fix: add MoaPets into sellController
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Build / build (pull_request) Successful in 45s
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@ -44,7 +44,7 @@ export const sellController: RequestHandler = async (req, res) => {
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if (payload.Items.SpaceGuns || payload.Items.SpaceMelee) {
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requiredFields.add(InventorySlot.SPACEWEAPONS);
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}
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if (payload.Items.Sentinels || payload.Items.SentinelWeapons) {
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if (payload.Items.Sentinels || payload.Items.SentinelWeapons || payload.Items.MoaPets) {
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requiredFields.add(InventorySlot.SENTINELS);
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}
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if (payload.Items.OperatorAmps) {
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@ -147,6 +147,12 @@ export const sellController: RequestHandler = async (req, res) => {
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freeUpSlot(inventory, InventorySlot.SENTINELS);
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});
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}
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if (payload.Items.MoaPets) {
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payload.Items.MoaPets.forEach(sellItem => {
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inventory.MoaPets.pull({ _id: sellItem.String });
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freeUpSlot(inventory, InventorySlot.SENTINELS);
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});
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}
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if (payload.Items.OperatorAmps) {
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payload.Items.OperatorAmps.forEach(sellItem => {
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inventory.OperatorAmps.pull({ _id: sellItem.String });
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@ -280,6 +286,7 @@ interface ISellRequest {
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SpaceMelee?: ISellItem[];
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Sentinels?: ISellItem[];
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SentinelWeapons?: ISellItem[];
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MoaPets?: ISellItem[];
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OperatorAmps?: ISellItem[];
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Hoverboards?: ISellItem[];
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Drones?: ISellItem[];
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