Cheat: finish One Invasion Finish The Whole Thing

This commit is contained in:
AlexisinGit 2025-08-28 18:20:34 +08:00
parent 1439fdc083
commit b613d90b14
2 changed files with 6 additions and 0 deletions

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@ -41,6 +41,7 @@ export interface IConfig extends IConfigRemovedOptions {
radiantRelicsAlwaysGiveGoldReward?: boolean; radiantRelicsAlwaysGiveGoldReward?: boolean;
unlockAllSimarisResearchEntries?: boolean; unlockAllSimarisResearchEntries?: boolean;
disableDailyTribute?: boolean; disableDailyTribute?: boolean;
finishOneInvasionFinishTheWholeThing?: boolean;
spoofMasteryRank?: number; spoofMasteryRank?: number;
relicRewardItemCountMultiplier?: number; relicRewardItemCountMultiplier?: number;
nightwaveStandingMultiplier?: number; nightwaveStandingMultiplier?: number;

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@ -775,6 +775,11 @@ export const addMissionInventoryUpdates = async (
} }
case "InvasionProgress": { case "InvasionProgress": {
for (const clientProgress of value) { for (const clientProgress of value) {
if (config.finishOneInvasionFinishTheWholeThing) {
clientProgress.Delta *= 3
clientProgress.AttackerScore *= 3
clientProgress.DefenderScore *= 3
}
const dbProgress = inventory.QualifyingInvasions.find(x => const dbProgress = inventory.QualifyingInvasions.find(x =>
x.invasionId.equals(clientProgress._id.$oid) x.invasionId.equals(clientProgress._id.$oid)
); );