Cheat: finish One Invasion Finish The Whole Thing
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1439fdc083
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@ -41,6 +41,7 @@ export interface IConfig extends IConfigRemovedOptions {
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radiantRelicsAlwaysGiveGoldReward?: boolean;
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radiantRelicsAlwaysGiveGoldReward?: boolean;
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unlockAllSimarisResearchEntries?: boolean;
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unlockAllSimarisResearchEntries?: boolean;
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disableDailyTribute?: boolean;
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disableDailyTribute?: boolean;
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finishOneInvasionFinishTheWholeThing?: boolean;
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spoofMasteryRank?: number;
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spoofMasteryRank?: number;
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relicRewardItemCountMultiplier?: number;
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relicRewardItemCountMultiplier?: number;
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nightwaveStandingMultiplier?: number;
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nightwaveStandingMultiplier?: number;
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@ -775,6 +775,11 @@ export const addMissionInventoryUpdates = async (
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}
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}
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case "InvasionProgress": {
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case "InvasionProgress": {
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for (const clientProgress of value) {
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for (const clientProgress of value) {
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if (config.finishOneInvasionFinishTheWholeThing) {
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clientProgress.Delta *= 3
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clientProgress.AttackerScore *= 3
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clientProgress.DefenderScore *= 3
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}
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const dbProgress = inventory.QualifyingInvasions.find(x =>
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const dbProgress = inventory.QualifyingInvasions.find(x =>
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x.invasionId.equals(clientProgress._id.$oid)
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x.invasionId.equals(clientProgress._id.$oid)
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);
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);
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