fix(webui): handle existing entries for unlock all missions (#2290)
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Closes #2283

Reviewed-on: #2290
Co-authored-by: Sainan <63328889+Sainan@users.noreply.github.com>
Co-committed-by: Sainan <63328889+Sainan@users.noreply.github.com>
This commit is contained in:
Sainan 2025-06-25 20:22:24 -07:00 committed by Sainan
parent 86f86d0476
commit b42182c85f

View File

@ -12,18 +12,24 @@ export const completeAllMissionsController: RequestHandler = async (req, res) =>
const inventory = await getInventory(accountId);
const MissionRewards: IMissionReward[] = [];
for (const [tag, node] of Object.entries(ExportRegions)) {
if (!inventory.Missions.find(x => x.Tag == tag)) {
inventory.Missions.push({
Completes: 1,
Tier: 1,
Tag: tag
});
let mission = inventory.Missions.find(x => x.Tag == tag);
if (!mission) {
mission =
inventory.Missions[
inventory.Missions.push({
Completes: 0,
Tier: 0,
Tag: tag
}) - 1
];
}
if (mission.Completes == 0) {
mission.Completes++;
if (node.missionReward) {
console.log(node.missionReward);
addFixedLevelRewards(node.missionReward, inventory, MissionRewards);
}
}
mission.Tier = 1;
}
for (const reward of MissionRewards) {
await handleStoreItemAcquisition(reward.StoreItem, inventory, reward.ItemCount, undefined, true);