mission inventoryupdate - credits
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				| @ -11,7 +11,7 @@ import fs from 'fs'; | ||||
| - [x]  Melee | ||||
| - [x]  RawUpgrades | ||||
| - [x]  MiscItems | ||||
| - [ ]  RegularCredits | ||||
| - [x]  RegularCredits | ||||
| - [ ]  RandomUpgradesIdentified | ||||
| - [ ]  MissionFailed | ||||
| - [ ]  MissionStatus | ||||
| @ -23,7 +23,7 @@ import fs from 'fs'; | ||||
| - [ ]  LastRegionPlayed | ||||
| - [ ]  GameModeId | ||||
| - [ ]  hosts | ||||
| - [ ]  ChallengeProgress | ||||
| - [+]  ChallengeProgress | ||||
| - [ ]  SeasonChallengeHistory | ||||
| - [ ]  PS | ||||
| - [ ]  ActiveDojoColorResearch | ||||
|  | ||||
| @ -5,8 +5,7 @@ import { Types } from "mongoose"; | ||||
| import { ISuitDatabase, ISuitResponse } from "@/src/types/inventoryTypes/SuitTypes"; | ||||
| import { SlotType } from "@/src/types/purchaseTypes"; | ||||
| import { IWeaponDatabase, IWeaponResponse } from "@/src/types/inventoryTypes/weaponTypes"; | ||||
| import { FlavourItem, RawUpgrade, MiscItem, IInventoryDatabase } from "@/src/types/inventoryTypes/inventoryTypes"; | ||||
| import { items } from "@/static/data/items"; | ||||
| import { FlavourItem, RawUpgrade, MiscItem } from "@/src/types/inventoryTypes/inventoryTypes"; | ||||
| 
 | ||||
| const createInventory = async (accountOwnerId: Types.ObjectId) => { | ||||
|     try { | ||||
| @ -107,12 +106,12 @@ export const addCustomization = async (customizatonName: string, accountId: stri | ||||
|     return changedInventory.FlavourItems[flavourItemIndex].toJSON(); //mongoose bug forces as FlavourItem
 | ||||
| }; | ||||
| 
 | ||||
| export const missionInventoryUpdate = async (data: any, accountId: string): Promise<void> => { | ||||
|     const { RawUpgrades, MiscItems, Suits, Pistols, LongGuns, Melee } = data; | ||||
| export const missionInventoryUpdate = async (data: any, accountId: string): Promise<void> => { // TODO - add data type
 | ||||
|     const { RawUpgrades, MiscItems, Suits, Pistols, LongGuns, Melee, RegularCredits } = data; | ||||
|     const inventory = await getInventory(accountId); | ||||
| 
 | ||||
|     const addGearExpByCategory = (gearArray: (ISuitDatabase|IWeaponDatabase)[], category: 'Pistols'|'LongGuns'|'Melee'|'Suits') => { | ||||
|         gearArray.forEach(({ ItemId, XP }: any) => { | ||||
|         gearArray?.forEach(({ ItemId, XP }: any) => { | ||||
|             const itemIndex = inventory[category].findIndex(i => i._id?.equals(ItemId.$oid)); | ||||
|             if (itemIndex !== -1) { | ||||
|                 inventory[category][itemIndex].XP += XP; | ||||
| @ -135,6 +134,7 @@ export const missionInventoryUpdate = async (data: any, accountId: string): Prom | ||||
|         }); | ||||
|     }; | ||||
| 
 | ||||
|     inventory.RegularCredits += RegularCredits||0; | ||||
|     addGearExpByCategory(Pistols, 'Pistols'); | ||||
|     addGearExpByCategory(LongGuns, 'LongGuns'); | ||||
|     addGearExpByCategory(Melee, 'Melee'); | ||||
|  | ||||
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