feat: railjack valence fusion (#2194)
Closes #1678 Reviewed-on: #2194 Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com> Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
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src/controllers/api/crewShipFusionController.ts
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107
src/controllers/api/crewShipFusionController.ts
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import { getJSONfromString } from "@/src/helpers/stringHelpers";
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import { addMiscItems, freeUpSlot, getInventory, updateCurrency } from "@/src/services/inventoryService";
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import { getAccountIdForRequest } from "@/src/services/loginService";
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import { IOid } from "@/src/types/commonTypes";
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import { ICrewShipComponentFingerprint, InventorySlot } from "@/src/types/inventoryTypes/inventoryTypes";
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import { IInventoryChanges } from "@/src/types/purchaseTypes";
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import { RequestHandler } from "express";
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import { ExportCustoms, ExportDojoRecipes } from "warframe-public-export-plus";
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export const crewShipFusionController: RequestHandler = async (req, res) => {
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const accountId = await getAccountIdForRequest(req);
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const inventory = await getInventory(accountId);
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const payload = getJSONfromString<ICrewShipFusionRequest>(String(req.body));
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const isWeapon = inventory.CrewShipWeapons.id(payload.PartA.$oid);
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const itemA = isWeapon ?? inventory.CrewShipWeaponSkins.id(payload.PartA.$oid)!;
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const category = isWeapon ? "CrewShipWeapons" : "CrewShipWeaponSkins";
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const salvageCategory = isWeapon ? "CrewShipSalvagedWeapons" : "CrewShipSalvagedWeaponSkins";
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const itemB = inventory[payload.SourceRecipe ? salvageCategory : category].id(payload.PartB.$oid)!;
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const tierA = itemA.ItemType.charCodeAt(itemA.ItemType.length - 1) - 65;
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const tierB = itemB.ItemType.charCodeAt(itemB.ItemType.length - 1) - 65;
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const inventoryChanges: IInventoryChanges = {};
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// Charge partial repair cost if fusing with an identified but unrepaired part
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if (payload.SourceRecipe) {
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const recipe = ExportDojoRecipes.research[payload.SourceRecipe];
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updateCurrency(inventory, Math.round(recipe.price * 0.4), false, inventoryChanges);
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const miscItemChanges = recipe.ingredients.map(x => ({ ...x, ItemCount: Math.round(x.ItemCount * -0.4) }));
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addMiscItems(inventory, miscItemChanges);
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inventoryChanges.MiscItems = miscItemChanges;
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}
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// Remove inferior item
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if (payload.SourceRecipe) {
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inventory[salvageCategory].pull({ _id: payload.PartB.$oid });
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inventoryChanges.RemovedIdItems = [{ ItemId: payload.PartB }];
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} else {
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const inferiorId = tierA < tierB ? payload.PartA : payload.PartB;
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inventory[category].pull({ _id: inferiorId.$oid });
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inventoryChanges.RemovedIdItems = [{ ItemId: inferiorId }];
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freeUpSlot(inventory, InventorySlot.RJ_COMPONENT_AND_ARMAMENTS);
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inventoryChanges[InventorySlot.RJ_COMPONENT_AND_ARMAMENTS] = { count: -1, platinum: 0, Slots: 1 };
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}
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// Upgrade superior item
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const superiorItem = tierA < tierB ? itemB : itemA;
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const inferiorItem = tierA < tierB ? itemA : itemB;
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const fingerprint: ICrewShipComponentFingerprint = JSON.parse(
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superiorItem.UpgradeFingerprint!
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) as ICrewShipComponentFingerprint;
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const inferiorFingerprint: ICrewShipComponentFingerprint = inferiorItem.UpgradeFingerprint
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? (JSON.parse(inferiorItem.UpgradeFingerprint) as ICrewShipComponentFingerprint)
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: { compat: "", buffs: [] };
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if (isWeapon) {
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for (let i = 0; i != fingerprint.buffs.length; ++i) {
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const buffA = fingerprint.buffs[i];
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const buffB = i < inferiorFingerprint.buffs.length ? inferiorFingerprint.buffs[i] : undefined;
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const fvalA = buffA.Value / 0x3fffffff;
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const fvalB = (buffB?.Value ?? 0) / 0x3fffffff;
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const percA = 0.3 + fvalA * (0.6 - 0.3);
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const percB = 0.3 + fvalB * (0.6 - 0.3);
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const newPerc = Math.min(0.6, Math.max(percA, percB) * FUSE_MULTIPLIERS[Math.abs(tierA - tierB)]);
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const newFval = (newPerc - 0.3) / (0.6 - 0.3);
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buffA.Value = Math.trunc(newFval * 0x3fffffff);
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}
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} else {
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const superiorMeta = ExportCustoms[superiorItem.ItemType].randomisedUpgrades ?? [];
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const inferiorMeta = ExportCustoms[inferiorItem.ItemType].randomisedUpgrades ?? [];
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for (let i = 0; i != inferiorFingerprint.buffs.length; ++i) {
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const buffA = fingerprint.buffs[i];
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const buffB = inferiorFingerprint.buffs[i];
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const fvalA = buffA.Value / 0x3fffffff;
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const fvalB = buffB.Value / 0x3fffffff;
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const rangeA = superiorMeta[i].range;
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const rangeB = inferiorMeta[i].range;
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const percA = rangeA[0] + fvalA * (rangeA[1] - rangeA[0]);
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const percB = rangeB[0] + fvalB * (rangeB[1] - rangeB[0]);
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const newPerc = Math.min(rangeA[1], Math.max(percA, percB) * FUSE_MULTIPLIERS[Math.abs(tierA - tierB)]);
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const newFval = (newPerc - rangeA[0]) / (rangeA[1] - rangeA[0]);
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buffA.Value = Math.trunc(newFval * 0x3fffffff);
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}
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if (inferiorFingerprint.SubroutineIndex) {
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const useSuperiorSubroutine = tierA < tierB ? !payload.UseSubroutineA : payload.UseSubroutineA;
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if (!useSuperiorSubroutine) {
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fingerprint.SubroutineIndex = inferiorFingerprint.SubroutineIndex;
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}
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}
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}
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superiorItem.UpgradeFingerprint = JSON.stringify(fingerprint);
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// eslint-disable-next-line @typescript-eslint/no-explicit-any
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inventoryChanges[category] = [superiorItem.toJSON() as any];
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await inventory.save();
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res.json({
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InventoryChanges: inventoryChanges
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});
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};
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interface ICrewShipFusionRequest {
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PartA: IOid;
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PartB: IOid;
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SourceRecipe: string;
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UseSubroutineA: boolean;
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}
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const FUSE_MULTIPLIERS = [1.1, 1.05, 1.02];
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@ -33,6 +33,7 @@ import { createAllianceController } from "@/src/controllers/api/createAllianceCo
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import { createGuildController } from "@/src/controllers/api/createGuildController";
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import { creditsController } from "@/src/controllers/api/creditsController";
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import { crewMembersController } from "@/src/controllers/api/crewMembersController";
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import { crewShipFusionController } from "@/src/controllers/api/crewShipFusionController";
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import { crewShipIdentifySalvageController } from "@/src/controllers/api/crewShipIdentifySalvageController";
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import { customizeGuildRanksController } from "@/src/controllers/api/customizeGuildRanksController";
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import { customObstacleCourseLeaderboardController } from "@/src/controllers/api/customObstacleCourseLeaderboardController";
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@ -247,6 +248,7 @@ apiRouter.post("/contributeToVault.php", contributeToVaultController);
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apiRouter.post("/createAlliance.php", createAllianceController);
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apiRouter.post("/createGuild.php", createGuildController);
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apiRouter.post("/crewMembers.php", crewMembersController);
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apiRouter.post("/crewShipFusion.php", crewShipFusionController);
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apiRouter.post("/crewShipIdentifySalvage.php", crewShipIdentifySalvageController);
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apiRouter.post("/customizeGuildRanks.php", customizeGuildRanksController);
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apiRouter.post("/customObstacleCourseLeaderboard.php", customObstacleCourseLeaderboardController);
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