDatabaseDocument, itemsArray: IConsumable[] | undefined) => {
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export const addRecipes = (inventory: IInventoryDatabaseDocument, itemsArray: ITypeCount[] | undefined) => {
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const { Recipes } = inventory;
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itemsArray?.forEach(({ ItemCount, ItemType }) => {
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@ -3,17 +3,19 @@ import { getWeaponType } from "@/src/services/itemDataService";
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import { getSubstringFromKeyword } from "@/src/helpers/stringHelpers";
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import {
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addBooster,
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addConsumables,
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addCustomization,
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addMechSuit,
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addMiscItems,
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addPowerSuit,
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addRecipes,
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addSentinel,
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addWeapon,
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getInventory,
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updateCurrency,
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updateSlots
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} from "@/src/services/inventoryService";
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import { IMiscItem } from "@/src/types/inventoryTypes/inventoryTypes";
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import { IConsumable, IMiscItem, ITypeCount } from "@/src/types/inventoryTypes/inventoryTypes";
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import { IPurchaseRequest, IPurchaseResponse, SlotNameToInventoryName, SlotPurchase } from "@/src/types/purchaseTypes";
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import { logger } from "@/src/utils/logger";
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@ -180,14 +182,18 @@ const handleTypesPurchase = async (typesName: string, accountId: string, quantit
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case "AvatarImages":
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case "SuitCustomizations":
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return await handleCustomizationPurchase(typesName, accountId);
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// case "Recipes":
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// break;
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case "Sentinels":
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return await handleSentinelPurchase(typesName, accountId);
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case "SlotItems":
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return await handleSlotPurchase(typesName, accountId);
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case "Items":
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return await handleMiscItemPurchase(typesName, accountId, quantity);
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case "Recipes":
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case "Consumables": // Blueprints for Ciphers, Antitoxins
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return await handleRecipesPurchase(typesName, accountId, quantity);
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case "Restoratives": // Codex Scanner, Remote Observer, Starburst
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return await handleRestorativesPurchase(typesName, accountId, quantity);
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break;
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default:
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throw new Error(`unknown Types category: ${typeCategory} not implemented or new`);
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}
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@ -258,3 +264,37 @@ const handleMiscItemPurchase = async (uniqueName: string, accountId: string, qua
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}
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};
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};
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const handleRecipesPurchase = async (uniqueName: string, accountId: string, quantity: number) => {
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const inventory = await getInventory(accountId);
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const recipeChanges = [
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{
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ItemType: uniqueName,
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ItemCount: quantity
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} satisfies ITypeCount
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];
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addRecipes(inventory, recipeChanges);
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await inventory.save();
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return {
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InventoryChanges: {
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Recipes: recipeChanges
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}
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};
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};
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const handleRestorativesPurchase = async (uniqueName: string, accountId: string, quantity: number) => {
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const inventory = await getInventory(accountId);
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const consumablesChanges = [
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{
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ItemType: uniqueName,
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ItemCount: quantity
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} satisfies IConsumable
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];
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addConsumables(inventory, consumablesChanges);
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await inventory.save();
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return {
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InventoryChanges: {
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Consumables: consumablesChanges
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}
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};
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};
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